Content Editing versus Copy Editing

Yesterday, I talked about the difference between revisions and editing and about what an editor’s role is. Today I’m going to go a little bit more in depth, and show you how content editing differs from copy editing.

When someone edits for content, they are trying to communicate what they envision your audience to be and what story you are trying to tell. When someone edits for grammar, word usage or punctuation, they are using copy editing skills to ensure that your project or story is readable. There are several different naming conventions that might apply for the role of editor (proofreading, content editor, text editor, line editor) but, for the sake of simplicity, I’m utilizing “content” and “copy” here.

Many experienced content editors will talk to you about your work in general without ever pulling up the specific words you write in front of you. Why? Good content editors trust that a writer will do their job to massage the voice according to the overall goal of the piece.

Sometimes, it’s not the words put down on the page that an editor has a challenge with but the strategy behind the words. In that case, consistency is key to ensuring predictable submissions: that is both the responsibility of the content editor to communicate their needs, and the writer to deliver them through the words they choose.
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Editing 101: What Does an Editor Do?

Editing 101Congratulations! You’ve just finished your project or story. Now what?

Well, you’re probably going to want to read through it again, and make changes before you make your final submission.

The tendency for inexperienced authors is to either give their writing a “once-over” before they submit it or send a copy to their friend, parent, or boyfriend to look it over. These writers will often believe that they’ve taken on the role of an editor to polish their work, but have they?

Let’s look at this from a different aspect. You are writing an article for a newspaper and let’s say you have some experience doing so. You’re working within tight deadlines, and to make sure you’re fitting within the style guidelines for your article you revise some text. Is this editing?

Semantically, “revisions” and “editing” may seem the same, but they’re really not. When a writer re-reads his (or her) work to make changes: that may qualify as a “revision.” An editor’s role is often multi-layered and the professional ones often wear many hats–regardless of the industry the editor is working in.

An Editor’s Role

What does an editor do? Well, many editors look at the work from a 10,000 foot view once it’s submitted, to ensure that the content fits the goal of the publication. Let’s look at an example of how this might work. Say you’ve been hired by a non-profit agency to write a grant proposal. Once your work has been submitted, an editor will read it over to ensure that it meshes with the business’ expectations of what a proposal should look like, and whether or not it best represents their agency. In this way, a professional editor is required to understand the market not from an individual “project” perspective, but from an aggregate view of those projects.
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Reflections of a Gaming Industry Freelancer

GenCon Indy 2007 | Contest Winner This year marks the fifth year I’ve been active within the gaming industry as a freelancer. Within five years I’ve worked on two dozen games, dozens of reviews, attended approximately 35 conventions and gatherings, met hundreds if not thousands of people, spoke on panels, and built some awesome memories. Here are some of my take-a-ways from working in an industry saturated with creative people and a desire to have fun.

(1) Got an Idea for a Game? Great. Then What?
There are dozens if not hundreds of people out there who have a natural ability to design games. Game design is a multi-disciplinary function that may blend psychology, group dynamics, mathematics, strategy, engineering and creativity. There are many folk who run circles around me in game design, but there are just as many that don’t understand what that critical next step is and how it relates to running a business.

(2) Working in the Gaming Industry is Often a Labor of Love
There’s a common phrase that I hear all the time, “If you want to make money in the gaming industry, stay out of it.” Because the people behind-the-scenes are in this industry for different reasons, there are multitudes of levels of professionalism and business conduct. It is not uncommon for a person not to get paid–even when a contract is in place. Communication can either be sparse or excessive, which may create challenges with how much time it takes to complete a project. Yet, people keep coming back year after year because they love what they do.
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What’s in a Licensed Setting? Covering the Details When Writing a Book

Wrapped up my novella work last week for the licensed setting based on the game Aletheia. In this world, there were characters with psychic powers, mysterious villains, and a highly detailed setting–a sprawling, remodeled Victorian mansion called Hepta Sophistai in the town of Seven Dogs, Alaska. Inside the house, there were portals within the house that opened up to other parts of the world in unique environments, a long list of signature characters, a solid history of events as well as a general sense of what the possible future might be.

What I just described is not uncommon to any licensed setting. Ensuring that your story’s details match what’s in the setting can be exhausting, painstaking, almost data-driven work that can suck the creativity right out of you. My particular style of writing is more of a weave where I often take small details and mention them throughout the story, to provide a more subtle backdrop. It is extremely easy to fall into the trap where you spend more time describing the setting than providing an actual story because as a writer, you have two goals. One goal is to ensure that you are appropriately translating someone’s intellectual property (IP) and the other is to tell a story.

I resolved the technical details of the setting I was writing for by focusing on plot first. What story did I want to write? What kind of characters would I want to develop? From there, I first mapped the character details, to make sure they fit the setting, and then focused on the world-“deconstructing.” In my case, this was especially useful because I chose to write in the first person so that their voice reflected the world around them.

As a side note, I should mention that first person gives you a bit more flexibility when you’re working with a licensed setting because, as a character, the point-of-view (POV) by default is through one person’s eyes. One character’s POV is limited because of what they see so the emphasis is more on “thoughts” or “feelings” of that character. On the flip side, a reader’s expectations of a third person narrator may require more setting details because of the narrator’s omniscience.

I feel that many of my setting limitations were self-imposed, even though this is not a common or mainstream property, because of the way that I view IP. Within any licensed setting, there may be any number of signature or iconic elements that readers and fans glom on to; with the amount of dedicated fans out there, I feel that even if one IP isn’t as popular as another, there still may be that one fan out there who doesn’t want it screwed up. (Or the publisher for that matter).

Take, for example, the difference between Superman and one of the movies I really like–Pitch Black. Superman, by himself, is an iconic character who has other, signature characters around him with a few, key setting locations. Riddick, by contrast, is also an iconic character who initially has signature characters surrounding him in a key setting. Now, remove a few signature characters through death and the key setting by escape; you’re left with Riddick as the primary component of the setting. In the second movie, the setting around Riddick is completely removed from Pitch Black, and takes on fantastical elements. Is this still a Pitch Black movie? In my opinion, it’s not–it’s a Riddick movie.

If you were to write a story about Superman, you’d have a lot of flexibility within the boundaries of the IP to make your story ring true like the big man in blue. Writing a story about Riddick, on the other hand, may not be that easy because the elements that surround this dark hero (of sorts) need to somehow tie back into Riddick in a believable way that isn’t formulaic. An interesting challenge, in my opinion, in a setting that I feel hasn’t been explored all that much. Sometimes, just because you have more creative flexibility doesn’t necessarily make a project less difficult.

Of course, you aren’t the only person responsible for how well your story matches a licensed setting. There are layers of editors and other folk who do a lot of work to ensure that a story fits. In my experience, it’s part of being a professional to try to fit within the confines of what you’ve been assigned to regardless of what you’re doing. The easier you are to work with, the more work you’ll get.

By prioritizing your project into a plot-character-setting format, you will be able to save yourself some headaches in the long run and provide an entertaining story for the reader. It may sound cliche, but it more cases than I can count, story should come first.

Human Flipbook is Really, Darn Cool

On the YouTube! front, sometimes advertising is better than the home-brew videos. Check out this pretty awesome human flipbook that a sub restaurant, Erbert & Gerbert’s, put together for their store. Viral marketing at its finest; over 475,000 views on YouTube! alone!

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