BooksOfM Year-End Summary and 2021 Publications

Hello and welcome to my 2021 year end summary!

Instead of simply listing my credits like I did in my 2020 BooksOfM publications post, I want to share a more substantive update. The list follows and only reflects published works not what’s in progress.

2020 was, in my mind, a successful year because I survived the pandemic. Yes, I lost a lot, much like so many of you, but at the same time? I am incredibly lucky, because I am still here. To help me get through months of quarantine and endless amounts of waiting, I made a list—well over 100 items long—of all the things I wanted to do, learn, or try. If 2020 was “Wake Up. Kick Ass. Repeat,” 2021 has been revised to: “Wake Up. Plant a Seed. Help it Grow.”

It has been a quiet year, a year of personal development and growth, a year of cultivating, cutting, and harvesting, a year of being “off-stage” to work, find new gigs, and write on spec. I started the year not knowing how I was going to plow through 2020 Round Two with an article sale 101 Softly Delivered Writing Lessons to Apex Magazine and two 30-day challenges: a month-long art challenge I posted at BooksOfM on Ko-Fi and a month-long poetry challenge I published through BooksOfM on Patreon. (You can find the poems when you become a patron; you can also read about my decision not to publish a chapbook.) The poetry was emotionally draining, so I took a break to refuel my proverbial well and focused on social media management—making images for my existing/upcoming releases—along with a presentation about new players at the GAMA Expo Online.

Then, in April (following my hilarious-to-me Artisanal Writer April Fool’s joke news of vaccine availability started to circulate and I breathed a little easier. (Okay, a lot.) It helped I also had something fun to focus on: Sirens: Battle of the Bards Kickstarter. I signed on to write for the 5E campaign setting; that work is now complete and I really loved the experience and my contribution to the larger world.

In the Spring, I also taught a couple of writing workshops through the Rambo Academy for Wayward Writers using tarot and ways to generate stories. I’m happy to report that my not-so-secret secret is slides; I do prep well ahead of time. It helps me keep time and the students engaged. In the middle of a very busy month, I was surprised to find out my short story “Scritch, Scratch” from Haunting Shadows for Wraith: The Oblivion was a 2021 Scribe Awards Nominee.

This Summer, I shifted gears to focus on community content and prepare for my first guest appearance in two years at GameHole Con 2021. I released the “Eyes of Spiragos” adventure for Scarred Lands, then drafted a pair of adventures I wanted to playtest along with a city building workshop, interview questions for my Rethinking Fear in Horror Games with Megan Connell, fundraising for Extra Life, etc. The show was packed and I’m very grateful for time spent with wonderful peers, fans, and friends.

Also in October, I was invited to participate in the Infinite Masters program for Pathfinder, published two releases, and then announced I’m part of a super exciting project—Tales of the RED for the Cyberpunk RED RPG. In November, I completed the first drafts and handed those in! More on this upcoming project later.

Now, as I inch closer to 2022, I’m wrapping up the year to (hopefully) leap forward in 2022. In December, I typically spend time free writing to reflect on the prior year. So how did I line up with my public-announced resolution to write for myself every day? Well, hilariously that is exactly the spot where I ended up, just not in a way I expected it to. When I wrote that resolution, I thought it meant: “Work on my own IPs every day.” Or, to not write for someone else. Except, this year I rediscovered joy in everything I wrote—from marketing copy to Cyberpunk. (Especially Cyberpunk!!!!) Now I really do “write for myself” every day, no matter who I’m volunteering/working with or for, in the healthiest, loving way possible.

This year, I’m tabling my Writerly Accountability post; setting goals has been great, mind you, but friend I need a vacation. Sunlight would be nice, too. And an ocean or three.

