Constructing Redwing’s Gambit: Structure and Plot – Part 3 of 5

After I had an approved story and treatment, I went to work writing the first and second draft. My inclination was not to offer one perspective, but to offer several. A mystery just did not work from an observer’s point-of-view because I had a lot of characters and they’re all not physically located in the same place on the ship. The logistics of having Dan sneak around like a ninja were not only boring — but creepy and Clueish. So, I added in other perspectives straight off the bat. I knew multiple viewpoints (there are three) was outside of how I normally write, but I felt it was necessary for a good story.

Now, having said that, multiple viewpoints requires something else: your ability as a reader to like the characters. There’s a reason why Dan Daget didn’t survive the final cut. *Yawn.* Since this was the first novella I wrote with a three narrator structure, I didn’t go into the story guns a-blazin’ and write it based on a solid frame. The structure was reorganized during the revisions process. At first, what I needed to do, was simply focus on the story and the viewpoints. The other niggly bits, like consistency, physics, and the like, came much later.

The three perspectives you’ll read are: Fang, a psychotic teddy bear who’s technically not supposed to be on board, Xax (a.k.a. Edna Keene) a young recruit who gets kidnapped, and Maarl, the last character I added. Maarl replaced Dan as Chief of Security; he’s a former slave and his alien race resembles lions. Maarl came last. The first drafts had Dan Daget at the helm, but he wound up being such a jerk.

Now, telling part of the story from Xax’s perspective really worked out well because you got to experience what happened to her. If I say anymore, I’m going to include spoilers and that I don’t want to do. Instead, I’m going shift gears and address how the plot evolved.

Writing a mystery enabled me to hone in on the differences between the characters and introduce new fictional elements to Bulldogs! that weren’t in the corebook. I built some layers into the plot and the characters because, in my mind, readers are smart. You’re going to figure out the whodunnit part faster than I could write it, but that doesn’t mean I couldn’t have fun leading you through the story and the world.

Since this is very much a whodunnit type of a tale, I knew straight off the bat I did not want to wind up with a Scooby Doo moment where GO TEAM SCOOBY catches up with the evil villain and has a long dialogue that explains away everything. I call this technique “the tell” and I despise it. It’s natural to gravitate toward this, too, and I did my utmost best not to have a Scooby (or a Scooby snack) moment. While there was a reveal, primarily because it had to happen due to multiple viewpoints and with the way things went down, I didn’t put enough explanation in my first draft and had to tweak it some for the final.

First things first. I decided who the villain of said sordid tale was before I wrote a single scene. Had to. If I don’t know what’s going on, then certainly you won’t! Only… In Redwing’s Gambit there’s a certain amount of expectations you might have based on the alien races involved. In the game, the Ken Reeg are the McSlime-balls. Anyone who knows Bulldogs! understands not only this, but a little something about the other alien races, too. Did this factor into how the plot was structured? *whistles innocently*

To add in layers to the plot, I focused on character backstory and motivation. I really wanted (I’m sure you’re getting this deep-seated desire by now…) to help you get to know these characters to care about them. Sure, it’s a science fiction story, but I also wanted to create characters that could go onto other things; there’s a possibility there may be other adventures, game material, or stories with this crew.

On the ship, everybody’s got something they don’t want the other character to know about. Everybody’s got some secret they either want to risk, are blackmailed into giving, or feel obligated to confess.

Still, it all goes back to the main plot. Otherwise, I’d be telling you non-stop how cool this particular character was, and what’s the fun in that?

Other Parts to this Series

  • Constructing Redwing’s Gambit: Easter Eggs – Part 5 of 5 will be published on April 23, 2012.
  • Constructing Redwing’s Gambit: Revisions and Cut Text – Part 4 of 5 will be published on April 16, 2012.
  • Constructing Redwing’s Gambit: Structure and Plot – Part 3 of 5 will be published on April 9, 2012.
  • You are reading Constructing Redwing’s Gambit: Characters and Treatment – Part 2 of 5
  • Constructing Redwing’s Gambit: Research and Background Part 1 of 5



About Redwing’s Gambit: Redwing’s Gambit, the first novella for the Bulldogs! RPG, debuted on Monday, March 26th in digital. This story was written by Monica Valentinelli and will be published by Galileo Games, creator of the Bulldogs! RPG. This RPG was originally published with a d20 system in 2005. It has since been updated and released in a new edition which employs the Fate mechanic in 2011.

Why Matt Forbeck is Absolutely Right

Spike and Giles... Together at Last

Tonight, I head down to my first Alliterates meeting with Matt Forbeck and others in attendance. The group was founded by novelist J Robert King. There’s something he’s always said to me, that’s as true now as it ever has been. And that is, being a professional regardless of what industry you’re in, is really about making friends and not looking at people as potential opportunities for your career.

I know a lot of you who follow my blog are new to the entertainment industry, but this is really important to grasp. If you seek out friendships simply because of what someone can do for you, you’ll might find yourself alienated and alone or worse — distrusted. Yes, there are people who do this, and it works for them. That’s their choice, not mine.

Personally, I believe that giving credit where credit is due is one of the most important things I can do, but ethics aren’t enough to feel satisfied. That’s where the friendships come into play and I thank Jason L Blair for that reminder.

