Redder Than Red Vampire Story Excerpt and Notes

“Redder Than Red” is a short story written for a Vampire: the Masquerade anthology called Endless Ages. The story’s protagonist is a Malkavian vampire named Rebecca Fleischer who seeks revenge for the murder of her progeny. Rebecca, like all other Malkavian vampires, suffers from the Curse of Malkav in a unique way. She has a form of arithmomania, and this manifests by her need to count.

I hope you enjoy this excerpt of my story set in the expansive, lush setting for Vampire: The Masquerade.

Redder Than Red

4:24:30 p.m.
Tuesday, 28th of December
Chicago, Illinois

In two minutes and thirty seconds the sun will fall below the horizon. Ten seconds later, I will recite a 24-digit authorization code to open my vault. Then, I will feed until my thirst is sated, and I will finish my preparations. Tonight, I will capture or stake Ayisha Jocastian, my greatest enemy, whom I’ve been hunting for five years, seven months, 13 days, and fifteen hours. I have vowed to hunt no other vampire until she is dead, for she killed my childer, Estaban, and she must pay according to the laws of our kind, the Kindred.

More importantly, she must answer to me.

Holding my body taut, I resist the urge to disarm the safe that keeps me secure during the daylight hours. The vault is comfortable enough; it has zero windows, eighteen ceiling tiles, ten emergency blood bags, six floor tiles, four bookcases (containing sixty-five books arranged by date of publication), two stakes, one bed and—

Ring! Ring! My black phone chirps one, two, three times before I pick up the handle. One of my ghouls, Alyssa, calls it “vintage” because it has a rotary dial and a land line. I do not know how to use a cell phone, and I do not plan to learn. Too many variables I cannot control.

“Hello?” My question carries two meanings. It is a greeting to ask who the caller is, and how they accessed my unlisted number. I press the receiver against my ear, listening carefully. If the caller breathes, they are mortal and could be a spy or a ghoul. If not, vampire.

“Rebecca Fleischer, this is Stephan Ashworth.” Ah, better yet. Vampire and ally. Stephan has many words attached to his name—Alastor, Ventrue, British, WWI veteran, hero—and one we share in common. Kindred. “I am calling you on a secure line as you requested.”

“Yes, good. Hello.” I nod my head once, twice. Stephan is my partner for tonight’s hunt. While I want revenge, Stephan’s interest in Ayisha is purely political. Her capture would net him a prize and the respect of the Camarilla’s highest authority—the Inner Council. Nothing personal, for him. Not like it is for me.

“Did you confirm she’ll be at the warehouse tonight?”

For the past several months, Ayisha has been paying ghouls to print and distribute copies of a forbidden tome called the Book of Nod in exchange for thaumaturgically-sealed vials of her blood. An abomination and waste of vitae. We believe the ghouls are organized and have anticipated that possibility, but we cannot be sure until we get inside the facility tonight.

“Yes, at that warehouse on Belmont and Knox near Cicero. It is on the southeast corner of the intersection. Smells of gasoline and toner. Heavy traffic during rush hour, but dies down after seven p.m. I counted 392 red bricks, three garages, and nine boarded-up windows. Two vents on top of the building. Forty-seven—”

“—the building is made out of brick, you say? That will make our entrance more difficult if my man on the inside fails, but it can be done. Entrances and exits?”

“If the garages are unlocked, five. If not, two. One door to an administrative office, and another via a fire exit in the back.”

“Well your efforts are making my job a lot easier. Have you thought about becoming an Alastor? Being a member of the Camarilla’s secret police is a helluva way to spend your unlife. Beats dancing in clubs and feeding on frat boys.”

“I just want Ayisha.” Stephan, to my knowledge, has never lost a childer. He does not understand the gaping hole in my chest, a pain that I still feel for the loss of my progeny. He cannot comprehend Ayisha’s deep betrayal, either, when she turned her back on her Clan. I do. I want to peel the flesh from all 206 of her bones after I break every one of them in four places. I want to hear her scream so loud the dead will wake from their graves. I want to watch my ghouls bind her to a marble effigy of my childer and record the sight of her burning flesh when the sun rises. I want…

“Well, if you change your mind. When am I picking you up again?”

