Pledge for a Kickstarter Disaster Anthology and More Blowy Uppy Stuff

Greetings and salutations fans of explosions, plagues, floods, fires, and alien invasions!

Yes, that’s right. I am talking to you, oh fans of Michael Bay, who love disaster stories of every shape imaginable. Lean in for a super special announcement!

Our Last Best Hope Kickstarter

I am pleased to announce that I’ve committed (or been committed) to penning yet another blowy uppy story for the Our Last Best Hope – An RPG to Save The World Kickstarter. The anthology is titled “We Are Dust.”

To get another blowy uppy story in an anthology with several fine and respectable authors we need to hit the last stretch goal. Now, we have a few days to make this happen and the stretch goal is a little stretch-y. $10,000. So, instead of telling me what to blow up this time? YOU GET TO PICK THE DISASTER.

That’s right, cats and kittens. We make this goal by Sunday, June 17th and you tell me how to destroy the world. Then, I will pen a short story for your reading pleasure. I kind of like this plan!

Update on Have Blaster, Will Travel

Time for an update on the Have Blaster, Will Travel Bulldogs! Anthology on Kickstarter. My story is almost done, but I’m working out a few pesky plot kinks. See, Fang decided to um… He plotted to… Um… Well, there’s a lot of bang bang shoot ’em up and I got hung up in the consequences. You know, police and bounty hunters and people weeping and all that business. Oh, and ammo depletion. Did I mention the running out of munitions part? Like… A lot?

I know, I know. You’re thinking: “Plot? Who needs a plot? If Michael Bay can string a bunch of explosions together and call it a movie, certainly you could do that for a story, right?”

To which I respond by saying: “Michael Bay may be in my head, dear Reader, but I’m pretty sure Transformers without the Transformers are just giant robots kicking the crap out of each other.”

And with that, I must away to the Annex (or apex) of my glorious abode to meander through a to-do list and the Day JobTM before I allow Fang to take over.

Who’s Fang you say? Silly Reader. What, you mean you don’t read every story I write?!?!?!?! SHOCKING. :p

Here are some links just for you:

And here’s some links about the story Fang first appeared in.

Redwing’s Gambit Design Essay Round-Up and Reviews

Redwing’s Gambit has been out now for a little while. I just finished the design essay series about this story based on the Bulldogs! RPG, am knee-deep in revisions for the Kickstarter short story, and am reading a portion of the tale at Balticon this weekend. Since I covered quite a bit of the process on my blog, I thought I’d grab those links for you and a few quotes from the reviews.

One reviewer pointed out what so many other fans have told me, that Fang was their favorite character: First of all, it has an ass kicking teddy bear. How do you go wrong with that? I haven’t enjoyed reading about a teddy bear this much since The Hollow Chocolate Bunnies of the Apocalypse by Robert Rankin. The story is basically a ragtag bunch of space couriers, whose job is to deliver a “package”, which pretty much sums up the Bulldogs game….well, minus all the hijinks that can ensue.

This reviewer figured out what my goal was for the novella and then went on to talk about the characters. “Redwing’s Gambit is a pleasant mix of science fiction action and suspense. Valentinelli deftly weaves her narrative through the corridors of the Haldis. Traditional sci-fi tropes such as the mysterious ship saboteur and disappearing crew members fit well for the story that Valentinelli is telling. As someone who had no previous exposure to Galileo Games Bulldogs setting, the use of these traditional tropes helped to keep me in the story as I built my understanding of the universe.

You can read both of those reviews beneath the http://www.amazon.com/gp/product/B007O7PFWU/ref=as_li_qf_sp_asin_tl?ie=UTF8&tag=flamesrising-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B007O7PFWU>Redwing’s Gambit on Amazon.com listing.

