GenCon this year was a world of difference from last year, partially because instead of running a booth I was on several panels at the Writer’s Symposium. This selection of panels, organized by Jean Rabe was structured so that budding writers and game designers could get the help that they needed on a variety of topics ranging from world-building to their careers. In my opinion, even with my late evenings, I thought that the panels went really well because they were focused and pragmatic. Some of the panelists included authors like: Anton Strout, Pat Rothfuss, Mike Stackpole, John Helfers and Kerrie Hughes, Jean Rabe, Paul Genesse, Jennifer Brozek, Kelly Swails, Chris Pierson and more!
Part of the reason why I felt the panels went well, was because they were highly organized but didn’t limit the type of writing someone might be interested in. As you might be aware, game writing is different from writing in shared world settings, which is different from writing original fiction. Panelists came from a variety of backgrounds, and I felt that really helped provide a rainbow of advice and tips for upcoming writers.
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