Guest Posts and Class Date Changes for Writing the Other



After talking to Tempest, we realized that we needed to shift the class dates to accommodate our schedules and give me an opportunity to write some guest posts. The class, which is now scheduled for April, also offers a payment plan as well.

I did manage to write one guest post so far, I’m happy to announce that you can read more about my design philosophy over at the illustrious Jim Hines’ blog today.

“Why does representation in RPGs matter? The answer is simple: players play games so they can be the hero in their own stories.” –SOURCE: On Representation in RPGs

If you’re interested in registering for the class, hop on over to www.writingtheother.com where you’ll find the Writing Inclusive Games: Creating RPGs Sans Fail class description and more information. Mark your calendar!

From Watercolor to Illustrated Poem [Photos]

Last week I posted that I had painted a watercolor and planned to use it as the background for a poem I wrote about hope. Today, I’ve got more pictures to share with you and some tips on how I took this across the finished line. If you click on the photos, you’ll get the full-sized image this time around. Huzzah!

One Starry Sky by Monica Valentinelli

Okay, so now that I have my background it was time to plot the lettering. I really like the chalkboard-style fonts, and opted to use a similar technique. First thing I did was plot the grid, then use freehand to draw each line separately. I had Pinterest open on my phone, and used some fonts for reference.

You can see that I made some minor adjustments after the fact–I’ll get to that in a little bit. I illustrated these at the coffee shop. Here’s the rest of the originals, which I illustrated at home.

And lastly, the banner here:

Next, I scanned in each line separately, erased the backgrounds, and did some minor clean-up before turning them into *.pngs. After that, I placed them in layers on my watercolor background. The lines were scanned larger than the canvas, which allowed me to have more flexibility with placement.

Annnnnnnd… Viola! Here is the finished version of my illustrated poem. Sadly, I usually don’t title my poems, but I named the picture “One Starry Night.” So, um… One starry night it is!

One Starry Sky by Monica Valentinelli



Oh My Watercolor! Photos and a NASA-inspired Creative Prompt

Galactic Starry Space

Hello, hello, hello! I hope you’re doing well. Today, I’m happy to share with you part one of a two part project I’m working on. As you may recall, January’s theme for my year-long creative challenge was “Play!” Last night, I tried a new technique I’ve never attempted before–watercolor! A few weeks ago, I wrote a poem about hope and decided to illustrate it. Thanks to my friend and comics professor Ursula Murray Husted, she suggested I do the lettering separately because I’m using cold press paper.

Before I get to my photos, I have a new Creative Prompt for you. It’s all about spppppaaaaaaccccccceeeeeeeee!

Creative Prompt: Using NASA as Inspiration

Today’s prompt is for all you writers out there. Did you know that NASA publishes a photo of the day? Photos are a fantastic way to get your creative juices flowing, because they act as an anchor to generate ideas. Sometimes, they post pictures of moons, astronauts, nebulas–oh my!

Using NASA’s Photo of the Day as inspiration, write about that photo. You could:

  • Tell a science fiction story starring a heroic scientist or astronomer
  • Write a poem about how space is big. Reaaaaaalllly, really big!
  • Describe how you’d live on the surface of a moon
  • Create an alien ship or species that lives on a spaceship
  • Design a want ad for astronauts flying to Mars

Or, if you’re all out of ideas? You could write a fan letter to NASA, instead. I’m sure they’d love to hear how wonderful their scientific exploration and efforts are, and how their photos inspire you!

From Watercolors to Nebulas

Since I wanted to try something new, I thought I’d post some pics to show you how I took my background over the finish line. New is scary–even for me! The first picture is of a background that I knew I was going to add stars to. I chose colors I might see in a nebula, to give the background a little dimension. The color does vary a little bit–I also learned that lighting makes all the difference in the world. Definitely need to keep that in mind for the future!

Step two was to add the stars. I thought about where the stars might be visible, since some gaseous clouds would be thicker in spots than others. To add a little dimension, my first instinct was to add two shooting stars (e.g. comets).

