Progress! Reward. Dragon Age: Origins Replay

Re-aligning my schedule means that I’m also plotting out free time and marketing-related activities. With the weather getting colder, my work-outs remain inside the house rather than outside, and time spent with friends and family is typically holiday-or-hobby related. I had a little slip-up last week, where I delved into Whiny Mc Whine Whine Pants once again, which is why I need to acquire and cross-stitch this sign as soon as humanly possible.

However, there was progress made and a direction forward. This, my friends, is the beginning of the slow ride back up to the top of my winding rollercoaster. Though the motor be broken, the wheels rusted or bent, and the cart a little wobbly — the important thing is that it *is* moving again after a period of required maintenance. The creative life is full of ups, downs, and sideways turns; some things are in your control, some aren’t. Understand that? And you’ll weather any storm. Seriously.

But life isn’t all about blue roses (that’s a blog post for another time, by the way), one also needs to balance out work with turning-off-brain-activities. So, I’m replaying Dragon Age: Origins as a male elf assassin named Thorsgaard. (And the Mabari hound is named Loki.) I like Dragon Age because there isn’t one path to interpersonal relationships with the other characters; some are extremely faceted and the female characters DO stand out in their own right. That’s important to me for a lot of reasons, because when you treat ANY gender/sex/etc. as its stereotype, whether that view originate from your own mind or not, it makes the game/story/whatever perpetuate older viewpoints that aren’t realistic anymore.

[Insert a lament of seriously missing Kurt Vonnegut.]

We’re experiencing, right now, a cultural evolution because we communicate faster together than ever before. This won’t last, sadly, if the economics of the internet outweigh the ability to express ourselves freely — something I do think will still happen down the road if technology and methods of delivering content don’t continue to evolve faster than businesses can keep up. Sooner or later, we’ll reach the point where the two converge. After all, we have seen this sort of thing before.

Anyway, apologies for the sidebar, but I feel contemporary game design plays into that concept. Dragon Age: Origins is a re-playable game for me because of its nuanced and complex storytelling approach. It’s not the linear story that draws me to the property; it’s the facets, split plot lines, multiple origins, and the way characters approach the different sexes/races. Even so, I have a lot of freedom to get out of the game what I’m comfortable with. I know some were appalled that a male character made some advances on another male (or vice versa) to which my response is: get over it. That’s realistic and could easily happen in real life. Have you ever been hit on by a member of the opposite sex you couldn’t stand? Yeah, that can happen, too. Why wouldn’t a storyteller provide that as an option in a game — especially one that’s meant for a large audience?

I should also point out, that the ability to save at any time during a game is a huge deal for me. After all, I can break out ye olde timer and gauge playtime accordingly. I foresee a lot of words in my future. Hee.

The only trouble is, playing Dragon Age: Origins has given me other ideas for dark fantasy stories of the original, sure, but also of the Dragon Age and Ravenloft varieties. What can I say? I like my fantasy to have a little necromancy. There are a lot of dead things in the world, not all of which are human.

    Mood: It’s the Eve of Halloween. What’s not to love?
    Caffeinated Beverages Consumed: Coffee, coffee, coffee, coffee, coffee.
    Work-Out Minutes Logged Yesterday: Must. Continue. Movement.
    In My Ears: The screams of darkspawn as I slay them mercilessly.
    Game Last Played: Dragon Age: Origins
    Movie Last Viewed: The Raven
    Latest Artistic Project: In progress!
    Latest Release: “Fangs and Formaldehyde” from the New Hero anthology through Stone Skin Press

Editor’s Afterword from Haunted: 11 Tales of Ghostly Horror

Haunted: 11 Tales of Ghostly HororThis year, we’re celebrating the one-year anniversary of Haunted: 11 Tales of Ghostly Horror. The anthology won a reader’s choice award and has earned a spot on many reader’s shelves of ghostly favorites. I was lucky to edit the anthology. I say “lucky,” because I worked with a group of very fine writers, indeed.

To celebrate, I am publishing the Editor’s Afterword here on my blog. I feel that, when I’m editing an anthology, I prefer the emphasis to be on the authors themselves. After all, they do a tremendous amount of heavy lifting and I’m more like a treasure hunter, helping them show their best faces. (And that, in my opinion, they did.)

If you’re interested in picking up this spooky collection, you can head on over to BarnesandNoble.com and DriveThruFiction.com.

Editor’s Afterword

Reading an anthology about ghost hunters is like meandering into a haunted mansion. As you wander through hallways covered in cobwebs, a chill goes up and down your spine when you visit each room. Something — whether it’s a ghostly flicker or a strange shadow — catches your eye. The temperature plummets. Then, the room spins and your heart is pounding. It’s strange, but after a few minutes, everything returns to normal. As your vision clears, you catch a few, grim details. Maybe you shudder as ghostly orb floats past you. Maybe you trip over a dead body.