I dove deep into the design essays so you could get a feel for the process. Here’s a list of articles with excerpts for you to check out if you haven’t already:

  • Constructing Redwing’s Gambit: Revisions and Cut Text – Part 4 of 5 – I have about 7 to 10,000 words of cut text that I removed from Redwing’s Gambit during the revisions process. Once I erased Dan Daget’s character, I restructured the flow of the different perspectives and ensured that they read correctly. The biggest reason for the revisions, however, was to reduce any extraneous worldbuilding or plot hooks to keep the pace strong. With this being a novella, that meant minimizing certain aspects and also changing the strength of the relationship between Violet and the security chief to one of hidden, but mutual, feelings for one another. This first bit was altered because the spying robots was less important than Xax or Edna’s kidnapping.
  • Constructing Redwing’s Gambit: Structure and Plot – Part 3 of 5 – After I had an approved story and treatment, I went to work writing the first and second draft. My inclination was not to offer one perspective, but to offer several. A mystery just did not work from an observer’s point-of-view because I had a lot of characters and they’re all not physically located in the same place on the ship. The logistics of having Dan sneak around like a ninja were not only boring — but creepy and Clueish. So, I added in other perspectives straight off the bat. I knew multiple viewpoints (there are three) was outside of how I normally write, but I felt it was necessary for a good story.
  • Constructing Redwing’s Gambit: Characters and Treatment – Part 2 of 5 – The treatment evolved from the original concept for a number of reasons. At the time, I thought the story required one perspective, but that didn’t turn out to be the case. One mystery in a closed environment was “okay,” but it wasn’t enough for the readers to get a feel of what makes Bulldogs! a cool science fiction setting. Initially, my thinking was that an observant character could really dig into and tell a tale, highlighting the different aspects of the alien races and the worlds. Boy, was that ever wrong! While that technique sounds good, it didn’t work when I started writing it because I bored myself going on and on and on…
  • Constructing Redwing’s Gambit: Research and Background Part 1 of 5
  • – The first question I asked myself was not about what story I wanted to write, but how I wanted to present the tale in such a way that felt more like Fate than d20. I had played Spirit of the Century and I also participated in a game run by Ryan Macklin, too. In my mind, Fate really emphasizes and focuses on relationships or the ties that connect and bind the characters to one another.

National Flash Fiction Day! Read or Add Your Own!

This morning, I found out from author Saladin Ahmed this morning that it’s National Flash Fiction Day. He posted a link to his flash fiction piece which debuted on Strange Horizons called Doctor Diablo Goes Through the Motions.

I really like flash fiction because it allows me to sharpen my plots and prose in a confined space. When I’m short on time, it also forces me to stay grounded and focused, too. I’ve written a “few” pieces over the years for myself, publishers, and readers. In recent memory, the piece that I wrote titled The Message was a ton of fun. I enjoy secret codes and hidden messages and hope you will, too. What can I say? I’m a sucker for a good mystery. 🙂

To my recollection, there’s a few authors who post plot seeds for flash fiction. Chuck Wendig does this every Friday and I know Lili Saintcrow does this on occasion, too.

Hope you get the chance to enjoy National Flash Fiction Day! If you’ve got a favorite piece out there, whether it’s yours or something someone else wrote, feel free to add a link to it in the comments below.

    Mood: Feeling a little behind.
    Caffeinated Beverages Consumed: Two with a side of four.
    Work-Out Minutes Logged Yesterday: Walkin’ with mah boots.
    In My Ears: Nothing.
    Game Last Played: Battle Nations
    Movie Last Viewed: Harry Potter as part of a marathon
    Latest Artistic Project: Cross-stitch
    Latest Release: “Don’t Ignore Your Dead” included in Don’t Read This Book for the Don’t Rest Your Head RPG

Round-Up of My Freelancing Articles

It’s been almost a year since I’ve been writing about freelancing for Geek’s Dream Girl, so I thought I’d grab the links for you to read with a short excerpt from each article.