“I will meet you at nine o’clock outside of the Hilton on Michigan Avenue.” I am not staying at the Hilton, but Stephan does not need to know that. He is my ally, sure, but he is still a vampire and can never be completely trusted. “I will bring the briefcase as we agreed.”

“Good…good… And Rebecca?”

“Yes?”

“Thank you.”

Endless Ages is now available now on DriveThruFiction.com. Each story in this collection tackles the different periods published for Vampire: the Masquerade. Watch for upcoming news about additional platforms!

Friendly Friday: Weregeek’s Alina Pete

Alina Pete

I remember the day I met Alina Pete, because I had a moment of gleeful geekery that stopped me in my tracks–which is hard to do when wandering the floor at Gen Con. I’m a huge fan of Edward Gorey (1), and I was immediately drawn to her homage of Gorey‘s style (2). I’m proud to say that the aforementioned/linked illustrated compendium of Gorey-meets-Dungeons and Dragons is now hanging on my wall, and it often gets many hilarious comments in semi-alphabetical order for those who know what a Quaggoth is.

That, however, was just the beginning of our friendship. Mind you, I had heard of and read Pete’s work before, via her webcomic Weregeek, and have been so excited to watch her career flourish over time. A capable illustrator and designer of the notorious gelatinous cube plush, Alina works tirelessly to produce comics, illustrations, and art for both existing and new fans. This is someone who is both talented and persistent, and is worth many, many squees. She is a lovely human being, and I am damn proud to consider her my friend.

For more about Alina Pete, you can follow her on Twitter @alinapete, visit the Weregeek website, or support her through the Weregeek Patreon.

(1) This, in part, due to Mystery and my fondness for the cross-hatching aesthetic.

(2) If Gorey and dry wit is your jam, I highly recommend you check out Gloom. I wrote about the game for Family Games: The 100 Best, and continue to recommend it for new players. There’s also a game called Corpse Craft: Incident at Weardd Academy produced circa 2008 you can download for your iPad.

    Mood: Grumbily like cinnamon coffee cake. These coffee house tables need a red light/green light when available–especially for those near outlets!
    Caffeinated Beverages Consumed: Um… I admit NOTHING!
    Work-Out Minutes Logged Yesterday: Okay, work with me here. I figured out a route to hit a Pokestop twice, and get 3,000 steps in before my first cup of coffee. I call that a win!
    In My Ears: Some dipshit that’s dominating the conversation with a very talented, capable woman. This conversation is more one-sided than the one I have with my cats every day.
    Game Last Played: Pokemon GO. Review forthcoming. Post gym.
    Book Last Read: Aurora by Kim Stanley Robinson
    Movie/TV Show Last Viewed: The Star Wars trilogy, remastered
    Latest Artistic Project: Make Art Not War 2017 Challenge and Rules
    Latest Releases: In Volo’s Wake for Dungeons & Dragons 5th Edition, Unknown Armies Books 1-3, and Kobold Guide to Gamemastering. Read my end-of-the-year list of releases for an overview of what I’ve put out for 2016.
    Current State of Projects: Read my latest project update. New project update coming this month!



There’s No One True Path For Artists

The Hobbit Gandalf Avatar

In place of today’s Make Art Not War 2017 check-in, I wanted to talk about something I’ve seen pop up recently among new writers. It’s about the idea that if you don’t get a prestigious opportunity you’ll never make it.

When you’re just starting out, you are full of enthusiasm and passion. Maybe you’re a writer or an artist or a musician. You’re doing your thing, grooving along, but making art isn’t enough for you. You want to do more, so you do some research and talk to your friends. Maybe you find a mentor, or maybe you model your next steps after someone who’s already made it. You go to school, audition, apply, set up shop, enter a contest.

Failure isn’t an option, because you’ve internalized that the path you’ve chosen is the only way to get what you want. It’s the most prestigious contest, school, publication, venue, or internship but, while you know you’re up against stiff competition, you are shocked to learn you’ve been rejected. Now, you’re crushed. You will never be a professional artist. You’ve failed. That was the one path, the only option, and now you’re totally screwed.

