[Now Available!] Underwater Memories Free to Play

Hello everyone!

I am pleased to announce that sub-Q magazine‘s February 2020 environmental-themed issue is now free to play and read. I encourage you to play all the games in the issue and read the interviews. Huzzah!

If you recall, my contribution to February 2020’s issue is called “Underwater Memories”. This interactive fiction game is best played with headphones in a quiet space. Visit sub-Q magazine and explore its wonderful Table of Contents!

Please enjoy this next song as a sample of what you’ll hear during your experience. The issue is publicly accessible. If you love your experience, please consider supporting sub-Q or leaving a tip for the creators. Thanks!

Be at peace.

Blue Ocean Water

Calming waters of the ocean you’ll swim in when you play “Underwater Memories”.



What Writers Can Learn from Netflix’s Unbelievable

Hello readers,

I’m going to be at the RadCon science fiction and fantasy convention in Pasco, Washington later this week, but I wanted to pop in with a writing-related post before I head out.

A few weeks ago, I watched Netflix’s Unbelievable. It’s a dramatization of what happened to Marie Adler and a parallel investigation tracking a serial predator conducted by two female detectives. It is their work that led to her attacker’s arrest.

This was a very hard show to watch, but I powered through it because I wanted Marie to have a happy ending. Unlike fiction, this is a dramatization of real events. Someone named Marie was a victim who wasn’t believed. Someone named Marie was coerced into saying she lied about her assault. And someone named Marie suffered greatly for it. What can we, as writers, take from this show? Unbelievable highlighted a very important fact: not everyone responds to trauma in the same way. Now, I’m of the mind that no, you do not have to experience trauma to accurately relay what that’s like on the page. But, we as writers do need to recognize that there is a spectrum of emotions and reactions involved affected by your identity and the circumstances of your life.

In fiction, I sometimes think we’re so focused on what the stakes are in the story big-picture wise, we forget that the consequences of a character experiencing so many traumatic experiences impact their day-to-day life, too. Some characters are going to get quiet, like Marie, because they just want to forget and get on with life. Others want to maintain what they have, because a lack of change means the illusion of stability despite how “good” or “bad” their lives currently are. Others might worry about how they impact other people around them. Are they revealing too much emotionally? Not enough? If others respond poorly when they open up, the protagonist won’t necessarily shut down. Sometimes, they get angry. Sometimes, they walk away entirely.

Trauma in fictional narratives can also be challenging to present because the main character often needs to overcome these experiences in order to move forward with their unrelated goals. It is very easy for the effects of trauma to eclipse a character’s arc, because the process to heal can take a long time (even with help). Overcoming trauma quickly doesn’t always happen in real life as neatly as it might in a narrative. Sometimes, characters freeze up at odd moments because they’re triggered and they’re having a flashback—a technique that’s explored in Locke and Key. I won’t spoil how Kinsey overcomes her trauma other than to say that she does, while her brother Tyler deals with his emotions in a very different way.

My suggestion when you’re writing about a character who’s been traumatized is to weigh the protagonist’s health while thinking how they impact the world and the other characters around them. In most cases, I would also treat healing from trauma as a process rather than an explicit goal. Your emotional character arc could be focused around healing and learning coping mechanisms. Trauma is a big subject to tackle, and are a lot of questions you can ask yourself. I’ll list some of them here for your benefit:

1) What’s your protagonist’s background? How does this contribute to their day-to-day activities before and after the trauma?

2) Take a look at your supporting characters. Is there an opportunity to show a moment of empathy because one of them experienced something similar? Or support while emphasizing they don’t know how to help?

3) How has your protagonist’s health (emotional, mental, physical) been affected?

4) Do your protagonist’s primary goals change after the experience? Why or why not?

5) How does your protagonist behave differently after they’ve experienced trauma? What elements help them feel better/worse? What coping mechanisms do they learn?

Again, I want to emphasize that trauma is not a light or an easy subject to address. My point here, especially after watching Unbelievable, is that the aftermath of a traumatic incident doesn’t generate a static list of goals, behavioral traits, and events your character must experience. The aftermath of trauma is the start of a healing journey. Just as no two bodies are exactly alike, no two journeys are, either.