  • Calling all Freelancers! Adventure to Dice Castle: Before we head out on our quest to Dice Castle, there are a couple of things we need to figure out. First? We’re going to take a look at your character sheet to see what’s already there. Oh, and for those of you who decide to min/max this process? There will be some opportunities for that, too. You’re a Commoner at the moment, but with any luck you’ll be a Freelancer in no time. So sayeth the GM, so shall it be done.
  • Tools and Equipment: Adventure to Dice Castle: To become a professional freelancer, there are a few tools you’ll need (and some I suggest) that you’ll benefit from having. If you followed along last time, the hard part of building your character sheet is over. Today, all you have to do is run through this list and assess what you need, how much you’ll have to spend, and what equipment you already have on hand.
  • The Village of No-No: Adventure to Dice Castle: You adjust your shoulder bag and stroll into a village nestled in a lush valley. The first thing you see is a man and a woman arguing at the top of their lungs. From what you can make out, they’re pissed off about coin. The woman turns to you and says: “Don’t work for that guy, he’ll never pay you.” The man, who happens to be wearing a jerkin with an embroidered logo on the back, rolls his eyes and drones: “Don’t hire that freelancer, she’ll never hand anything in on time and it’s full of typos, too.”
  • Wizard’s Guidance: Adventure to Dice Castle: A commenter on the article correctly pointed out that our hero’s biggest problem was that he didn’t do any research on Lances-For-Hire, LLC. before he asked Tom for work. There are other issues with what our freelancer encountered, which is why the wizard decided to step in. He has taken you back to his modest hovel far away from the prying eyes of nosy villagers.
  • Where to Find New Jobs: Adventure to Dice Castle: I talked about how important it is to research the companies you want to work for. I also provided an allegory that (hopefully) highlights how employers view you. As a freelancer, you are essentially operating your own business. Self-employment — even if it’s part-time — is a real job. Freelancing for the hobby games industry just happens to be more creative than doing someone’s taxes or making copies all day.
  • Introductory E-Mail Doesn’t Have to LOL: Adventure to Dice Castle: When you’re a freelancer, you will need to communicate with people who don’t live in your area. That means you’re going to chat with them online or via e-mail. Unfortunately, e-mail doesn’t always work well to convey emotions. Sure, it’d be easier if we’d take a page from Dork Tower and color-code our text, but the reality is that when you e-mail? All anyone has is your words to go on. Having good communication is crucial to building a good relationship with someone. But what should that look like?
  • The Perils of Edition Wars: Adventure to Dice Castle: Hobby game edition wars exist because tribes form up around systems and settings. No matter how hard you may try, there is no possible way to convince someone who loves their twenty-year old system that it sucks. Companies know and understand that edition wars take place. Some turn a blind eye; others embrace them. However, companies have legitimate reasons why they want to update a game that has nothing to do with intentionally hurting fans. Maybe they want to modernize a setting. Maybe they’re hoping to engage existing players in crowdsourcing, like what White Wolf Publishing did for the twentieth edition of Vampire: the Masquerade. Or maybe? They want to attract new players.
  • To Speculate, or Not To Speculate. (Trap?) Adventure to Dice Castle: When you see a rumor or something you’re dying to know, take it up privately with your contact at the company. Tell them that you want to know if this is true because you were hoping to write more for them. Then, when they respond? Ask them if you can share that information as a quote. Trust me when I say that in some cases you do not want to ask forgiveness. Permission and manners will get you a lot further especially if you’re dealing with companies that have licenses and products slated for the next year or so.
  • Let’s Talk about Gold (I Mean Money): Adventure to Dice Castle: The terms of payment in a contract will say something like: “Payment after 30 days of publication” or “Payment upon receipt.” Payment after 30 days of publication means that you get paid after the project is available for customers to buy. If you’ve written a submission, that means the project still has to go through the line development process, playtesting, editing, and layout before the book sees the light of day. It is not uncommon for a project to get delayed, too, especially if licensing is involved. So, what that clause can mean, is that you may not get paid for six months, a year, or more.

Easter Eggs! Constructing Redwing’s Gambit Part 5 of 5

Finally! I was supposed to write about the easter eggs but I forgot that required me to break the space time continuum and go through the manuscript line by line. So what are Easter Eggs? The simple answer is: the step-by-step process I take to decide how a particular line or passage sounds. Also, certain nuggets I weave in or hide that are revealed either when you’re smart enough to figure it out OR when I tell you. Like today!

