Be Political, but Be Smart: Freelance Writing Tip #35

One of the easiest ways to start a war online is to push someone’s political or religious buttons. As the holy trinity of things “you’re not supposed to talk about,” politics, religion and money are instant, sure-fire ways to ruffle someone’s feathers. So if you’re going to write about politics, be smart about it.

A long time ago in a media world far, far away, there was this thing called “journalism.” In this world, journalists and reporters had time to thoroughly research their stories, find leads, and crack mysteries. There were ethics, there were morals, and there were deadlines.

Unfortunately, today’s world doesn’t allow for the time and energy it takes to not only find out factual information, but it’s now a rush to get instantaneous, immediate coverage. While many people many postulate what the problems are with today’s media, in my humble opinion, it really comes down to time. When you have to “produce” an article or blog post “instantaneously,” your content will suffer. Period. And if your content doesn’t suffer, the delivery most assuredly will.

What I recommend, if anyone is going to do any political blogging or writing, is that you do take the time. Not only is your reputation on the line, you are talking about something that is larger than you–and that can be a pretty powerful experience. There are media watchdogs that exist to help you make smarter decisions, places like Think Progress, Game Politics, AMERICAblog, and Media Matters, might be good places for you to start.

Remember that when you write for a newspaper, you’re writing in an upside-down triangle, with the most important snippets appearing up top. That hasn’t changed since ye days of olde, just the content.

I should also mention, that a good way to prove your point is to take the passion out of your writing, and save it for the gym. In a world where everyone is screaming, no one is listening. So attract your audience, but don’t run them over with your car. If you are writing an article to prove a point, remember this: Not everyone will agree with you. Period. It-will-never-happen. The best you can do is present your case, so isn’t it worth it to spend a little bit of time doing some research before writing your mind?

Don’t Rely on History : Freelance Writing Tip #34

If you’re writing an article, novel, or game, sometimes you will want to utilize historical-based people, places or events to fuel your creativity and your ideas. While history offers you something invaluable–a focused area for you to research–writing historical fiction, non-fiction, or games can be problematic depending upon what your intent is.

For example, is your intent to entertain? If yes, then you may want to take liberties with history to modify your plot or story. When you entertain your audience, you need some elements that may not be apparent through a researcher’s lens. Characters may seem larger than life, conspiracies may seem darker, and everyday activities become extraordinary. Although we’ve all heard the phrase, “The truth is stranger than fiction,” the cold, hard facts are—If an event happened in the past, then you may not ever know the big picture.

Take for example this native american permanent settlement in Wisconsin known as Aztalan. The history of Aztalan is rather sketchy and, interestingly enough, the Wikipedia entry for Aztalan downplays the questions that this site offers. Here’s the amazing part about this settlement–it’s a mystery, plain and simple. Over 500 years had passed since the settlement was abandoned, and no one knew why.

Now say this site has piqued your curiosity, and you either want to write a story, an article, or an adventure that revolves around this settlement. You have a few choices, you can either write like a historical textbook (especially if you’re concerned about the preservation of history and ancient cultures) or you can make something up. In this case, the fiction aspect would be relatively simple because there is a lot that archaeologists don’t know. Why did people leave? Why did people build a permanent settlement surrounded by well-fortified stockades? Why people build mounds that were not crafted to preserve their dead?

When you use history for fuel, a good thing to keep in mind is to utilize the questions that history is left behind. If your writing “goal” is to be historically accurate, you’ll need to wear the hats of a researcher and archivist. Sadly, the nature of history is that no one will ever know the entire truth of any circumstance, simply because they weren’t there. Sometimes, even if you were, there might be skeptics or conspiracy theorists that poke holes in strange or unusual events. Like most things, “what really happened” is usually the cause for a lot of headaches because there is always room for debate.

Historical accuracy is something that many people feel the need to achieve, but there is one important thing to consider when weighing the pros and cons of your resource materials. Time. You could literally drive yourself insane for years trying to find out every minute detail around key figures like Cleopatra, Aristotle, Michaelangelo or Sitting Bull. The trick is to find a balance between what happened and what you think happened, if you do your job right, your work will be believable like Dan Brown’s The Da Vinci Code or the movie Braveheart.

If you love history, there are many, unexposed areas of human history that are great places to look into and start doing some research. The bonus to writing something based on an area of history you’re mildly interested in? You might just learn something.

Celebrate Game Design with the Blog Carnival for Game Designers!

Welcome to the July 31, 2007 edition of blog carnival for game designers.
As a freelance writer for the game industry, please visit these posts related to gaming from other writers and professionals that support computer games, video games, role-playing games, and more!

Jake Richmond presents Work in Progress – Ghost Bike Club posted at Work in Progress, saying, “Hi. I’m taking a break from psychic Japanese schoolgirls to write a game about Ghost Bikes. -Jake”

Indigo Warrior presents Welcome to my Blogspot posted at Warrior Words.

Scott presents 16 Most Popular Video Games on College Campuses posted at College and Finance, saying, “When designing games, it’s important to keep your demographic in mind. If you’re designing for college students, consider the 16 most popular games amongst college students. Multiplayer capabilities are a big factor.”