Thank You Fans of Hunter The Vigil Second Edition!

Hunter The Vigil Second Edition Logo As I write this (after what’s been an emotional two days) I have to giggle. I left my office just before dinner last night; when I came back upstairs this morning, I realized I’d left a lone candle burning in the darkness. I’m on theme!

The Hunter: The Vigil Second Edition Kickstarter funded quickly, and we’re well on our way to achieving stretch goals. We’re also on the cusp of debuting the compacts and conspiracies in the corebook, too, and many of you are already digging into the lore. Rules to create the compacts, conspiracies, and their Endowments are present in the Storyteller’s chapter. If you don’t see a hunter group you want to play, you’re encouraged to create one of your own. There is room for you and your approach to the Vigil. We all uphold the Vigil the way we feel is best, but that doesn’t mean our approach is the right one–or that hunter groups are monoliths. Ahhhhhh! There’s so much more to come!

Of all the games I’ve worked on, Hunter: The Vigil Second Edition means a lot to me because it’s a game I can see myself playing. Chronicles can be focused on hunting the monster-of-the-week just as easily as they could explore the nuances of a conspiracy’s political structure or an initiative to search for Bygones. I want that feeling for you, too, and hope you’re inspired to draw from movies or shows you like (or even your own background and culture) to hunt monsters in your backyard.

Thank you again for supporting Hunter: The Vigil Second Edition on Kickstarter. Keep those candles lit!

[Announcement] Hunter The Vigil Second Edition Now on Kickstarter

Hunter The Vigil Second Edition Logo

Hello friends and readers,

I’m thrilled to announce that the wait is over for the Hunter: The Vigil Second Edition Kickstarter.

I’m so proud of my team and the work that went into this modern monster hunting game. Like I said in a recent interview, I know I can’t make every fan happy—but I can say with authority we did do our best. Between the additional lore, new monster hunting groups like the Circle of Bones, and a fresh take on the rules I hope this will be a game filled with powerful, narrative moments you can see yourself playing.

For updates about the game, you can follow the Kickstarter comments or the hashtag #HTV2E #ttrpgs on Twitter. Over the past couple of weeks, I reached out to my Hunter 2E team and sent interview questions to several writers and designers. Their words will be posted on www.flamesrising.com during the campaign and shared on the Kickstarter, too.

There are more monsters than ever before. They are appearing more frequently, too, and are emboldened to step out of the shadows. Will you light your candle? Will you heed the call? I invite you to join our hunter society, because when the chips are down and the stakes are high—we are stronger when we hunt together.



On Writing for Comfort (And Why It Matters)

Hiya,

I just wrapped up another installment for a really fun-to-me project. The story is for a younger audience and I can’t wait to tell you more about it. Part of the reason why I loved this process so much, is because I enjoy worldbuilding to create that sense of wonder and whimsy. The stakes aren’t life or death, either, which is a big change and a welcome relief from the “Oh gods, oh gods, we’re all going to die!” stories and games I often pen.

Why do comfort stories matter? Stories written for comfort create safe emotional spaces. These are places our minds and hearts can go to rest from whatever is happening in our corner of the world. I strongly believe these books are not just for children. We all need a reprieve from time to time and reading a comfort story can be an act of self-care. Comfort stories can take different shapes, too, and aren’t always about obstacles that need to be overcome with violence. Those obstacles can be puzzles or misunderstandings that need to be worked out instead of a solution that can only be resolved by grabbing the biggest hammer you can find.

Some of my favorite comfort authors include Terry Pratchett, for his biting wit and commentary embedded in a gentle narrative style even when the fate of the universe is at stake, and Diana Wynne Jones who wrote several books including Howl’s Moving Castle which was adapted to a full-length animated film and produced by Studio Ghibli. Many comfort stories offer kids the ability to see themselves as the heroes in fantastic or everyday environments. Children’s books are so important in any timeline, in a world fraught with uncertainty and meanness they gift kids with the one thing we all need from time to time: hope.

What about you? Do you have any comfort stories you like to read? Any authors you’d like to recommend? Please share!

Previous Posts Next Posts




Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore near you.

Archives

Back to Top