Playtesting Friends In Low Places

The Tick Weapons Lab Avatar

It’s about two weeks until GenCon, where we’ll launch the Firefly RPG. The logistics of managing personnel, working on the corebook, discussing system elements like Assets and Complications — on top of planning a convention — has slowed my writing to about 25,000 words these past few weeks. The majority of that was game-related.

Now, I needed that downtime because Gaming in the ‘Verse: GenCon 2013 Exclusive (all 272 pages of it) was developed and polished in a few months. We all put ourselves through the ringer for this book and it has turned out beyootifully. Yes, it *is* finished. Laid out, approved by Fox, in PDF/print formats and is now in Indianapolis. (My other GenCon plans, to set up panels and the like for Onyx Path and for my portion of the Writer’s Symposium, were completed months ago. Last year, I was pushing the deal forward for John’s new game ROFL! from Cryptozoic. That game is debuting this year at GenCon, too.) And this week the heavy lifting on the Firefly RPG corebook began as well — and that’s just games!

All this productivity, all this writing, does not remove one of the most important components in game design — playtesting. With everything that was going on, I got stuck when I was working on my Echoes of War adventure, “Friends in Low Places.” My story takes place in a town called Serenity View on the planet Hera. Now, the Cortex Plus system offers a lot of flexibility to take the adventure in a direction you prefer. At the same time, the five-act adventure structure offers crucial beats for the plot.

With that in mind, there were specific things I wanted to see when I playtested the adventure:

  • Where did the tissues between Acts rip apart?
  • Were the beats accurate?
  • How did Timed Actions affect the tension?

The basic structure (e.g. the beats) and the characterization was solid, with the exception of the third act, which I ended up changing to better facilitate the development of the mystery. The connective tissues, however, were the weakest part. I needed to add in setting that allowed the players to explore Serenity View and find more clues.

And added I did! In addition to the cast of five characters who shape this adventure, there are fourteen smaller locations and twenty to thirty minor characters. This is the connective tissue, the ability for players to interact with the story on a deeper level by exploring this new part of the ‘Verse. This is where the game takes place and, though some may call it “fluff,” I’ve always felt that having a fully-fleshed out environment is part of the game experience. If I didn’t provide that here, then the GM would have to create that, so I did. Now, I don’t assume that every GM will use all aspects of the town. My role is to provide more than enough ideas for two or three sessions of play, knowing that most GMs will tweak the adventure to their liking.

Anyway, this is part of the reason why I feel playtesting is so important. The adventure and rules could be solid, or the setting could be there, or a rule could be inappropriate — but on paper you may not realize where your errors are until you play through it.

Oh… And Timed Actions? *Great*!!!!

    Mood: Countdown time!
    Caffeinated Beverages Consumed: NOT ENOUGH.
    Work-Out Minutes Logged Yesterday: Grrr…
    In My Ears: Doctor Who Re-Watch to Sooth the Nerves
    Game Last Played: *coughs* Candy Crush. Still. Crap times two!
    Book Last Read: Magician King Re-read
    Movie Last Viewed: Pacific Rim
    Latest Artistic Project: *Still* *still* *still* need to take pictures… It’s on the list!
    Latest Fiction Release: “The Button” We Are Dust anthology
    Latest Game Release: Wedding Planners Classic Set
    What I’m Working On: July 2013’s Progress Report


Can’t Ignore the Story Who

Galactic Starry Space

It’s no secret I am a Doctor Who fan. Additionally, I am also a writer and have worked on IPs like, most recently, Firefly. My job, when I’m working on these properties, is to tell stories and create games for fans and in the best interests of the publishers who hired me. It’s also part of my job to be analytical about settings and characters to find cohesion and understand how the pieces fit. So, naturally I do this for anything else I enjoy — like Doctor Who.

With that out of the way, it baffles me that conversations about Doctor Who as a female have boiled down to a dismissive: “Well, you must be one of them feminists.” So, wanting a new version of the Doctor we’ve never seen before is a political agenda? Another comment I heard was: “They don’t change the sex of superheroes — why the Doctor?”