Madeleine Begun Kane presents Games People Play … At Meetings posted at Mad Kane’s Humor Blog.

Jimmy Atkinson presents How to: Build a Great Gaming Rig on the Cheap posted at Free Geekery.

Rogue Games presents Colonial Gothic Design Notes: About Fate Cards posted at Rogue Games.net

That concludes this edition. Submit your blog article to the next edition of blog carnival for game designers using my carnival submission form. You can also read my blog carnival guidelines, which will be updated to reflect new changes.

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Blog Carnival Submission Guidelines: Game Designers

I am hoping to host an ongoing blog carnival for game designers. The first blog carnival has been posted on July 31st. I will be promoting and offering game designers the chance to get in on this carnival next month; the carnival will be posted on August 31st.

The requirements are as follows:

* Article related to the gaming industry.
* Product has not yet been released.
* Talks about something design-related; i.e. character generation, inspiration, mechanics, research, etc.
* Have at least one product available for sale.
* Submit your article link to me no later than August 30th.

Submit to Blog Carnival for Game Designers

Matt M McElroy of Flames Rising will be helping me screen the links with the intent of promoting the post to several communities. First come, first serve for the initial blog carnival, so if I get flooded with a lot of articles I’ll be happy to post an additional blog carnival later on the the month.

The more articles I receive, the less “forgiving” I will be about fringe-related articles that may not be directly related to game design. In those cases where your article is marginally related, I will (most likely) separate the articles by topic or save them for a different post.

If you have any questions, please feel free to contact me on this blog through the comments section. I will reply to you, personally.

Happy Gaming!

About Me: On Game Design

One of the ways that I’ve expanded my portfolio over the past couple years is to write games. I get quite a few questions regarding my game writing experiences, one of which is, “What does it mean when you say you write games?”

Writing games, whether you are writing video games or tabletop role-playing games, has some commonalities. All games need rules, otherwise known as mechanics. Many games, especially role-playing games, need a “world” to play in, and characters to play with.

Video games and computer games require a writer to understand script (or screen) writing. In this particular arena, I do not have the experience to speak to what the game writing process is. I do know, from looking for jobs in the video game design field, that there are several, different requirements that go beyond writing the script for a game. You can see on this list of video game positions that writing is typically not offered as a separate job. I say typically, because not every game company is structured the same way, and I am associated with people who write for video game companies.

Narrative or tabletop role-playing games (RPGs), differ greatly from video games. While I can’t make comparisons about the process, there are, what I would define as, three tiers of writing for game design. The first level, would be to write for a well-established RPG that has its own set of mechanics. In this instance, you, the freelancer, would be writing setting-related material with little-to-no “mechanics” design. You provide the setting and the characters, and simply use the mechanics you have available to support your game or adventure. If you were to tweak a mechanics system, creating new rules to fit your adventure or game, then I would consider that to be the second tier. The third tier is the most time-consuming and, in some cases, the most fun. Not only do you help build the world and create characters and conflict, but you also help set up the framework of rules.

What are game mechanics? In any game, these are the “points of logic” that you and your players need to play the game. Mechanics can affect the plot, determine how strong your character is, how far you can run, what your character knows, and how fast they heal. RPG-style video games, like Knights of the Old Republic utilize behind-the-scene mechanics. Whenever you take an action, it affects your character, but you don’t have to roll the dice to see what the outcome is. Tabletop games, on the other hand, often require you to roll the dice in order to see what happens when you try to shoot a gun, climb a tree, open a lock or even change the direction of the plot.

Unlike video games, writing RPGs requires a lot of technical writing skill. Often, you’ll work through an outline before you write, in order to integrate rules and mechanics in a systematic way to present to the reader. There is room for some fiction, but writing RPGs is primarily about fleshing out a skeleton to provide a playable setting. In fiction, you opt for a seamless story that engages your readers; in RPGs, you commonly break out protagonists, antagonists, scenes, plot seeds, characters, etc. in order to inspire others to participate in the game you’ve created. While there is a lot of debate over how RPGs should be written, several RPGs are based on the concept that the players and the Game Master (GM) or Narrator of your game, drive the story. As a freelance writer for the RPG industry, you provide them with the tools to do just that.

Of course, there are several exceptions to this concept, the easiest example is to point out games like the Army of Darkness RPG. Writing for licensed games requires writers to know the setting they are writing for and often, the process can be pretty tricky.

So there you have it; that’s my opinion on Game Writing 101. As this is a huge topic for discussion and debate, I encourage you to read other articles about game writing for the RPG industry if you’re interested in learning more about it. Over the course of this blog, I’ll be writing about more specific aspects of RPG writing, rather than a generic overview. I will tell you that many game designers are extraordinarily friendly and will be honest with you about the pros and cons of the industry as a whole, which might help you understand your market before you dive, feet first, into it.

Articles about RPG game Design | How to Create an RPG World | How to Write a Role-Playing Game

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