I cannot tell you how incredibly damaging this mentality is to you and your inner artist. There is no one true path, because there are literally thousands of ways to be an artist, sell your work, and connect with an audience. Besides that, there are hundreds of things outside of your control. Sometimes, for example, you could take all the “right” steps and wind up with a crappy editor or a book launch that happens to coincide with a natural disaster or glaring headline. Other times, your venue could have awful acoustics and your mic could go out (1) and yet the show must go on.

Hanging your entire career as an artist on one path or one opportunity is all but guaranteed to crush you. Maybe not the first time, but what about the second? Or the third? Making art is what lays the foundation for being a professional artist, but having a career isn’t that cut and dry. You will have success, you will have failure, and you will have varying degrees of both. No doubt, you’ll learn this as you continue to build your career and have a life, because the unexpected can turn you sideways. You crash your car, watch a friend die, get pregnant, are laid off from your day job.

The bad things that happen to you are normal. They can happen to anyone, and they are not a sign of your failure. There are so many things that make up the story of a life, and there’s no possible way to predict everything that can and will happen to you. This, dear reader, is why I feel learning how to be resilient is more important than pinning all your hopes and dreams on one action. People who aren’t, who have internalized the lie that success is granted via a linear, uphill climb, tend to look down on other artists who haven’t made “it” in their minds.

To be an artist is to walk your unique path. It may not be exactly the same as anyone else’s, but it is yours. Sometimes, you’ll get stuck at a crossroads or you’ll trip and fall. Sometimes, you’ll go really, really fast and the wind will be at your back. Enjoy it. This is your journey.

(1) Mic problems? This has happened to me more times than I can count.



Tentative Plan for Con Safety Discussion and Call for Feedback

Yuna Final Fantasy X-2

Over the past week, I’ve had a number of people reach out to me in both the literary and gaming spaces. Conversations are happening both publicly and privately; the idea of a book on con safety is also gaining traction. Additionally, there’s been some discussion about putting together collections of critical essays that tackle why women (1) aren’t believed (2) as well. And, in the “this is reassuring” file, a handful of security guards reached out and told me I did the right thing. (3)

In light of this, however, I’ve since learned that what’s needed right now is for people to have those conversations in their cons, for their groups. Maybe some volunteers are recognizing that, when money exchanges hands, a convention isn’t “4theluv” after all. That’s hard to stomach on multiple levels, because without fans we (e.g. creators) wouldn’t be able to thrive, either. Maybe other cons could start by talking to people who’ve come forward with concerns at their events in the past, and ask them what they did right and what went wrong. The key, here, is to listen and get multiple perspectives because there’s a complex dynamic at work. There needs to be a bond of trust between guests/panelists and conrunners, especially since we’re expected to perform emotional labor to attract, retain, and entertain attendees. Attendees need to know that they’re valued, too, that if they have a concern it won’t be shoved aside.

I want to stress, however, that I am no expert on the subject of con safety. There are several people (4) who are already doing the work to make cons/events safer, and I feel that any forthcoming materials needs to emphasis those efforts and individuals. As I mentioned in the previous post, the discussion about con safety is far bigger than what happened at one con, and there can definitely be more than one solution (5) and multiple books.

What I Can Offer

Besides offering support, words of encouragement, or signal boosting where I can (6), I’ve had a few volunteers saying they’d be willing to help put together a book (7) on con safety. Doing so is complex, because a) it collates invaluable knowledge from existing volunteers b) people need to be paid fairly for their time c) it needs to be inclusive to address “what’s missing” from underrepresented groups d) it requires a publisher and ample distribution and e) possibly a Kickstarter.

Here’s what I can do with the resources I have at my disposal:

1. Form a private Slack for the project so people can have the necessary discussions. I would need moderators for this, to ensure that conversations didn’t get heated and people’s privacy remained protected.
2. Plan the book. Essentially, this would be the managing editor role to put together a book proposal with budget, outline, etc. I wouldn’t want to do this until the discussions have been had following this year’s convention season. Who knows? If someone else picks up the ball, maybe this book could be geared for creative professionals, instead.
3. Edit the book. I’m happy to do the full enchilada (or shoulder that burden with a co-editor). Mind you, I’m sensitive to the subject of payment, because my knee-jerk reaction would be to say “Yes! I can do this for free!” only to realize how much it interferes with my ability to get paid for other stuff. I want to do what’s fair, but I also want to do the right thing.
4. Help with the Kickstarter. This I’m less inclined to shoulder, because after running a Kickstarter for Upside Down: Inverted Tropes in Storytelling (8) while high on Ny-Quil for a month… Well, running a Kickstarter is its own job, and I know I don’t have the bandwidth to volunteer for the full bit.