Yes, they have changed the gender of superheroes, multiple times over in fact. Sometimes it’s a woman assuming the mantle, sometimes it’s an alternate universe, and other times it’s a commentary on gender-swapping as a whole. Link, link, link, link, link. Why? Because it serves as a vehicle for great storytelling that’s reflective of the modern age. Those tales come from writers and artists, true, but comics does not shy away from cultural commentary nor has it avoided experimenting with new and controversial ideas in this art form. You don’t have to look very long or hard to notice how comic books have evolved through the decades. Even iconic, decades-old heroes, like Superman, have changed over the years. Superman from the 50s is not the same hero we know today.

I’m shocked that the Doctor’s gender change is such a threat. Why? Because it’s in the canon and that was reinforced by Neil Gaiman. The definition of regeneration incorporates race, gender, and species shifts and that was presented on screen in “The Doctor’s Wife” (e.g. not just behind the scenes) by Mr. Gaiman when he wrote about the Corsair. (Also, remember a race shift was introduced when River Song regenerated.)

The Time Lords’ ability to change species during regeneration is referred to in the television movie by the Eighth Doctor in relation to the Master. This is supported by the implication by the Daleks that the First Doctor’s apparently human appearance was not his true form (The Daleks’ Master Plan, 1965) and the Fourth Doctor’s Time Lady companion Romana’s regeneration scene in Destiny of the Daleks (1979). In that scene Romana demonstrates an apparent ability to “try on” different bodies from a number of different species during her regeneration, before settling on a final, humanoid form which physically resembles Princess Astra of Atrios (see discussion below).

While explaining the process of regeneration to Rose at the end of “The Parting of the Ways”, the Ninth Doctor suggests that his new form could have “two heads”, or even “no head”, although it is unclear if he is merely joking. In the 2005 Children in Need special, which takes place immediately after, the newly regenerated Tenth Doctor, while examining his new body, makes a point of checking that he has two arms, two legs and two hands, implying that regenerations can sometimes result in physically deformed or non-humanoid forms; whether this is also a joke is not clear (or could be due to the psychological stress of regeneration). In the second part of The End of Time (2010), the Eleventh Doctor also enumerates eyes, ears, hands, fingers, and legs, and after feeling his hair, even wonders for a moment if he has changed sex. (In a later episode, “The Doctor’s Wife,” the Doctor refers to another Time Lord, the Corsair, having been both male and female in various incarnations.) — Regeneration, Wikipedia



This link from the Tardis Wiki has additional information with even more reference points.

Circling back to my earlier point… Have you seen “The Name of the Doctor”? Yeah, definitely not human. Now, the other criticism was that the Doctor wouldn’t be “The Doctor” anymore if “he” was a “she.” Really? In the canon, the Doctor’s personality doesn’t change but his form can and does. So, that means the Doctor’s core identity is iconic but the biological container the Time Lord is housed in shifts. My answer to that question is: “No, the canon states that the Doctor would still be the Doctor. It’s the writer’s responsibility to make it so.”

I, for one, would love to see a female Doctor because it’s a chance for more great storytelling. I get it. Change is hard. How many people didn’t like Amy Pond when she first appeared, but then warmed to her as her story was told? Having a new form is an opportunity to reinforce who (and what) the Doctor is. Why? Because changing what the Doctor looks like won’t alter who “he” is or what affects “his” character has on those around “him” — and that has the potential for amazing narration. For me, this isn’t politics. This is a way to tell new stories in the Who-verse that fit the canon.

And that’s fantastic.

    Mood: Who down in Who-ville
    Caffeinated Beverages Consumed: Not buzzing yet!
    Work-Out Minutes Logged Yesterday: Laundry. Doesn’t that count?
    In My Ears: Nightmare in Silver re-watch
    Game Last Played: *coughs* Candy Crush. DAMMIT.
    Book Last Read: The Magician King Re-read
    Movie Last Viewed: Confessions of a Dangerous Mind
    Latest Artistic Project: *Still* *still* *still* need to take pictures… It’s on the list! BUT? Edgar is coming back to life! Huzzah!
    Latest Fiction Release: “The Button” We Are Dust anthology
    Latest Game Release: Wedding Planners Classic Set
    What I’m Working On: July 2013’s Progress Report


New Game Release: Cortex Plus Hacker’s Guide

Cortex Plus Hacker's Guide

Today’s new release is the Cortex Plus Hacker’s Guide. Here’s some information about this project:

We asked creators, amateurs, and professionals alike to share new mechanics, settings, and entirely new games based on our popular Cortex Plus roleplaying games: LEVERAGE, SMALLVILLE, and MARVEL HEROIC ROLEPLAYING. An army of authors contributed their own ideas to the project, which we dubbed the Cortex Plus Hacker’s Guide. Emboldened by a highly successful Kickstarter project and the investment of over a thousand backers, the Guide has blossomed into a fully featured sourcebook for all things Cortex Plus!



