An Update on Working with Dork Storm Press

For the past couple of months, I’ve been working as a freelance consultant with John Kovalic, the cartoonist, illustrator, game designer and writer behind Dork Tower, Dr. Blink, Apples to Apples, and Munchkin. In July, I announced that I was working behind-the-scenes with Dork Storm Press, but wasn’t ready to share with you what that role entails. Well, today I am.

Since John is a high profile individual within geek and gaming circles, I felt that it was in both of our best interests to take things slow. Fortunately, we both share the same business philosophy which has really helped our discussions. Those conversations began with a series of questions designed to make John think about what he wanted out of his career. After the first couple of meetings, it was clear to both of us that he had outgrown his modus operandi and he needed someone to help him shape both his short-term and his long-term goals.

As John’s consultant, I’m not telling him what to do or cracking a ruler over his knuckles, I’m providing him with choices. At first, these options were to help him create a loose infrastructure for his business that fit both his original and contracted works. Now? I’m happy to report we’ve gotten the bare bones of processes and roles down that will accommodate the growth of his business along with developing a new web presence.

My role may adapt to fit the business as it grows, but right now I continue to fill the shoes of freelance consultant as his partner on the business-facing side. E Sophia will be managing the Army of Dorkness (which is what we call the fans of John’s artwork) where she’ll employ her endless enthusiasm to have fun with fans, run contests, etc. We are also exploring a mentoring opportunity for her, too, that John and I both hopes will be the first of many such opportunities.

There is a lot of Dork Storm Press-related news in the works and a lot more planned — but we’re tackling the new website first. I can’t wait to share with you what that will look like when it’s all said and done.

Until next time… Or better yet? Go read Dork Tower.

🙂

[New Release] “Tailfeather” in Apexology: Science Fiction and Fantasy

Apexology: Science Fiction and Fantasy CoverHi everyone!

I am thrilled to announce the debut of my dystopian science fiction story entitled Tailfeather in Apexology: Science Fiction and Fantasy. Set in a far-flung future, you learn why Maria undergoes a series of invasive surgeries to become a cybernetic bird for the U.F.S. military. This is the second story that has been published in my ever-expansive setting and I’m happy to be a part of this collection. You can read a little more about the setting’s high concepts in my post entitled Writing the Future, the Slow Creep of Ages.

The anthology is available in digital for $2.99 on Amazon.com, DriveThruSciFi.com and by buying direct from Apex Book Company.

I hope you will do me the honor of supporting my work.

Special thanks go out to fellow author Stephen Blackmoore whose dark fantasy novel City of the Lost debuts in January 2012 from DAW.

Take a peek at the table of contents below! Happy reading!

Apexology: Science Fiction and Fantasy Table of Contents

    Dedalus and the Labyrinth – J.M. McDermott
    The Imagination Hospital – Guy Hasson
    Ride of a Lifetime – Patrick S. Tomlinson
    The Komastu – Jennifer Brozek
    Stinker City – George R. Galuschak
    Tailfeather – Monica Valentinelli
    Temple of Regrets – Maurice Broaddus
    Haunted Empire – Deanna Knippling
    And Night Swallowed the World – Paul Jessup
    BollyWorld Gods, Bubonic Men, and the Cyberpunk Samurai – O.M.R. Anwar and M. Zak Anwar
    Coming Home – Gene O’Neill
    Extremum – R. Thomas Riley and Roy C. Booth
    Ride the Wild Wind – Gill Ainsworth
    In Her Image – Michael A. Burstein
    Unicorn Gold – Alethea Kontis
    Gemphalon – Elizabeth Engstrom
    G-O-O-D-B-Y-E – Nick Mamatas
    Covenant – Lavie Tidhar

Announcing Redwing’s Gambit, a Novella for Bulldogs

Love science fiction? Have a soft spot for origin stories?

I am thrilled to announce I am polishing the final draft of Redwing’s Gambit, a novella about a Bulldogs! RPGnewly-formed crew for the Bulldogs RPG from Galileo Games. This story is about an ensemble cast who has been hired to transport a high-profile politician from one end of the galaxy to the other. The only problem is: there’s a saboteur on board and they’re way out in deep space.

Written as a science fiction mystery, Redwing’s Gambit is the origin story for the ship’s crew and clientele. The plot was designed to help readers get to know these characters and offer a glimpse into the expansive Bulldogs! setting. Oh, and there will be a little ass-kicking along the way.

The novella will debut Fall/Winter of this year. A firm publication date has not been set.

[Guest Post] Tools and Equipment for Dice Castle Adventure

My second installment in the Adventure to Dice Castle went live on Geeks Dream Girl recently. It’s dubbed Tools and Equipment: Adventure to Dice Castle.

Here’s one of the items I recommend:

8. Business Cards – You can find inexpensive business cards almost anywhere for first time buyers or through special deals. I wouldn’t order a lot of them right off the bat, but having a business card is definitely better than not having one. When you give them out, try to get the business card of the person you’re networking with. — SOURCE: Tools and Equipment: Adventure to Dice Castle

I really love writing this series because it’s giving me the chance to put freelance writing for the hobby games industry in a fun context. While today’s post is less of a parody than the one I’ll write for next month, it’s necessary in the sense that there are tools you’ll need to write, play and design hobby games.

‘Til next time!

[Guest Post] On Why Marketing Plans Fail

While I was at GenCon, I published an article over at the How To Write Shop that addresses why marketing tactics and plans fail.

Over the past, few years I’ve talked to a lot of authors experimenting with marketing using tools like: blogs, newsletters, social media, direct mailers and bookmarks, convention appearances, etc. When something doesn’t work? They abandon it. Sadly, some of the tools they’re leaving behind have real, tangible value. Newsletters, for example, take a long time to build but have a potential financial reward that can be directly correlated to its design and content. — SOURCE: The Number One Reason Why Marketing Tactics Fail

This article is tightly focused and was written with authors and game designers in mind. I know many, many people who do their own marketing, so I hope you’ll check it out.

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