[Video] Trailer for THE QUEEN OF CROWS e-Book

Hi everyone! I’m really excited to share with you the promotional trailer for THE QUEEN OF CROWS e-book. I’ve been blogging a little bit about the process to create this trailer over at VioletWar.com. One thing that I talked about, was the decision we had to make about the authenticity of the music. Here’s a quote:

The first thing we did was listen to various sounds and whatnot to decide what the feel of the music should be. Did I want the composition to be dramatic and tense or smooth and understated? Did I want an authentic, Native American feel or an inspired take on the music?

We decided that an inspired, more dramatic and textured take on the music was the way to go. We were both able to find some sound effects (Yes, that’s right! I said sound effects!) that will work well with the images and clips in the trailer. While I wanted the music to give you a Native American feel, I felt that it wouldn’t be a good idea to go the historical route for several reasons. — SOURCE: 2010.07.11 Setting Music to the Trailer

The music was composed by James Semple, a professional in the entertainment industry. In addition to his work in film, he also has composed soundtracks perfect for gaming including Four Shadows: Music for Trail of Cthulhu and Dissonance: Music for Esoterrorists.

Without further adieu, I hope you enjoy this trailer. We both had a lot of fun creating it and I’m pretty pleased with the results.

If you’re interested in learning more, visit THE QUEEN OF CROWS e-book on DriveThruHorror.com.

Hope you enjoy the video!

Dare I say that I wrote Fan Fiction for a Charity Contest? Read it here.

For anyone who has gotten to know me, there’s probably a few things that stand out in your mind. One, I tell pretty awful jokes. So bad, in fact, that I have earned the nickname “humor vacuum.” I assure you, this is not intentional and has amounted to lots of therapy in the form of darn, good coffee. Second, I hate clowns. Well, I guess “hate” really isn’t a strong enough word for them. I despise/loathe/detest clowns. Unlike many of you who might find them innocent or cheerful; they freak me out in a way that I cannot even begin to explain. Apparently there is a word for this. It’s called “coulrophobia.”

While I take small consolation in the fact that I’m not alone in my fear of clowns, I realize that there are people who find them quite entertaining. Apparently, even famous people like Wil Wheaton who happens to not only own a clown sweater, but proudly wears it from time to time.

I had first heard about the contest that authors John Scalzi and Wil Wheaton were sponsoring through Twitter. Dubbed the “Wil Wheaton/John Scalzi Fan Fiction Contest to Benefit the Lupus Alliance of America,” writers were asked to provide a short story about a particularly odd painting. The winners of this contest would then be pooled together into a charity anthology that would be published through Subterranean Press. (Be sure to watch either my blog or John’s for a follow-up post when he announces the winners in August.)

After seeing the painting, I just had to enter. Although my chances of winning are slim, because there were hundreds of potential entries for an anthology that only has so many spots, I really had a lot of fun with this. So, for your enjoyment, I’m posting a picture of the painting by artist Jeff Zugale and my short story entitled THE CONTRACT. Hope you have as much fun reading this as I had writing it.

And now, the caveat. There is one very important thing I’d like to point out here. For my story, I wrote about Wil Wheaton the actor and gamer rather than Wil Wheaton the writer. I assure you that this was not an oversight; I had to cut something due to the angle I had taken with the story and the amount of space that I had to tell it. In addition to his other works, Wil had written essays for both THE BONES and FAMILY GAMES: the 100 BEST, two books that I had also contributed to, so I’m familiar with his writing endeavors.

Now that that’s over with, I’d like to offer you the chance to read my story in all its…well..glory. Enjoy!

The Contract

Written by Monica Valentinelli

“All right, what’s it going to be this time?” Wil said as he rummaged around the back of his bedroom closet. “Vestal virgins? Chocolate doughnuts? An L.A. driver or two?”

“Wiiiiiiiiiiilllllll,” a disembodied voice groaned. “It is time, my young apprentisss.”

“Here we go again,” Wil countered as he flipped through his winter clothes. “Can’t you talk normal or something? You’re lucky nobody else is home.”