Ehhhh… I wasn’t happy with that second comet, because the perspective felt off to me. I didn’t want to paint over the whole piece, but I didn’t think it worked, either. So, I decided to paint over it and add more black for more contrast. This is what it looks like before I added more stars.

Annnnnnnd, voila! The final version! Believe it or not, this is a picture I took from my iPhone in much better lighting. I’m pumped, because I don’t have to scan it and the photo really brought out the layers of paint I was working with. For part two of this project, I’m going to hand-letter my poem. You’ll see that in a future post!



MANW Check-In Week 4: Celebrating One Month, January’s Accountability, and Turning No into Yes

Congratulations! We’re now in Week 4 of the Make Art Not War Challenge 2017. How are you doing? This month’s theme was PLAY, and I hope you’ve embraced that with vigor. The theme was designed for you to plant the seeds for discipline; I will help you grow as the year continues, by building off of this initial theme every month.

Okay, now that we’re in week four this is a good time for me to check in with all of you and see how committed I’ve been to my pledge.

My Make Art Not War 2017 Challenge pledge:

  • I pledge to devote one hour a day to my original art.
  • If I don’t feel motivated, I pledge to write down the reasons why I wanted to take this challenge for fifteen minutes or one-to-three pages whichever comes first.
  • I pledge to mark down on the calendar whenever I complete a day’s efforts.
  • As the challenge creator, I pledge to create a weekly accountability post every Wednesday beginning on January 9th. Comments will be open. Hashtag #makeartnotwar2017 #manw2017
  • I pledge to check into social media twice a week for personal use, and once a month with my local community of artists and writers.

January 2017 Accountability

  • I made original art for one hour every day when I could. I had a convention, and I figured out that making art while at conventions is more involved than I imagined it would be.
  • I did not have a problem with motivation.
  • I used gold star stickers to mark down on the calendar when I made art.
  • I have posted the accountability posts and did use the hashtags #makeartnotwar2017 #manw2017.
  • I did fall down on social media usage, because I wanted to keep abreast of political changes and right now I’m regretting that. More on this below.

Okay, so where I fell down was on social media. It’s hard to extricate myself from it, because I do log in for work. The problem isn’t doing that “one quick thing”, it’s the fact that I have had 24-7 access to it on my phone, my dual monitors, etc. So, yesterday I made the decision to remove access on my phone; I’ll put it back when I’m traveling, but for now this is the safest and best approach going forward.

How I’ve Been Using Social Media

In talking to other friends so many of us rely on social media for making plans and remaining in touch as well. I can’t tell you how many conversations I’ve had that begin with “Well, didn’t you see what happened on Facebook?” Even when I do use it, I’m not on it enough to know or read what everyone is up to. I’ve been engaging with Facebook Groups more, though, and I also use Messenger. The nice thing about Messenger, is that it’s a separate app so I don’t need Facebook on my phone. That’s definitely staying.

With respect to Twitter, I was using the service as a news aggregator and… Well, I just cannot have access to the news 24-7, either. The only solution is to disconnect and stick to my original pledge. It didn’t affect my productivity this month, but that’s never the problem. The issue is that it impacts my mood, and that’s when my focus and enthusiasm for my original art tends to go by the wayside.

I’m seeing quite a few of you checking in on the Twitter hashtag–and that’s great! Don’t be afraid to revisit your personal promises, too, because next week’s check-in kicks off a brand new month. Exciting!

Creative Challenge: Turning “No’s” Into “Yes’s”

Some of you may have stopped and started on this challenge. You had every intention of making art every day, of setting aside your frustration, and focusing on yourself. You might feel guilty for taking that time, or might be comparing yourself to other, more established artists wondering if you’ll ever get “there.” Or, you might feel a ton of pressure to be perfect or make a gorgeous, saleable piece of art every time you sit down to create.

Negativity is a Creative Challenge that you’ll have to overcome if you want to establish a routine and sharpen your focus. Right now, what you’re telling yourself is “No, I can’t do this.” The reasons why you’re saying “No.” will vary widely, but that negativity is exacerbated by everyone around you and our current political climate. It does have an impact, even if you can’t see it now; artists are keen observers, because it’s up to

The question you need to ask yourself is: “How do I turn a ‘No’ into a ‘Yes’?” If you cannot say “Yes, I will devote my time to making art and focusing on my craft.” then how can you expect anyone else to publish, buy, or support your finished works?

