Growing Pains are a GOOD Thing for Apex Publications

Hi everyone,

I just wanted to drop by and mention today that Apex Publications, which operates Apex Magazine, Apex Book Company and The Zombie Feed, is growing. They’re in the process of inking a deal with a major distributor and their books will be on a shelf near you.

This is fantastic news for Jason Sizemore and it’s been a long time coming. However, with new opportunities comes some amount of growing pains. The distribution deal means that he has to literally change his business model overnight to fulfill demand. To offset the printing costs, he’s started a peerbacker program with several tiers of rewards. While his business is doing well, this growth opportunity means he’ll have to order a large print run of books, which isn’t something he normally does.

This fiscal requirement goes above and beyond our normal business operations and normally, I wouldn’t be opposed to that. In this instance, however, the issue is time. The distributor is anxious to get Apex out on the market. To do that, I need to come up with the initial investment for a full-scale run. So I’m trying out a Kickstarter clone called Peerbackers. Any funds raised by Peerbackers will supplement the additional business loans I’m taking to cover the new production costs. — SOURCE: Our peerbacker Project: Apex Lands Major Distribution

I think it’s pretty cool that a publisher has the ability now to share news as-it-happens and ask readers, authors, editors and fans to be a part of that success. I have a vested interest in this deal doing well, too, for I have a story out now with The Zombie Feed Volume One anthology and a dystopian science fiction story coming out through Apex Book Company this year.

If you’re interested in helping Apex Publications, visit: Apex Publications Lands National Distribution Deal.

The Games I’ve Been Playing

An avid gamer, I play a range of games usually for two reasons 1) have fun and 2) pick apart their design. While most of my design skills are focused on the hobby games industry at the moment, I still try to play a variety of games.

Sumoku by Blue Orange GamesBecause I wanted to branch out of the games I normally play, I picked up Sumoku by Blue Orange Games. Dubbed “pure adding fun,” it’s more like maddening math hells — but in a good way. Sumoku has a high production value, and by that I mean the pieces are molded well and the plastic isn’t painted, so it won’t flake off at some point. The mechanics are really simple and takes about ten seconds to learn. Basically, you roll a die to get your target number. Then you pull out a number of tiles according to how many players you have. (Yes, you can play solo, which is a nice feature.) After you have that done, you set up the tiles in a crossword puzzle-like arrangement, where each row is a multiple of your target number. The only thing is, you can’t repeat colors in the same row, which is where it can get pretty challenging.

I really like Sumoku because I don’t normally play with numbers that often and it gives me a chance to use different brain cells. Plus, it’s portable and all the pieces fit back into the bag. W00t!

For my Nintendo DS, I’ve been playing Super Hero Squad, but have gotten stuck on a boss battle which is maddening, maddening I tell you. The mechanics are pretty slick because you have to balance your teammate’s powers with playing the characters you enjoy. I laugh every time I play it – the one-liners are great! For traditional video games, I’m playing through Final Fantasy XIII once again as time allows. This game is really good if you don’t have the time to play through a continuous storyline. I royally screwed up the mini-game last time and for me to go back and play through all the difficult battles would have required hundreds of hours. Takes less time to start over and since I’ve already beaten the game, I know what happens. Just in time for the sequel. Heh, heh.

Esoterrorists Cover ArtFor hobby games, on the other hand, we’ve been playing short adventures and running them in three-or-four session rotations. Over the past couple of months, we played an adventure for Esoterrorists, which was written and designed by Robin Laws. One of the big selling points for me, is the character creation process. (EASY!) We were investigating grisly murders and a bizarre summoning. After that, our team voted to switch over to Savage Worlds. (I ALMOST misstyped that as Savage Words.) Each week we’ve been focusing on a different style of play and I’ve found the initiative system turns combat into a much, more epic event — regardless of whether or not we’re playing pulp or not. Next week we’re going to break out the Savage Worlds Adventure Deck and I’m curious to see how those gaming enhancements will work out.

Once Origins Game Fair is over and done with, we’ll start playtesting an adventure I’m working on for Trail of Cthulhu, which was designed by Ken Hite. I’ve also got a list of games to play and help review for FlamesRising.com, some of which are higher on the priority list than others. Not to mention, it’s looking like I’ll be playing Magic: the Gathering here shortly, too.

The nice thing about gaming, is that there’s always something new to play and it’s a great way to do something with other people that doesn’t require eating or drinking. Less filling and good for my head. Win, win!

Sign Up for My Newsletter for Free Fiction

Based on the feedback I’ve received over the past couple of months, my monthly newsletter is going to take on a more personal tone. Each month, newsletter subscribers will receive free fiction in their In Box.

To read free fiction, all you have to do is sign up for my monthly newsletter. I use a third party provider called “MailChimp.” They have a great privacy policy and whitelisting service built into their interface.

I hope you’ll consider being a part of my growing community of readers, colleagues and friends. Thanks so much for supporting my work!

– Monica

Caturday Contest from Simon’s Cat

A quick post today, to share with you that Simon’s Cat is sponsoring a monthly contest for readers. All you have to do is download a printout and take a picture of Simon’s Cat with your own furball.

To find out more about Simon’s Cat contest details, click here.

Here’s the latest video! It’s about a rabbit and well, a cat.

Diving into Tron: Legacy

I went to see Tron: Legacy in the theatre and recently rented it, too. I mentioned earlier I picked up the soundtrack and, if I haven’t already said so, admire the depth and breadth of Jeff Bridges‘ acting abilities. (Incidentally, he’s also done quite a bit of charity work and founded the End Hunger Initiative.)

For me, a soundtrack can really make or break a film. I had issues with The Transporter because the music didn’t jive well. Sound is always what I focus on, and it’s something that really stands out to me. The sound and choreography is what made the film for me, because Tron: Legacy isn’t a movie so much as it is a performance piece.

Having played Kingdom Hearts and Kingdom Hearts: II, Tron was pretty fresh in my mind. (Each game has a story embedded within it, that allows you to play in that world.) A lot of critics mentioned that the movie focused on the special effects and the action moreso than the human part of the story. I agree to some extent, but I also feel that the attention to philosophy overshadowed the character relationships. In some ways, I would classify this as an “epic” science fiction film, much in the same way that The Matrix wound up being.

In defense of the film, I feel there was no other way this movie could have been produced because there are several challenges that had to have been addressed. First, you have the problem of revisiting cutting edge technology that was portrayed at a time when special effects weren’t as advanced as they are now. You need a reason — within the story — for the world to have evolved. I felt this was handled well, so no problem there. Second, you have the challenge of treating Kevin Flynn’s character. What did he do inside the grid for that amount of time? Did he go insane? No, he focused on meditation so he wouldn’t. In some ways, his philosophical nature is completely justified. Again, problem solved.

Where it gets more complex, is when you start adding those relationships between father and son, son and love interest, student and teacher, teacher and creation, creation and world, etc. The way those relationships are portrayed doesn’t always come down to the actor. (I should note that I felt the casting was extremely well done.) For me, the script would have been stronger if Olivia didn’t exist, but at the same time, I enjoyed having a female character in the movie and expanding the world a bit, so I can understand why that was necessary. It leaves more room for sequels and the continuation of the story.

To sum up, I agree with the critics that there was a lot of focus on the shiny. But I also think that with the advances in technology and the volume of expansive films out there, we (e.g. the audience) is getting a lot more critical. My only hope is that Disney continues to venture into the science fiction and fantasy film making territories. There’s a lot of room for exploration and growth in the genres and I enjoy some of the more recent films they made. So, despite its flaws, I liked Tron: Legacy and would definitely see it again.

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