So that’s my proposed plan and follow-up. Comments are open on this post, and they are moderated. What do you think?

A Compendium of Footnotes

(1) This emphasis emerged in reaction to what I experienced, but I feel this isn’t limited to women but all marginalized voices. Harassment, in particular, often exploits imbalances of power and the perception of who has it and who doesn’t.

(2) I started writing this but, sadly, that turned into a very long treatise on the power of a story, the Malleus Maleficarum, the wandering womb, and the origin of pop culture myths. Not exactly light reading or relevant to this discussion, so I shall spare you my rant.

(3) There’s a laughable idea that the best way to deal with any harasser/abuser is to face them, because that’s the only way to prove you’re stronger. That, unfortunately, is how many people get hurt or worse, and those concerns escalate when you’re at risk.

(4) I learned that several game designers and members in the Live Action Role Playing (LARP) community have done some stellar work on this. Check out nordiclarp.org for starters.

(5) Brain went a bit haywire while I was out for a walk. I thought about a portal/website where conventions could be rated on different scales; safety, fun, panels, amenities, etc. Then I remembered I do not have the resources to pull that off. See also: story of my life. Oh, what I could do with a fat pile of cash and an adoring cabal!

(6) Long story short, last year I made a conscious decision to start working on my own stuff. I’m now perilously behind on that goal, and my bandwidth decreases if I–HEY THERE’S ANOTHER SQUIRREL! It’s crucial that I bust my ass right now.

(7) Another HEY SQUIRREL! was to tackle some safety stuff in comic form. The ability to read non-verbal cues, for example, is so crucial to ensuring people feel comfortable.

(8)(a) I was yelled at in a friendly way, to ensure that I did link to my book titles when mentioned. It sucks, but such is the life of a creative.

(a) I went a little nutty with the footnotes since rediscovering how to link them. But, it is an accurate depiction of how my brain works, regardless.



[New Release] Kobold Guide to Gamemastering

Kobold Guide to GM'ing

I am pleased to announce that my essay “Planning Your Campaign in Four Stages” is now available in the Kobold Guide to Gamemastering. In the essay, I introduce a spiderweb method to reduce the appearance of a linear plot.

Assigning a number of sessions and scenes to a campaign often traps you
in the idea that plots must be linear, and the scenes become points along
that line that always advance the story forward and in a specific direction. If or when players go off-script, GMs then compensate by creating other
towns or NPCs to lead the group back to the main story.

To reduce linear-campaign situations like these, reshape the plot to
accommodate for movement.

“Planning Your Campaign in Four Stages” is but one of the stellar essays available in the Kobold Guide to Game Mastering. I had a lot of fun geeking out about organizational methods, and I hope you enjoy my take on planning a campaign.

About Kobold Guide to Game Mastering

Every GM has struggled with some aspect of their game. Maybe it’s session prep or sustaining a long-term campaign. Perhaps it’s a more external issue such as problem players or limited play time. Many of these concerns, and others, will be addressed in the Kobold Guide to Gamemastering.

The latest in the award-winning and fan-favorite series from Kobold Press tackles gameplay head-on, with advice from everyone from veterans to talented newcomers on how to make a tabletop RPG session snap, crackle, and shine!

Edited by Sean Reynolds, the book’s writers include Frank Mentzer, Keith Baker, Zeb Cook, James Jacobs, Monica Valentinelli, Shanna Germain, and many other well-known industry vets and long-time GMs.

This 150 page, 6” x 9” softcover features cover art by Blizzard and Magic: the Gathering artist Eva Widermann and is part of the award-winning Kobold Guide series. So, if you know a new or long-time GM that could use some helpful, practical advice, or a few handy tips and tricks, this is the book for them.

This book is available in digital and print.

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