Basing relationships on being a good friend means that you’re not always trying to be the star or to validate yourself. You’re supporting your friends whether they’re up or down, because that’s what friends do. And if someone is treating you like crap? Or they’ve forgotten about you because they’re thinking somebody else someone else is more important? Well, then you have a choice. You can either choose to deal with them like you would a friend that’s lost their way or you wait until they grow out of it. Remember, just because you’re nice, doesn’t mean you have to be a pushover.

Regardless, just like there isn’t one way to write, one way to promote yourself or your books, and one type of story to tell – there isn’t one way to be. It is absolutely possible to build a career on being friendly and paying it forward. Matt Forbeck is one of those people, and this is why we’re friends. He’s never talked down to me, never treated me like I wasn’t important enough, never made me feel like I wasn’t one of the “cool” kids. He’s not only supported my work, he’s been trying to convince me to do a Kickstarter of my own, and he’s always got a story to tell.

And because of that, combined with his talent, I will gladly support him regardless of where I am in my career. If treating people well doesn’t engender loyalty, then I don’t know what will.

    Mood: I’ve left the building.
    Caffeinated Beverages Consumed: Trying to cut back. Not working.
    Work-Out Minutes Logged Yesterday: Housework. A lot of it. NEVER ENDS.
    Yesterday’s Projects: Editing
    In My Ears: Da Birds.
    Game Last Played: Battle Nations! Give me all your gold.
    Movie Last Viewed: Ella Enchanted
    Book Last Read: Leonardo Da Vinci’s Notebooks
    Latest Artistic Project: Cross-stitch
    Latest Release: Redwing’s Gambit for Bulldogs! the RPG

For the Hugo Nominees

In the midst of all the excitement yesterday, found out I might be attending the Hugo banquet with Apex Publications. Haven’t been to prom, but might be attending the Hugos. I find this hilarious.

Woke up this morning mad at my friend Maurice Broaddus who goaded me into singing this to honor the nominees. *shakes fist* (Even in my dreams, he’s incorrigible.) Re-posting the lyrics here.

We Are The Authors
(To the tune of We Are The Champions)

You’ve paid your SFWA dues /
Time after time /
You’ve induced internet rage /
But committed no crime /
And bad reviews /
You’ve had a few /
You’ve been ignored and bashed on Amazon /
But you’ve come through

We are great authors, my friends /
And we’ll keep on writing, till the end /
We are the authors /
We are the authors /
No time for haters /
‘Cause we are the authors /
Of many worlds

Tonight, you’ll take your bows /
And your curtain calls /
We brought you fame and fortune and everything that goes with it /
You’ll thank us all

But there’s been no fairy godmother /
No galactic cruise /
You consider this a challenge before the depths of space /
And you ain’t gonna lose /

(And the Hugos go on and on and on and ON)

We are the authors, my friends /
And we’ll keep on writing, till the end /
We are the authors /
We are the authors /
No time for haters /
‘Cause we are the authors /
Of many worlds.

    Mood: Bubbly with a side of chocolate bunny.
    Caffeinated Beverages Consumed: Coffee is finally hitting me in 3… 2… 1…
    Work-Out Minutes Logged Yesterday: Housework
    Yesterday’s Projects:
    In My Ears: I am my own soundtrack.
    Game Last Played: Battle Nations! I slaughtered some raiders.
    Movie Last Viewed: Ella Enchanted
    Book Last Read: Leonardo Da Vinci’s Notebooks
    Latest Artistic Project: Cross-stitch
    Latest Release: Redwing’s Gambit for Bulldogs! the RPG

Attending WorldCon

Just wanted to offer a short update that yes, I will be attending WorldCon 2012 this year in Chicago. No, I don’t have a plan or itinerary yet and probably won’t for a month or two.

There’s still quite a few details that need to be worked out and I’m also waiting on other news. I will be there for the full duration of the show. Initially, the idea was to simply go and hang out, but the stars may have rearranged themselves on that front…

Congratulations, Apex and Jason!

Found out fantastic news today. Editor Lynne M. Thomas, editor and author Catherynne Valente, and publisher/editor/author Jason Sizemore are all 2012 Hugo Award nominees. A mighty, mighty congrats!

Apex Publications, the parent company for Apex Magazine, has a special place in my heart and my career’s past, present, and future. What’s also pretty cool about this nomination, is that I published a non-fiction piece for Apex Magazine during the period of eligibility.

To get back to task, this congratulatory post isn’t about my work or the quality of the magazine and other editors. This post is about Jason, who owns Apex.

There are people in this industry who have supported me through bad-and-good times both visibly and invisibly, and Jason has been a good friend, regardless of where I am in my career or who I’ve worked for. He’s not the type of person who will aggressively promote himself, which is probably why we get along so well. But, he is someone who will stand by the people he works with and defend them to the ends of the earth.

Anyway, I have a pretty good guess of how much this nomination means to him, because he’s always said nothing but good things to me about the quality of the other authors, editors, and publishers within the science fiction community. To finally be recognized like this, is pretty darn awesome, regardless of who wins.

    Mood: Cheering from the bleachers
    Caffeinated Beverages Consumed: *twitches*
    Work-Out Minutes Logged Yesterday: Housework and a walk
    Yesterday’s Projects: Editing self
    In My Ears: Tron Soundtrack because it RAWKS
    Game Last Played: Battle Nations! I made glue.
    Movie Last Viewed: Ella Enchanted
    Book Last Read: Leonardo Da Vinci’s Notebooks
    Latest Artistic Project: Cross-stitch
    Latest Release: Redwing’s Gambit for Bulldogs! the RPG
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Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore near you.

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