My essay is about role-playing like you’re starring in your own television show. It had two parts. First, I wanted to have a section where I addressed thematic issues about this style of game. Second, I took the Cortex Classic character sheet and modified its contents to put more emphasis on roles and relationships. Combined, the essay will likely be more helpful for newer Cortex Plus fans who have roots in Classic than those who’ve played through this system since the very beginning.

Enjoy the book! There’s a lot of great material here!

Edgar the Dying Tomato and Zombie Oregano

Yuna Final Fantasy X-2

In “adventures in container gardening” land, I have a container of: “I have no idea what this is, other than they’re wildflowers and they look cool.”

Wildflowers

Then, there is Edgar. My cherry tomato. Oh, how the mighty have risen and fallen.

Emo Edgar

This little sprout rose from the ashes of an entire dead pot of italian oregano. I’m worried about my brains and what’ll happen as it continues to grow.

Zombie Oregano

Marigolds are amazing natural pest repellants. Or so I hear.

Marigolds

Then there are the jalapenos. Doing well. As they do in this type of weather.

Jalapenos

I have bebeh roses, too. These were mostly dead when I got them, but they’ve been revived due to plant vitamins. They attract the bees.

Baby Roses

Spearmint, peppermint, lavender, and lemon balm are some of the other herbs I have planted. (I should learn how to dry them, eh?) The lavender, if it blooms, won’t until the fall. But, the peppermint is growing mighty nice. Still have to replant the other one.

Peppermint

    Mood: At one with the world.
    Caffeinated Beverages Consumed: HAH! Yeah…
    Work-Out Minutes Logged Yesterday: Shooooooooooooot.
    In My Ears: Residual background noise.
    Game Last Played: *coughs* Candy Crush. Still. Crap.
    Book Last Read: The Magicians Re-read
    Movie Last Viewed: Red 2
    Latest Artistic Project: *Still* *still* *still* need to take pictures… It’s on the list!
    Latest Fiction Release: “The Button” We Are Dust anthology
    Latest Game Release: Wedding Planners Classic Set
    What I’m Working On: July 2013’s Progress Report


Fulling a Firefly Fan Promise

As the brand manager/lead writer for the Firefly RPG, there is nothing that makes me feel happier than being able to make good on a promise. We said we were going to offer the Wedding Planners Cortex Classic Set in July, ahead of the Gaming In The ‘Verse: GenCon 2013 Exclusive, and?

Today is that day.

A Letter From Margaret Weis

My fellow Browncoats:

It’s hard for me to imagine how much time has passed since my company first started in 2005. I remember standing at GenCon with stacks of freshly-printed books talking to hundreds of gamers about the movie Serenity and, of course, Firefly. It’s no secret I’m a big fan of the ‘Verse and have loved the series since it first debuted. I know many of you feel the same way, too.

Some of you may remember that the history of Margaret Weis Productions is closely tied to Firefly and other, popular science fiction shows and movies. Those games used a system we now refer to as Cortex Classic and were published over eight years ago. Since that time, we’ve revised and updated the game mechanics to a more streamlined system we now refer to as “Cortex Plus.”

That’s why I am thrilled to present the first Echoes of War adventure for the FIREFLY RPG. But, more than that, I’m excited that we’re offering my adventure in two systems for our fans: Cortex Classic and Cortex Plus.

This edition of Wedding Planners uses the Cortex Classic stats from our original game system and complements the Serenity Crew in Cortex Classic and the CORTEX CLASSIC SYSTEM ROLE PLAYING GAME included with this release. We are offering this option to fans of our original game mechanics as a way of saying “Thank You!” for being such an important part of my company. We have not forgotten about you!

The Cortex Plus version, which will employ our shiny new FIREFLY RPG game mechanics, will be released separately and will be clearly marked as such.

Regardless of what system you love, I hope you have fun with Wedding Planners and are excited as I am to play in the ‘Verse!

Margaret Weis
July 2013

The above text is republished from a letter that appears in the Wedding Planners Cortex Classic adventure. A PDF version of this letter is available here.

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