“Party pooper,” the voice shot back. “And how many times do I gotta tell ya that sacrifices aren’t part of the deal? Couldn’t eat one even if I tried.”

“Gotcha!” Wil yelled triumphantly as he pulled out a cheerful sweater. Hand-knit from Alpaca sheep wool and organically dyed in bright colors, the sweater was woven to look like a giant clown’s face. One of the eyes — a cerulean blue orb with a white pupil at its center — winked at him. Unfazed, Wil carefully hung the sweater on a hook behind him; he was used to the sweater’s antics by now.

Although he had picked up the innocuous-looking sweater for five dollars at a thrift store years ago, it was much more than a piece of clothing. Not only was the clown sweater an iconic symbol for Wil Wheaton – actor, gamer and dad – it was also his mortal enemy. Only a few people knew the truth about the sweater, the demon Popofobozo who inhabited it, and the mysterious hold it had over him. Wil hadn’t let anyone, including his agent, read the contract that he had signed with the demon over five years ago.

“Are you with me?” Popofobozo snapped at him, twitching its wool eyebrow so forcefully that a red piece of string began to unravel. “Or do I have to be that annoying voice in your head again?”

Wil made a face and shook his head. He hated it when the demon spoke to him in his mind. “You know, I’m getting pretty tired of these stupid bets. Doesn’t our contract have an expiration date?”

“Hey, it’s not my fault if you didn’t initial that paragraph,” the demon said, scrunching its fuzzy shoulders. “Besides, you know what’s at stake if you don’t win. I will gladly dump you through a pan-dimensional vortex where you will be forced to ride a fierce winged uni-kitten while battling the king of the trolls with a magic spear.”

“Oh yeah, that’s right,” Wil said, smacking his forehead. “The pan-dimensional vortex. How could I forget?”

It was Popofobozo’s turn to look annoyed; it curled the corners of its fat, red lips into a straight line. “Hey, you’re on my schedule, pal. Now, are you going to call Scalzi or not? You know we need him to judge.”

“No, you only think we need a mediator because I’ve never lost,” Wil smirked, feeling a little more than confident that he was going to win six years in a row.

“You mean the thought of battling a troll king doesn’t frighten you?” Popofobozo asked with a genuine hint of surprise in his voice.

Wil tried not to snort. “I don’t believe in pan-dimensional vortexes. What? Don’t you think I’ve taken a physics class or two?”

The demon bristled, shooting tiny tufts of red wool into the air. “How about fiery volcanoes? Do you believe in those?”

Wil patted the sleeves of the sweater politely. “You know, Popo, I think Scalzi and I might be able to drum up an exorcist or two.”

“Yeah,” Popofobozo grinned, stretching the corners of his red mouth to the ends of the sweater. “Like that works. Now put me on and let’s do this thing.”

As soon as he felt the wool scratch against his skin, Wil felt a malevolent tinge wash over him. For a moment, it seemed as if Popofobozo was wearing him – and not the other way around.

“You know the drill. Grab your dice and call out to your friend,” Popofobozo ordered him, squeezing tighter around Wil’s chest. “Time is a-wastin’.”

Shrugging his shoulders in temporary defeat, Wil pulled out a pair of fourteen carat gold twenty-sided dice from his pocket and focused his thoughts. “Scalzi. Scalzi. SCALZI.”

“You had to interrupt me now?” Slowly but surely, John Scalzi began to materialize. He was holding a wireless mouse in one hand and a tall beer in the other. “I was on a roll.”

John Scalzi was a professional author who had known Wil for only a few years, but the two of them had become fast friends. As luck would have it, they had bonded over weird costuming ideas and several, in-depth discussions about the practicalities of going where no man has gone before.

Wil felt his face flush. “I’m sorry, man. This will only take a minute, I swear.”

Scalzi took a swig of his beer and stuffed his mouse in his pocket. “Fine, but I don’t have a lot of time. If I don’t make this deadline, my editor will kill me.”

“Yeah, know what that’s like,” Wil chuckled and quickly changed the subject. “Same rules as last time, so this should go pretty quick.”