On that note, here’s my 2021 publications:

Published Fiction in 2021

“From an Honest Sister, to a Neglected Daughter”, Sisterhood: Dark Tales and Secret Mysteries, 2021, Chaosium Publishing

“Revenge of the Deceiver” short story, Pathfinder, 2021, Pathfinder Infinite

Published Games

Sea of Legends board game, 2021, Guildhall Studios (IF)

WORLD OF DARKNESS GHOST HUNTERS, 2021, Onyx Path Publishing/Paradox Interactive

EYES OF SPIRAGOS, a Scarred Lands 5th Edition adventure, 2021, Slarecian Vault

UNLIKELY COMPANIONS, Pathfinder First Edition, 2021, Pathfinder Infinite

Now Live! Rethinking Horror in Games Interview with Dr Megan Connell

If you recall, a few weeks ago I shared the story behind my Rethinking Horror in Games Interview with Dr Megan Connell. This interview is now available for you to watch and/or listen to on the G33ksLikeUs Channel on YouTube! Or, click on the embedded video below. I encourage you to listen and share the video—Megan does get into some deep territory, jamming lots of information into an hour-long conversation, and it’s well worth your time.

Spinning a RED Tale–Cyberpunk RED, That Is

Yesterday, R Talsorian Games’ October 2021 Update included a new Cyberpunk RED supplement called Tales of the RED.

And I’m lucky to be one of the writers.

I’m writing two adventures that can be run as stand-alone scenarios, but also as connected stories. My pitch has already been approved and now I’m working on the outline and first drafts shortly after.

I know this Cyberpunk RED story and the worldbuilding elements I designed. It is the kind of adventure that will force you to make hard choices, give you the opportunity to experience a couple of different “Night City” slices, and–with any luck–be emotionally compelling for you as a Cyberpunk RED fan.



The Story behind my Rethinking Fear in Horror Games Interview with Doctor Megan

It’s the Monday after GameHole Con and the week of Halloween. I had a fantastic time and am grateful to have been part of the show as a special guest. Said I wasn’t going to write the day after the show, but I lied. I realized that I wanted to tell you the story behind why I proposed the Rethinking Fear in Horror Games Interview with Doctor Megan at the show for two reasons: One, MeganPsyD (on Twitter) recorded it, and I’d really, really be grateful if you’ll reshare it when it goes live and two, because the long, sordid backstory isn’t appropriate to share with you when the literal star of this interview is Doctor Megan Connell.

All right… So, one of the many work-related tasks I did during the pandemic was to review all the creative projects I wanted to do but never produced. I think I told you this before, but as a transmedia storyteller I love to develop stories in different mediums to tap into the gifts they bring. Working on IP as a game designer was a great push toward that, because I had the pleasure of being able to study the IPs I was working on in different media forms.

But for all those benefits, working on IPs isn’t “my” work. My IPs. Somewhere along the way, I started recognizing I had limited resources to do what I wanted to do. I addressed this in a previous newsletter, but this was one of the reasons why I developed a scarcity mindset. And, look I am really great at project management to usher projects out into the world with the resources I do have available, but at the same time I have always been a high creative and would much, much rather do that.

So, there I was reminding myself that yes, I have always known what I wanted to do. In fact, here’s a pile of projects I remembered stalled because I needed help to produce them. In the past, I have asked for help. I have a gut-wrenching-to-me cyberpunk story, for example, that primarily works as a movie or graphic novel because of the gifts an actor can bring, but also because the use of color is actually part of the story. [Not just a concept, mind you. I do have materials for this.] Okay, so how do I produce this thing? Write a screenplay, right? Sell it? Win the lottery? Yeah, you see where I’m going with this. Mind you, I did place as a co-write in a screenwriting contest and had a door open for a hot minute, but nothing ever came of that. The real reason I didn’t write the screenplay is because I made a choice not to. I have limited resources and, other than paying money to enter screenplay contests and hoping for the best, it’d be challenging for me in my current position to make the connections necessary for a green light. I also spent a solid five-to-six years pitching and getting to know people at comic book conventions because I secretly wanted to do this story, and wanted to work on other comics first to build of my resume, but have since given up.

Both times, I got a lot of advice to form a path of produced works to increase the chances of my projects getting made. My barrier? Again. Resources. Sure, I could self-publish, but that seems to be the default answer every time. It still costs to self-publish. Time is just one of those costs! My personal art isn’t great enough to pursue it; and I cannot, and will not, find an artist to collaborate with unless I pay pro rates. Laughably, what do you do when you do have a resume but it’s either too long or not long enough?

