Announcing a New SFWA Column about Game Writing

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I am pleased to announce I’m writing a new column for SFWA.org about game writing. In my debut column, I address a few definitions and misconceptions about writing for games. I hope you’ll check out the article, and comment if you have opinions. Words matter!

Words are integral to game design and gameplay. –SOURCE: Writing for Games: Introduction and a Few Misconceptions



Monica Valentinelli is an author, artist, and narrative designer who writes about magic, mystery, and mayhem. Her portfolio includes stories, games, comics, essays, and pop culture books.

In addition to her own worlds, she has worked on a number of different properties including Vampire: the Masquerade, Shadowrun, Hunter: the Vigil, Brandon Sanderson’s Mistborn, and Robert E. Howard’s Conan.

Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore near you.

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