Muttering under his breath, Wil thought he heard him say something about how truth was stranger than fiction. Scalzi leaned toward the happy clown face on Wil’s chest. “Popofobozo, are you ready?”

Small threads of yarn crept up Wil’s wrist and began to cover his hand. About a minute later, his long fingers were covered in white, fuzzy yarn.

“Ready!”

Wil plopped one of the gold dice into his gloved hand and waited for the demon to roll the die. Even though they had gone through this process a few times before, it always seemed strange to him that the demonically-possessed yarn could take over most of his upper body. Fortunately for Wil, he knew that the demon could never possess him on a more permanent basis because, according to the contract, the demon’s powers were pretty limited. If the sweater unraveled too much or used physical force too often, then the demon would die.

Still, Wil couldn’t help but wonder what would happen if the sweater actually won this time around. Was the demon was trying to free itself from its wooly existence? Of course, Wil thought he was getting the better end of the deal. Part of the reason why his career was taking off again was because the sweater demon was living up to its end of the bargain.

Wil’s yarn-covered hand tossed the gold die; as soon as it touched the ground, the strands of white yarn rewove themselves back to where they belonged.

“Nice roll,” Scalzi said as he mentally recorded the result. Satisfied, he motioned for Wil to take his turn.

Wil gently kissed the die before he tossed it on the wood floor. “Come to papa, baby.”

Scalzi waited for the die to stop spinning, then bent over to read the result. “You rolled a four.”

“Four?” Wil threw his arms up in despair. “FOUR? I can’t even remember the last time I rolled that low.”

“The sweater wins,” Scalzi said flatly, taking another swig of his beer. “He rolled a perfect twenty.”

“Nooooooooooooooooo!” Wil yelled, unable to contain his disappointment. “How is that even possible?”

Scalzi scratched his head. “Technically, there’s a one in—“

“Time to settle our bet, Mr. Wheaton.”

As soon as the words left the demon clown sweater’s woven mouth, a large porthole popped into view. Wil couldn’t help but wince; he found himself staring into a dark landscape replete with fiery volcanoes. “You’ve got to be kidding me,” he whispered, half-hoping that the demon wouldn’t hear him. “This is some bet.”

“Hey, you’re the one who signed a contract. Remember?” Popofobozo scolded him. Wil didn’t need to see the look on the clown demon’s face to know what he was feeling.

John muttered a few words and backed away from the porthole. “I’m sorry, Wil, but I have a deadline I have to keep. Maybe I’ll grab a pair of scissors or something on the way back.”

“No,” Popofobozo replied quietly. “No one’s going home. Not yet.”

“Hey!” Wil struggled as threads of the evil sweater started to constrict. “What gives?”

“Watch what happens when somebody threatens me,” the demon commanded.

“Wil?” Scalzi dropped his beer on the floor and immediately doubled over as if he were in terrible pain. His body rippled and bulged. Then, a strange, bluish smoke started to pour out of his ears, nose and mouth. Wil stood frozen as he watched John Scalzi transform from a mild-mannered author into a snarling troll.

“Scalzi? Is that you?” Wil squinted at the armored troll that stood directly across from him. He could barely make out the features of John’s face, but there still seemed to be a hint of the mild-mannered author’s likeness in between the prominent, green forehead and large ears.

“Don’t worry, Wil, it’s not the real John Scalzi,” the sweater demon reassured him. “The armor he’s wearing is real enough, though.”

“I suppose you’re not going to tell me where John is.”

The sweater didn’t bother to reply.

Clenching his teeth, Wil peered into the hole with fierce determination. “Magic spear, huh? And flying kitten unicorns?”

“Yep,” Popofobozo said eagerly. “Did I mention the fight to the death?”

Closing his eyes, Wil quickly weighed his options. If he fought the troll king and won, not only would he satisfy his portion of the contract, he could finally get rid of the demon. On the other hand, if he didn’t fight the troll, Popofobozo might take the news pretty badly. Who knows what would happen to him then? Death by a frakking clown sweater? Without Wil around, Popofobozo would probably wind up at some celebrity auction. Once sold, he’d probably set up another round of bets with some other actor or worse–a screenwriter. There was no way he’d let that happen.

