[New Release] “Tailfeather” in Apexology: Science Fiction and Fantasy

Apexology: Science Fiction and Fantasy CoverHi everyone!

I am thrilled to announce the debut of my dystopian science fiction story entitled Tailfeather in Apexology: Science Fiction and Fantasy. Set in a far-flung future, you learn why Maria undergoes a series of invasive surgeries to become a cybernetic bird for the U.F.S. military. This is the second story that has been published in my ever-expansive setting and I’m happy to be a part of this collection. You can read a little more about the setting’s high concepts in my post entitled Writing the Future, the Slow Creep of Ages.

The anthology is available in digital for $2.99 on Amazon.com, DriveThruSciFi.com and by buying direct from Apex Book Company.

I hope you will do me the honor of supporting my work.

Special thanks go out to fellow author Stephen Blackmoore whose dark fantasy novel City of the Lost debuts in January 2012 from DAW.

Take a peek at the table of contents below! Happy reading!

Apexology: Science Fiction and Fantasy Table of Contents

    Dedalus and the Labyrinth – J.M. McDermott
    The Imagination Hospital – Guy Hasson
    Ride of a Lifetime – Patrick S. Tomlinson
    The Komastu – Jennifer Brozek
    Stinker City – George R. Galuschak
    Tailfeather – Monica Valentinelli
    Temple of Regrets – Maurice Broaddus
    Haunted Empire – Deanna Knippling
    And Night Swallowed the World – Paul Jessup
    BollyWorld Gods, Bubonic Men, and the Cyberpunk Samurai – O.M.R. Anwar and M. Zak Anwar
    Coming Home – Gene O’Neill
    Extremum – R. Thomas Riley and Roy C. Booth
    Ride the Wild Wind – Gill Ainsworth
    In Her Image – Michael A. Burstein
    Unicorn Gold – Alethea Kontis
    Gemphalon – Elizabeth Engstrom
    G-O-O-D-B-Y-E – Nick Mamatas
    Covenant – Lavie Tidhar

100 Days Social Media Black-Out: A Post-Mortem

Although my experiment has ended, the experience continues to ripple through my work habits, personal life and discussions with other authors. If you’re not familiar with the experiment, be sure to peer into my 100 Days: Social Media Black-Out Archives.

Several authors have come forward and told me that they were having the discussion about what social media was worth to them. A few of them, who are highly-visible, talked about the negative side effects of being too accessible, too.

Why am I telling you this? Because these conversations brought up a few, interesting points. The accessibility issue may be causing normally “sane” authors to act insecure with knee-jerk reactions or worse…sneaking doubts into the work itself. The sheer bombardment of information — both positive and negative — can be overwhelming, which is what happened when I wrote on the subject of insecurity and writing. Add opinions and snarky comments on top of that? It’s clear to me that information overload has its effects.

When I first heard the idea that being connected all the time allowed feelings of insecurity to flourish, it made all kinds of sense to me. I could even see how that played into my misplaced belief that I needed to be online for my audience, which was taking the focus off of my work. Being hyper-connected doesn’t work for me, so I’ve since figured out a better way to manage my time to focus on what’s important.

Since I first talked about my experiment, a few other authors have hopped offline to see how the lack of connection would affect them, too. Check out The Juggling Writer for Christopher Gronlund’s experiences. The kick-off post is entitled: The 50 Day Social Media Break.

That’s the key, isn’t it? When it comes down to it: there are no hard and fast rules about social media. You have to engage on a level you’re comfortable with. Community pressure, more so than what you’re doing right or wrong, is what drives social media gurus, experts and articles. The tools themselves aren’t all that important, except for the level of interaction. It’s your role within those interactions that creates a flurry of opinions and would-be facts.

Unfortunately, I feel this is something businesses, publishers and other professionals are still learning. The dollar signs people see when they talk about social media are starting to fade, as older, more relevant and direct forms of online marketing come back into style. The attitude is shifting from: Must be online twenty-four seven to monitor branding. To: Who cares if people are talking about your business? Guess what? People don’t necessarily want you listening. Sometimes? They just want to talk without fear that someone else is snooping in.

