An Interview with Mike Mearls about Game Writing

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In December, as part of my column about game writing for the SFWA, I interviewed Mike Mearls, the Senior Manager of the Dungeons & Dragons creative team at Wizards of the Coast. If you are not familiar with Mike’s work, he is a game designer and writer who co-designed 5th edition Dungeons & Dragons.

Here’s a sneak peek at the interview with Mike Mearls!

What was the first roleplaying game you worked on? Can you describe your assignment?

The first game I worked on was Unknown Armies, an RPG of modern occult magic released in 1999. I wrote a few small pieces for a supplement called Postmodern Magick. The book was a grab bag of characters, locations, magic items, and so on. I wrote three small pieces, a new ritual, a new variety of spirit prone to possess people, and a pair of characters that GMs could insert into their campaigns.

That project was an ideal starting point, as none of the three assignments were more than a few hundred words. Each assignment was also very focused. I needed to create one thing, rather than take on something more sprawling. The assignment felt easy to manage, and having that first success under my belt helped build my confidence.

For more, please visit Mike Mearls of Dungeons & Dragons: Documenting Imaginary Worlds on SFWA.org.

My Interview with Dragon+ Magazine

Battle for the Undercity

The fine folks over at Dragon+ Magazine have interviewed me for a new segment titled “The Best of the Dungeon Master’s Guild.” In my interview, I discuss my thoughts on dmsguild.com, Battle for the Undercity, and my other upcoming new releases in the gaming industry.

Thanks to John Houlihan and all the fine folks at Wizards of the Coast for their continued support of my work. Hope you enjoy the interview!

My Interview with Dragon+ Magazine

DragonPlus

Recently, I was interviewed for Dragon+ Magazine about Battle for the Undercity, along with Joshua Raynack and industry veteran Jon Leitheusser. Matt Chapman, the editor-in-chief for Dragon+, reached out to me after seeing that my work had been reviewed in a March 2016 Unearthed Arcana article by Mike Mearls and Chris Lindsay. This entire experience has not only been positive, it’s taken me completely by surprise, and I’m happy that folks are enjoying my work. I’ve received a lot of support and cheers for my efforts, and a lot of complements on my Battle for the Undercity 5e design post as well. This entire experience has been stellar, and it’s definitely encouraged me to do more work on D&D 5E as time allows.

Thanks to Mike, Chris, and Matt! I hope you’ll check out this month’s issue of Dragon+ Magazine, and it inspires you to grab your dice. After all, the entire point of being in the gaming industry is to create memorable (and fun) experiences for you. Roll thee well!

Reddit AMA Wrap-Up: Firefly, Alternate History, and Process

Wanted to pop in to say, first of all, a HUGE thanks to Steve Drew for reaching out to me. I had a blast answering questions for my Reddit AMA, and got the chance to offer some fun insight about my writing process, the Firefly RPG, and other passions of mine.

You can read the questions and my answers on this link: Happy Monday, Reddit! I’m Firefly RPG developer Monica Valentinelli.

The timing on this couldn’t be better! With GM’s Day starting tomorrow, DriveThruRPG.com has a ton of games–including the Firefly RPG at 30 percent off!

An Interview with my Comic Publisher

Dropping in a quick note to let you know Red Stylo Media interviewed me on their website about my comic. If you notice, I didn’t talk about specific influences for this comic. I didn’t tap into comics for the story nor did I look at Frankestein-related renditions, like the Dean Koontz rendition, I took a page from the film The Last Man on Earth. I wanted to write a period zombie piece that emitted the feel of that movie and approach some of the larger Frankenstein themes. I feel comics as a medium has so much to offer storytelling-wise; it was awesome to write this. Anyway, I felt I’d be cheap CHEEP! if I mentioned comic titles here, since the story was inspired by a movie, so I opted not to.

Eventually, I’ll follow up with a post about some of my favorite comics, but for now… The self-promotion train is a-chugging along for “Last Man Zombie Standing,” Unfashioned Creatures, A Frankenstein Anthology.

Q: If you could be any monster, who/what would you be?
A: Well, it’s quite possible I already am one. Last I checked, I could be a cylon? If it was any monster, I would say a shapeshifter. Because really, being able to transform shapes at will is extraordinarily useful with or without the “monster” attached.

Go on… Read the interview!

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Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore near you.

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