“All right,” he said to himself. “Here goes.” Wil rushed at the troll, knocking them both through the gaping pan-dimensional vortex. As soon as the pair landed on the ground, the porthole vanished with a loud popping noise.

Wil Wheaton and John Scalzi Fanfic Contest Painting“Mee-awwwrrrr!” Glancing up, Wil was not surprised to see a giant winged kitten unicorn flying over his head with a spear clutched in its claws. For a split second, Wil’s mind was so focused on trying to figure out what the monster’s stats would be in his weekly game of Dungeons and Dragons that he forgot all about his impending fight with the troll king.

While Wil was distracted, the troll had somehow managed to find a large, wooden shield and a silver axe. Swinging the weapon like an expert barbarian, the troll king lunged at him. Although he missed Wil completely on the first pass, the tip of the axe almost nicked him in the back on the second try.

“Oh, crap,” Wil complained as he ducked for a third time.

The winged kitten unicorn dipped its head and charged at the troll with its gilded horn, knocking him to the ground. Hopping on to the uni-kitten’s back as fast as he could, Wil grabbed the spear and brandished it high in the air. The troll jumped back up and quickly braced himself for their attack.

At that moment, it had finally dawned on Wil that the demon was telling the truth: this troll was not John Scalzi. It was just some awful trick that was meant to confuse him. Scalzi was probably safe at home, writing on his computer.

Wil knew there was only one thing left to do. “Bring it on, troll king!”

“What a sucker,” the sweater said with a quiet chuckle.

In a display that rivaled several legendary battles, Wil Wheaton attacked an angry troll, who loosely resembled John Scalzi, while riding a fierce, winged uni-kitten in order to win the day, fulfill his contract, and return home victorious from a faraway realm.

“Ahhhhhhhhhhhhhhhhhh!”

Three Non-Fiction Releases about Gaming

Hi everyone,

I am pleased to announce that I’ve got three, non-fiction releases related to hobby gaming available for you to check out.

Family Games: the 100 BestFirst, if you haven’t had the chance to check out FAMILY GAMES: the 100 BEST, I’d recommend that you consider getting your copy signed if you’re heading to GenCon in Indianapolis. Several of the essayists, including yours truly, will be at the convention. Also, you might want to head over to the Green Ronin booth and track down James Lowder for his signature. Not only did he edit the book, he’s also an outstanding author in his own right.

This year, you can find me at the GenCon Writer’s Symposium which is managed by author Jean Rabe. I’ll be writing a post about what panels I’ll be on later.

My second release is a very “heady” essay about dice and divination for THE BONES, which was edited by Will Hindmarch and published through Gameplaywright. What is this book about?

The Bones gathers writing about fandom and family—about gamers, camaraderie, and memories— and ties them together where they meet: our dice. These are essays and anecdotes about the ways dice make us crazy, about the stakes we play for and the thrill we get from not knowing what the next roll will bring. –SOURCE: THE BONES at Gameplaywright.net.

My contribution to THE BONES took on a more intellectual, esoteric approach. I talked about how the act of rolling dice draws upon a form of divination that employs the use of dice; I also mentioned how players like us often take on the role of the divine, because we typically determine what happens to our characters through a simple roll of the die.

After reading through our limited edition copy, I have to say that I feel Will did an absolutely outstanding job as editor. He provided a healthy potpourri of entertaining anecdotes and intellectual discourse that offers something for everyone to read. If you like to game, you can order a copy now or buy one in the dealer’s room at GenCon this upcoming August. Similar to FAMILY GAMES: the 100 BEST, several of the essayists and contributors will be floating around to sign your copy of THE BONES.

Last, but not least, I also wrote an essay about how powerful convention demos can be to attract new players for this year’s release of the RPGirl Zine. RPGirl is a project led by Emily Care Boss that highlights women in the gaming industry. In addition to this essay and my bio, Emily was kind enough to promote THE QUEEN OF CROWS e-book. I’m not one-hundred percent sure if she’ll have her own booth presence this year or not, but I do know that the RPGirl Zine will be available, along with THE BONES, at the Indie Press Revolution booth.