‘Course, the irony of that is that social media tools are still public, which is something even users haven’t quite figured out yet.

Another thing I feel a lot of us are missing, is that there is no such thing as one, grand online community anymore. Think “micro-communities” and “suburbs.” No doubt, one online community differs from one author to the next. An audience may be perfectly fine with the occasional “buy my book.” Another? May be pissed off the author even brought it up. This, moreso than any Tweet or message update, is why the people that are hyper-connected (myself included at one time) talk about the rules in an authoritative fashion. Some of those observations could be pulled out on a higher level because there are some good insights to be gleaned from them. Some of those comments are complete b.s., like when people say “You have to…” When that happens, replace the “you” with “I have to…” and you’ll better understand where that speaker is coming from.

Social media is a sociologist’s dream, really, because this is an example of peer pressure at its best and worst. We’re talking about tribalism here, not online marketing, which deeply affects creative individuals in different ways. (See: Tribes and Our Role as Writer for my take on the subject.)

I, for one, am happy with the rules I’ve established for myself, because I’m no longer a slave to the tools. That, to me, is more important than the “right” or “wrong” way to Tweet. To do that, I had to remove myself from the tools completely in order to figure out my “role” in the tribe and what I’m comfortable with. That may not be the case for you, but for me that’s part of what has been so incredibly fascinating about watching social media to begin with. Hmmm… Though I’m beginning to think my childhood aspirations of becoming Indiana Jones-esque are really shining through.

🙂

Announcing Redwing’s Gambit, a Novella for Bulldogs

Love science fiction? Have a soft spot for origin stories?

I am thrilled to announce I am polishing the final draft of Redwing’s Gambit, a novella about a Bulldogs! RPGnewly-formed crew for the Bulldogs RPG from Galileo Games. This story is about an ensemble cast who has been hired to transport a high-profile politician from one end of the galaxy to the other. The only problem is: there’s a saboteur on board and they’re way out in deep space.

Written as a science fiction mystery, Redwing’s Gambit is the origin story for the ship’s crew and clientele. The plot was designed to help readers get to know these characters and offer a glimpse into the expansive Bulldogs! setting. Oh, and there will be a little ass-kicking along the way.

The novella will debut Fall/Winter of this year. A firm publication date has not been set.

[Guest Post] Tools and Equipment for Dice Castle Adventure

My second installment in the Adventure to Dice Castle went live on Geeks Dream Girl recently. It’s dubbed Tools and Equipment: Adventure to Dice Castle.

Here’s one of the items I recommend:

8. Business Cards – You can find inexpensive business cards almost anywhere for first time buyers or through special deals. I wouldn’t order a lot of them right off the bat, but having a business card is definitely better than not having one. When you give them out, try to get the business card of the person you’re networking with. — SOURCE: Tools and Equipment: Adventure to Dice Castle

I really love writing this series because it’s giving me the chance to put freelance writing for the hobby games industry in a fun context. While today’s post is less of a parody than the one I’ll write for next month, it’s necessary in the sense that there are tools you’ll need to write, play and design hobby games.

‘Til next time!

[Guest Post] On Why Marketing Plans Fail

While I was at GenCon, I published an article over at the How To Write Shop that addresses why marketing tactics and plans fail.

Over the past, few years I’ve talked to a lot of authors experimenting with marketing using tools like: blogs, newsletters, social media, direct mailers and bookmarks, convention appearances, etc. When something doesn’t work? They abandon it. Sadly, some of the tools they’re leaving behind have real, tangible value. Newsletters, for example, take a long time to build but have a potential financial reward that can be directly correlated to its design and content. — SOURCE: The Number One Reason Why Marketing Tactics Fail

This article is tightly focused and was written with authors and game designers in mind. I know many, many people who do their own marketing, so I hope you’ll check it out.

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Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore near you.

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