Bulldogs! is unique, yes, but this particular setting has lots and lots of aliens which is something I wanted to highlight. In order to avoid an info dump and help ground you, the reader, I thoroughly researched the original d20 Bulldogs! RPG, the FATE system, and other science fiction settings to figure out how I should handle this unique conundrum. Writing about many different aliens in an RPG, after all, is a lot different from handling them in a story.

The goal of this story was to help you get to know the characters and based on the reviews so far? That’s what you got out of it, too. Here are a few “easter eggs” to show you how some elements in Redwing’s Gambit evolved.

“Grrr… Dishonorable wretch…” Marrl forced himself to calm down. The word “dishonorable” was a descriptive nod to Worf from Star Trek in the very beginning. I knew readers familiar with Star Trek might think of Klingons and I felt, with eight alien races to juggle, they could get a picture right away that would then be clearly defined as the lion-headed Rjyllians as the story went on. Bulldogs! has *many* alien races within its universe; I offered you the chance to see six of them and hear about two more.

If the rumors were true, Splish navigated a cruiser through the heart of the Frontier Zone with a broken engine and hardly any fuel. The idea of a rogue pilot’s boasts was courtesy of a larger-than-life reputation. Han Solo. The original Starbuck.

“By the sons of…” Marrl swore in earnest. Alexander Dane’s character in Galaxy Quest always did get pissed off when he had to say this line: “By Grabthar’s hammer… by the Sons of Warvan… you shall be… avenged.” Here Maarl alludes to a mysterious insult. Initially, I thought about making him swear to the court of the High Saldralla, his religious affiliation, but I thought it sounded better if his voice trailed off since I would have had to explain that the Saldralla were lizard men and I was worried I was spending too much time on the setting already. The line would have read: “By the sons of the Saldralla, must I warm every egg?!?!” To Maarl, having to sit on an egg and warm it up would have been a huge insult and one reserved solely for child-bearers.

He would hate to put that in his daily report. The idea of writing daily reports was inspired by the bureaucracy from Babylon 5. I twisted it some and turned the reports into a bureaucratic nightmare. You’ll find out more about that in the short story I’m writing for HAVE BLASTER, WILL TRAVEL.

An antenna poked out of the metallic cat’s mouth, its red tip blinked urgently. I love robots with character! Futurama, Flash Gordon, Buck Rodgers and the 25th Century… And I love cats!

To annoy her boss, she recited the contents of every label she touched out loud. Doctor Dunn never complained; she was too busy work, work, working. I find great humor in an annoying character who’s in space for the first time. Then? DOM DOM DOM… The exaggerated touch was my subconscious acting on more comedic spacefarers. Hitchhiker’s Guide to the Galaxy. The Jetsons. Etc.

Instead of talking about the former slave trade there or the problems with trade, she focused on the golden necropolis rumored to be buried far beneath the planet’s coarse sands. ‘Course, Talus didn’t know she was lying. The idea of a treasure hunt evolved all on its own, but I should point out I have a fondness for space pirates that flourished courtesy not only of Treasure Planet, but a lot of early pulp back in the day.

Xax couldn’t wait to find out if Talus fixed the hyperdrive. Broken ships? Busted engines? Bad hyperdrives? Farscape, Firefly, Star Wars, Apollo 13. When things go wrong in space — they really go wrong.

By the Flame, he would rather get into a fight with Talus than piss off that cyborg. Well… The word “Flame” was a nod to Lord of the Rings. Many sacred fires in that story and I can’t think of anything more serious than invoking that.

Well, by now you can tell my thought process as I worked through the plot for the novella and its revisions. I sincerely hope you enjoy the novella based on the Bulldogs! RPG and will consider writing a review. 😉

Thanks for reading this series!


Other Parts to this Series



About Redwing’s Gambit: Redwing’s Gambit, the first novella for the Bulldogs! RPG, debuted on Monday, March 26th in digital. This story was written by Monica Valentinelli and will be published by Galileo Games, creator of the Bulldogs! RPG. This RPG was originally published with a d20 system in 2005. It has since been updated and released in a new edition which employs the Fate mechanic in 2011.

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