Family Games 100: Essay List Announced

Hey folks, FAMILY GAMES: THE 100 BEST just left the printer and I’m pleased to share with you the full list of authors, games and essays. The game that I talked about was GLOOM, which is one of my favorite card games. How many of these games have you played or can recognize?

    Foreword by Mike Gray
    Introduction by James Lowder
    Afterword by Wil Wheaton
    Appendix A: Games and Education by David Millians
    Appendix B: Family Games in Hobby Games: The 100 Best by James Lowder

List of Family Games and Essayists

    Carrie Bebris on 10 Days in the USA
    Steven E. Schend on 1960: The Making of the President
    Dominic Crapuchettes on Apples to Apples
    Mike Breault on The Awful Green Things from Outer Space
    Jeff Tidball on Balderdash
    Keith Baker on Bang!
    Bruce Harlick on Battleship
    James Wallis on Bausack
    Paul Jaquays on Black Box
    Lewis Pulsipher on Blokus
    Teeuwynn Woodruff on Boggle
    Fred Hicks on Buffy the Vampire Slayer
    James Ernest on Candy Land
    Ian Livingstone on Can’t Stop
    Bruce Whitehill on Careers
    Jared Sorensen on Cat
    Wolfgang Baur on Cathedral
    John Scott Tynes on Clue
    Alessio Cavatore on Condottiere
    Elaine Cunningham on Connect Four
    Will Hindmarch on Cranium
    Erik Mona on Crossbows and Catapults
    William W. Connors on Dark Tower
    John D. Rateliff on Dogfight
    Robert J. Schwalb on Dungeon!
    jim pinto on Dvonn
    Gav Thorpe on Easter Island
    Jeff Grubb on Eurorails
    Kenneth Hite on Faery’s Tale Deluxe
    Richard Dansky on Family Business
    Warren Spector on Focus
    Corey Konieczka on For Sale
    James M. Ward on Fortress America
    Stan! on Frank’s Zoo
    Bruce C. Shelley on The Game of Life
    Phil Orbanes on A Gamut of Games
    Monica Valentinelli on Gloom
    Matt Leacock on Go Away Monster!
    Steve Jackson on The Great Dalmuti
    David “Zeb” Cook on Guillotine
    Jason Matthews on Gulo Gulo
    Joshua Howard on Halli Galli
    Bruce Nesmith on Hare & Tortoise
    Mike Pondsmith on HeroClix
    Anthony J. Gallela on HeroQuest
    Chris Pramas on HeroScape
    Ed Greenwood on Hey! That’s My Fish!
    Colin McComb on Hive
    Alan R. Moon on Hoity Toity
    Jon Leitheusser on Ingenious
    Uli Blennemann on Java
    Luke Crane on Jungle Speed
    Monte Cook on Kill Doctor Lucky
    Emiliano Sciarra on Knightmare Chess
    Todd A. Breitenstein on Liar’s Dice
    Marc Gascoigne on Loopin’ Louie
    Andrew Parks on Lord of the Rings: The Confrontation
    Seth Johnson on Lost Cities
    John Yianni on Magi-Nation
    Bill Bodden on Master Labyrinth
    Andrew Greenberg on Mastermind
    Ken Levine on Memoir ’44
    Scott Haring on Mille Bornes
    Steve Jackson on Monopoly
    Sheri Graner Ray on Mouse Trap
    Kevin G. Nunn on Mystery Rummy: Murders in the Rue Morgue
    Dale Donovan on The Omega Virus
    Darren Watts on Othello
    Charles Ryan on Pandemic
    Michelle Lyons on Pente
    Thomas M. Reid on Pictionary
    Nicole Lindroos on Pieces of Eight
    John Wick on Pit
    Matt Forbeck on Pokémon
    Robin D. Laws on Prince Valiant
    Stephen Glenn on Qwirkle
    Sébastien Pauchon on Ricochet Robots
    Peter Olotka on Risk
    Richard Breese on Rummikub
    Jesse Scoble on Scotland Yard
    Richard Garfield on Scrabble
    Mike Selinker on Set
    Rob Heinsoo on Small World
    Hal Mangold on Sorry!
    Jess Lebow on Stratego
    Eric Goldberg on Strat-O-Matic Baseball
    Andrea Angiolino on Survive!
    Karl Deckard on Thebes
    Dan Tibbles on Time’s Up!
    Tom Wham on Trade Winds
    Susan McKinley Ross on TransAmerica
    Ray Winninger on Trivial Pursuit
    Leo Colovini on Twixt
    Matthew Kirby on Uno
    David Parlett on Upwords
    Lester Smith on Werewolf
    John Kovalic on Wits & Wagers
    Philip Reed on Yahtzee
    Kevin Wilson on Zendo
    Jess Hartley on Zooloretto

