An Easy Way to Estimate How Many Words You Can Write

One of the questions that a lot of new freelancers ask me is, “How do I figure out how many words I can write?” Several freelancing contracts will address the concept of “word count,” because it’s easier to pay rates by the word than by the project. From a business standpoint, you might often hear authors, freelancers and editors setting rates based on “cents per word.” A publisher might offer anything from 1/2 a cent plus royalties to 6 cents a word on the high end.

Before the contract is signed, there might be a period of negotiation for when the project is due. Here’s where things can get pretty sticky, especially if you have a day job. Many freelancing contracts are 20,000 words. While this may seem like a daunting figure, 20k words is equivalent to one-fifth of a novel or 40 pages in MS Word.

Test Yourself

One page in a typical word processing software program is equivalent to 500 words. The easiest way to estimate what you can write is to do two timed tests. The first test would be to pick a topic you feel you know everything about and write one page. When you’re satisfied with your draft, check the time. Now you have an ideal estimate for writing 500 words that you can use as a foundation for your assignments.

The second test would be based on the other extreme; choose a subject you know absolutely nothing about. The goal of this test is to include the time it takes to research your topic. For example, say you were going to write a one-page article about free MMORPGs. If you were doing your research online to gather links, calculate how much time it takes for you to review sites like Kingdom of Loathing, Game Ogre’s List of MMORPGs, or the Free MMORPG list. Then, write your one-page article as you normally would and determine how much effort it took you. This combined time turns into the upper end of your word count range, and will help guide you for those assignments you’re not 100% sure how to budget your time on.

Tying Word Count to Work

Remember, that the keys to estimating word count is really three-fold. One, it serves as a negotiating tool for you to determine how much you’d like to get paid. Two, it helps you manage your time better and three, it creates a layer of professionalism that you will need to be successful.

Some freelance writers, like Marc A Vezina are forthcoming about what they can and cannot do. Others, like myself, prefer to keep some of that information off-screen. However you choose to bring your word count estimate to market, remember that the more realistic you are, the better off you’ll be in the long run.

Welcome to the New Look!

Hi readers,

After getting feedback on my theme, I was surprised to hear that the previous look was hard to read. In the effort to increase readability, I’ve decided to change the look to be more user-friendly. The fields are much wider, and the page navigation is a bit more intuitive.

I’ve kept the tag cloud and the blogroll, which were moved to the right hand part of the blog. The comments field is in the same location as the old one, underneath the title of the post, and the rest of the functionality hasn’t changed.

As always, feedback is appreciated and listened to. So if you’ve got topics you’d like me to cover, please give me a heads up.

Gary Gygax, the Passing of a Legend

If you haven’t heard by now, Gary Gygax passed away. Gygax’s obituary gives a brief overview of his career in the gaming industry. The father of GenCon, of modern gaming, of the industry I’ve been working with, his passing does not go quietly into the night.

A host of gaming sites and communities offered online memoriams like this one from Wizards of the Coast. An Order of the Stick edition featured a personal thank you, as well as a slew of other webcomics including Questionable Content (check out the chalkboard), Penny Arcade and others. Affecting artists, gamers, industry folk, and fans, our community has even agreed to roll the die and game in honor of his memory. GaryCon across the Globe encourages us to dust off our old D&D sets and play.

In an industry where stigmas abound, I’m unsure how many folk that are not familiar with the hobby understand just how much of an impact this one man left on the entertainment industry. Without his influence all forms of modern gaming as we know it would not be the same. MMORPGs, video games, card games, board games and RPGs are evolutions of the classic dungeon crawl that he and Dave Arneson co-created.

By far, though, the biggest impact on me is the people I’ve met over the years. No other creative industry has been as welcoming and as encouraging as the gaming industry, perhaps because deep down inside we all have a gamer geek inside of us that simply loves to play. In my opinion, trying to get from Point A to Point B to reach Goal X has inhibited our ability to be kind to one another simply because we are that busy. Not so at the conventions and events I’ve attended, and definitely not so at GenCon.

Every year of GenCon has its ups and downs, but I have some amazing stories to tell of people reaching out to other people to simply do “good things.” Gary Gygax enabled all of that to happen, and I’m a better person for being part of this community. I think Bill Walton, who runs The Escapist, a gaming advocacy site, summed up his feelings best by writing about the Gygaxian Butterfly Effect listing the slew of people he never would have met if it wasn’t for Gary. I can definitely add my voice to that choir.

So this Saturday, I’ll be rolling the die along with the rest of them and counting my blessings. May all your rolls be successes, and may you slay your dragons well. Rest in peace, Gary. Your memory will live on in every character we generate.

Google’s Blogger: Pros and Cons for Freelancers

Last year, when I started learning about SEO and blogging I tried an experiment. The goal was to learn as much as I could about Blogger (owned by Google) to build visibility and get some readers. After months of toying around with different aspects, I’d like to share with you the pros and cons of this free blogging software so you can ascertain whether or not it will work for you.

Setting Up Blogger

I found that there are quite a few good things about Blogger from a usability standpoint. First, it’s super easy to set up, especially if you don’t have a lot of technical or programming skills. You can easily rearrange the on-page elements to get the look you want, with a variety of themes that don’t take a lot of time to customize. I’d say truthfully, that you could get started blogging through Blogger within a half an hour.

Read More…

MLV Writes Game Reviews

As a contributor to FlamesRising.com Monica has had the chance to explore many worlds of Horror & Dark Fantasy in a variety of games. You can see from her Publications Page here on MLVWrites that she has also had the chance to write for a few of them.

Some of the games she has written reviews of are:

Vampire: Dark Influences from White Wolf Studios
Dead of Night from Steampower Publishing
Gloom from Atlas Games
Cold Hard World from Atomic Sock Monkey Press
Dracula’s Revenge from Human Head Studios
a|state from Contested Ground Studios
Prouty Island from Flying Mice LLC
Zombies!!! from Twilight Creations Inc.
Blood & Brains from RPGObjects
Unbidden from Precis Intermedia Games

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Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore near you.

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