Your reasons for saying “Yes!” to yourself will also vary; the first step, however, is to recognize that you are saying “No.” Then, it’s up to you to figure out why that is to overcome your personal, often very emotional, challenge. I believe you can do it, and I wish you the best of luck.

Now that we’re a month in–tell me how you’re doing! Comments are open, and I’d love to hear how this challenge is impacting your life as an artist.



What I Mean When I Say 3-D Character Design

Yuna Final Fantasy X-2

Assume that the first 5,000 words of this post is a treatise on the use of propaganda to make it socially acceptable to attack opponents and commit horrific acts throughout history. I want to write it, but I have work to do and I’m grumpy(1)(2).

It was pointed out to me that I haven’t blogged about designing games or writing stories for a bit, and that’s something I definitely want to sprinkle in here and there. Often, the challenge for me is that I have my own lexicon(3) for creative elements. For example, I hate the terms “crunch” and “fluff” with the fiery passion of a thousand red suns, because I feel those terms devalue both the necessary work that systems designers do and the talented efforts of setting designers. Instead, I call the systems the “engine” for a game, because that’s what makes a game go. The setting, then, is the “vehicle”. Combined, they make a game filled with passengers (e.g. the characters). Without the engine or the vehicle, you don’t have a game. You have a pile of rules or you have a bunch of descriptions. You definitely need both to play.

What about those passengers, though? Well, circling back to my goal to define what I mean when I say “3-D character design”, I envision all game’s characters to be a personality that lifts right off the page. Player-characters aren’t photographs, because they’re not static. They’re active, and their stories are shaped by a player sitting at the table. In many games, I also like to envision the GM’s characters to be the same way, because that offers more potential for conflict and interactions. Thus, three-dimensional characters are more life-like than 2D; they are full of desires, fears, and quirks–just like the people filling their shoes.

I’m of the mind that three-dimensional character portrayals actively support a better play experience(4), because we–the designers–are presenting characters for two reasons. First, the characters are there for the GM to narrate. The more characters there are, the easier it is to portray them as photographs because they’re elements needed to build a narrative. But, even tweaking those characters just a little bit makes them more fun to interact with and more emotionally compelling to rescue, fight, investigate, chase, etc.

Second, the characters we present are not only necessary for the players, they also underline the play experience; you typically can’t have a game without characters (or roles) of some sort unless it’s intentionally designed not to have them. Character depictions are also a strong indicator of what that vehicle (e.g. setting) is like for the game, and when these portrayals are flat it sends a strong message to the players at the table.

For example, many players internalize they are not welcome in a game if the art and text doesn’t not include their identities, because they don’t feel a connection and can’t see themselves playing the game. This happens on both a subconscious and conscious level, and it is tied to one of the reasons why people buy games in the first place. To have fun, people need to feel vested in a game, and that investment depends on any number of factors. I’ve found that one of the best and surest ways to increase a player’s interest, is to focus on three-dimensional characters that many different types of players would be attracted to.

Three-dimensional characters do take some work to create, but I personally feel having this as a design goal makes us better designers and writers. The identity portion of that is part and parcel to ensuring characters are handled appropriately, and to that end I’m teaching a class called Writing the Other: Writing RPGs Sans Fail with K. Tempest Bradford. Outside of the discussions to sensitively portraying different identities, there are tons of techniques you can employ to zero in on making better characters.

Now that I’ve defined what three-dimensional characters are, I’ll address tips for designing them in a later post.

(1) Politics and winter. I have a great life, but nothing sends me into a rage faster than attacking women’s rights and seeing a bunch of dudes be smug about it. And winter, because this season has been way too long for sure!

(2) Broke my pledge to check in less, but I’m glad I got that out of my system now.

(3) It has always been this way, ever since I was very little.

(4) The same is true in fiction. Flat characters are boring to read!



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