Announcing the Release of THE QUEEN OF CROWS

The Queen of Crows by Monica ValentinelliCentered around a short story entitled “The Queen Of Crows,” I designed a unique, digital product that I think you’ll really enjoy. At a retail price of $4.99, you will receive a magazine-style layout of THE QUEEN OF CROWS, a professional illustration of a character named Mahochepi and more!

This product is the first digital release set in the world of the Violet War and is also the first fiction product published through Flames Rising Press. The short story, which is entitled “The Queen of Crows,” takes place during the 1860s and focuses on the tough decisions that a Navajo elder named “Tse” must make to save his people. Will he summon Mahochepi, the Queen of Crows, without knowing who–or what–she is? Read the story and find out!

Here’s what you can expect to receive when you purchase THE QUEEN OF CROWS:

    * The Queen of Crows: A Short Story
    * Inspiration
    * Original Character Portrait: Mahochepi
    * Who Is Mahochepi?
    * What Is the Violet War?
    * Letter to the Reader
    * The Queen of Crows: First Draft
    * Printer-friendly black-and-white version and full color version

The product will be initially released in digital format through http://www.drivethruhorror.com, but other formats will be made available. To keep up-to-date with news about his product set in the Violet War, be sure to visit VioletWar.com.

What are you waiting for? Visit THE QUEEN OF CROWS at DriveThruHorror.com today! There, you can preview this unique product before you buy and then download it for yourself!

About the Contributors

    MONICA VALENTINELLI is a professional author and game designer. Described as a “force of nature” by her peers, Monica is best known for her work in the horror, dark fantasy and dark science fiction genres and has been published through Abstract Nova Press, Eden Studios, White Wolf Publishing, Apex Magazine and others. Her credits include: a short story titled “Pie” in the award-winning Buried Tales of Pinebox, Texas anthology through 12 to Midnight, an original flash fiction piece entitled “Prey,” which placed an honorable mention in a Mirrormask writing competition and “Twin Designs,” a science fiction novella for the Tales of the Seven Dogs Society collection through Abstract Nova Press.

    LEANNE BUCKLEY is a professional illustrator with over ten years of experience under her belt and has worked for both the comics and gaming industries. Her clients have included: Image Comics, Mattel, White Wolf, Paizo, Wizards of the Coast and several others. In addition to her freelance illustrations, she was a Senior Artist for four years at Humanhead Studios, a video game design studio. Her work includes: Put the Book Back on the Shelf: A Belle and Sebastian Anthology through Image Comics, Cthulhutech through Catalyst Game Labs, the Exalted line for White Wolf Publishing, and layout as well as concept work for Mattel. For more information about Leanne and her contact information, visit http://leannebuckley.com/.

    SHARI HILL is a professional editor, layout artist and writer with over 15 years of experience in non-fiction, gaming, and academic publishing and communications. She is currently a communications coordinator at a private university. As a freelance editor, she contributed to the All Flesh Must Be Eaten line by Eden Studios, and her credits include the Worlds of the Dead setting collection, the Book of Archetypes series and the Eden Studios Presents series. The Queen of Crows features her first credit as a cover artist.

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