I have no idea. But, I am lucky I have had friends and folks I’ve thought of as mentors who’ve guided me to an important realization: Keep an open mind and do what I can, because the work is for me even if I enjoy entertaining people. I am so incredibly sad to tell you many of them are no longer with me, but I got here—in this creative space where F-bomb it I’m going to do what I can and hope for the best—because of them. Because of my late Shakespeare professor who not only taught me how to appreciate and write for multiple audiences at the same time, but recognized I was a better fit for film. Because of my late friend who made peace with his own role in publishing and his success after talking to so many other creative professionals in the exact same space I am. Because of several friends of color who have had the patience to help me recognize my own privilege (while recognizing there are still challenges as an aging, female creative) and how I can help lift others and build community. Because of one particular black friend (you know who you are and you are AMAZING) who proverbially held my hand for many years, both before, during, and after a tumultuous time in both gaming and science fiction and fantasy to remind me of my own power. Because of the tireless support and the position I put my loved ones, my friends and peers, my writing group, even former publishers in. Because of the lessons I learned after meeting two of my literary heroes, where one crushed my heart to the point where I never thought I’d recover, and the other extended compassion and friendship.

And now, because of Doctor Megan. The project that I am working on with Doctor Megan is a Ravenloft 5th Edition campaign for DMsGuild.com. This is a set of releases that wouldn’t be possible without Megan’s expertise as a professional psychologist and her deep, deep love of Dungeons & Dragons.

As a former World of Darkness writer myself, I have always felt the horror genre contributes narrative potential to explore our shadows. Philosophically, I believe that shadows and light are crucial components of the human existence and, to a larger extent, the stories we tell. But, I also recognize there are a lot of problematic tropes that I wanted (and have to various ends throughout my career) to work through in the hopes it’ll make the story better, my anxiety notwithstanding. (The concept behind my Apex Book Company anthology Upside Down: Inverted Tropes in Storytelling was inspired by this!)

As before: I didn’t write this campaign, because I was missing something. I knew I was missing an important thematic piece that could, quite frankly, only come from someone who understood what horror was from an actual psychologist’s perspective who understood gaming. Then, I got lucky. Megan and I met at GameHole Con a few years ago, became friends, play Ravenloft together, and eventually got to a place where I could ask for her help.

This is now our campaign. We playtested two scenarios at this show and got amazing feedback. Now it’s a matter of, again, figuring out my resources. I have to prioritize my deadline-centric work, because without a publisher I am fronting the time and costs and friends, I got bills to pay. Then there’s the collaboration with an actual professional who has a day job, loved ones, etc. But, this campaign is a possibility now because this story required collaboration, and it’s all happening thanks to her.

So why THIS interview? Well, because I can’t imagine I am the only writer who’s worked on horror games, who wants to evoke that feeling of fear at the table in a healthy way, who’d be both curious and feel a little less anxious about this heavy genre work after hearing her expertise. Horror game design is hella complicated, yo. And before you freak out… Please know that horror game design from a psychological approach is not always about The Deep StuffTM or massive genre changes—even small tweaks make a world of difference.

I am extremely grateful to Doctor Megan and to GameHole Con for approving this talk. The room was packed, her voice was heard, and with any luck she’ll go on to huge, huge things.

As for me? I really don’t know, but I have a long-ass list and deadlines I need to keep crushing (while seeking out new opportunities). And I’ll keep muddling through all this the best I can. Who knows? Maybe I’ll even find a little more help along the way.

Wouldn’t that be something.

Donate to Affect my Character During our Extra Life Charity Stream!

One Night in Ravenloft

In my list of announcements earlier this week, I mentioned I’ll be playing in an Extra Life Ravenloft game to help me raise money for sick kids.

I now have an awesome donations page set up! For as little as $10 you can affect my character. Huzzah! All donations will be fulfilled on Saturday, October 23rd during our fun game.

You do not have to be in attendance to participate; you can watch virtually or donate ahead of time.

Link to Stream: twitch.tv/demiplanerpg

Link to Donate: Monica Valentinelli’s Donation Page on Extra Life



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Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore near you.

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