Or maybe you’ve stepped in a pool of blood.

You open your mouth to scream when suddenly — out of nowhere — a team of ghost hunters rushes in around you. They tell you they’ve got it covered; they know what they’re doing.

And, if you’re willing, they’ll be glad to take you along for eleven, different rides.


For HAUNTED, eleven authors were asked to tap into their storytelling abilities and write a story about ghost hunting. My role began when I received their submissions and ended when I accepted their final version for the anthology. The end result of the writing and editing process is the spooky collection of stories you’ve just read.

The talented authors in this anthology are nothing short of amazing. They were all easy to work with and excited about penning and revising their ghostly tales. Each one sends a chill up-and-down my spine, not just because they haunt my laptop, but because I’ve had the unique pleasure of seeing these stories through from beginning to end.

I hope you enjoyed reading HAUNTED: 11 Tales of Ghostly Horror and I encourage you to explore the depth and breadth of works by these exceptional wordsmiths.


Happy Hunting!

Oh, Glorious Pumpkins

I carve pumpkins, sure, but certainly not as well as Villafane Studios. This is one of my favorites, because it uses other fall-riffic elements in interesting ways to add texture and color. If you’re feeling so inspired, they sell video tutorials so you can create your own and master pumpkin carving kits, too.

Best Pumpkin Ever

There’s a huge gallery over that way, so drop by and check out the studio!

    Mood: Yesssssssssssss????
    Caffeinated Beverages Consumed: BCL: 4.57 That’s blood caffeine level for those of you paying attention.
    Work-Out Minutes Logged Yesterday: Not enough. Feeling the need to jiggle and jive.
    In My Ears: Siren’s Call by Nox Arcana from Phantom of the High Seas
    Game Last Played: Dragon Age: Origins
    Movie Last Viewed: The Raven
    Latest Artistic Project: In progress!
    Latest Release: “Fangs and Formaldehyde” from the New Hero anthology through Stone Skin Press

Martha, Martha, Martha!

Sleepy Cat... So cute...

I’m stuck in the kitchen with a witch’s apron this fine morning and I’m whipping up a batch of whoopie pies-turned-spiders. Sadly, this means I don’t have a ton of time to devote to a blog post, but I do hope that my confection making will inspire you to cook up Halloween-related goodies of your own. If you can’t find a great recipe, I encourage you to visit the holiday section of MarthaStewart.com. I’ve been quite pleased with the variety and the classiness of her favorite Halloween recipes there.

What makes a good Halloween recipe? Well, besides the name. . . If it has the look and feel of something Halloween-related, like candy corn, monster toes, bleeding hearts and the like and it tastes good? I’m down with it. Though I should point out I have certain dietary requirements that certain pieces of food my sensitive palate does not approve of. :p

For another recipe-related alternative, check out Taste of Home and their Halloween recipes. I’ve made quite a few concoctions from their catalog and not one has been a disappointment.

Back to the salt mines. . . Er. . . Kitchens for me! Another party awaits!

    Mood: Sweet with a side of bitter, if not sour. Maybe cinnamon?
    Caffeinated Beverages Consumed: It disappeared!
    Work-Out Minutes Logged Yesterday: I bent and twisted. No, really. I did.
    In My Ears: Zero Signal by Fear Factory from the Mortal Kombat soundtrack
    Game Last Played: Dragon Age: Origins
    Movie Last Viewed: The Raven
    Latest Artistic Project: In progress!
    Latest Release: “Fangs and Formaldehyde” from the New Hero anthology through Stone Skin Press

Look Into This Light! (Oh, Wait!)

Jack the Pumpkin King

Yesterday’s screed took a bit longer than I had expected to, so today I’m making encouraging you to watch this fantastic Halloween Light Show 2012. If you want to see something like this all year round, please donate to the “Monica Wants A Mansion” fund otherwise known as the “buy and review the author’s books” initiative.

If you did not chuckle at that last line, consider how many poor, unlucky gnomes had to suffer for its telling. No one ever cares about the gnomes. Just lawn decorations, that’s all they are.

    Mood: Chipper. I spliced a comma. ON PURPOSE.
    Caffeinated Beverages Consumed: Twiki says: beeedebeedebeede
    Work-Out Minutes Logged Yesterday: I laugh in the face of muscular twitching. Muwahahahaha!
    In My Ears: The loudest computer fan you’ve ever heard.
    Game Last Played: Dragon Age: Origins
    Movie Last Viewed: The Raven
    Latest Artistic Project: In progress!
    Latest Release: “Fangs and Formaldehyde” from the New Hero anthology through Stone Skin Press
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