My 2024 Publications in Review

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2024 has been a wonderful year to rebuild and grow. I’ve re-established a wonderful baseline for my writing practice, presented at the Gen Con Writer’s Symposium and Game Hole Con, taught an online workshop through Clarion West, and began blogging again at FlamesRising.com. I also recently celebrated a partnership with the Corvisiero Agency, too! Additionally, I was happy to explore a year-long theme of journalling prompts through this newsletter while making space to practice my art.

Personally, 2024 was a great year to focus on my mental and physical health. I’m incredibly lucky and happy that I have lots of support. Now that I’m gearing up for the next phase of my nefarious career, I’ve decided to pull back from volunteering with the exception of local efforts. Onwards and upwards!

Published Books in 2024

Following last year’s debut of my poetry collection, I released a print edition of into shadow: a poetic exploration of personal fears. Additionally, two collections featured my fiction. Both books are available wherever fine works are sold.

“Mythica D’Argent: Treatise Pertaining to the Mysterious of Silver”, The Dagon Collection, 2024, PS Publishing

“Crossed for Gold,” GO HARD OR GO HOME, a Car Warriors Autoduel Chronicles Anthology, 2024, Three Ravens Publishing

Published Games in 2024

This year, I participated in PocketQuest, an indie game design jam sponsored by DriveThruRPG.com. This program spurred me to create an Alice-in-Wonderland themed game called “Pinching Tarts” and two gaming aids. When I first wrote this recap, back in December, I mentioned how I learned a lot from this experience and publishing my own game has factored into my goals for next year. Those goals may shift and change, however, depending on what happens to the seeds I’ve planted.

LEVEL ONE 2024 Volume 5, “Help BD738 Slash Run,” 2024, 9th Level Games

PINCHING TARTS, 2024, BooksOfM

GUARD CARDS for Pinching Tarts, 2024, BooksOfM

CREATURE SHEETS for Pinching Tarts, 2024, BooksOfM

What’s next for me? Stay tuned and find out!



New Fiction Release! Go Hard or Go Home: A Car Wars Autoduel Chronicles Anthology

Go Hard or Go Home a Car Warriors Autoduel Chronicles anthology

The big events may get most of the limelight, but that’s not where all the action happens.

This collection of fast-paced, action-packed stories highlights the road warriors who struggle to survive, without the glory of the duel. Caravan guards, gun bunnies, insurance adjusters, mechanics, reporters, scavengers, and more!

If you can’t keep up, maybe it’s time to head back to the garage…

So… what’ll it be?

Will you Go Hard or Go Home?

GO HARD OR GO HOME: A Car Warriors Autoduel Chronicles anthology includes nine high octane stories filled with betrayals, high speed chases, and so much more.

The story Monica wrote is called “Crossed for Gold,” and it’s about a desperate character named Edge who’ll do whatever it takes to save her niece, Tessa.

Here’s an excerpt about a car featured in the story:

“To cough up five grand in a day or two, I’d sell my one true love: a vintage Shelby kit car that, when assembled, was worth about 50 grand. Original or not, an ultra-rare 1965 Shelby S/C Cobra CSX Series 6000 was the kind of mid-20th century car many nouveau riche collectors would be proud to own—with or without weapons modifications. Except, kit cars were as common as algae. I needed an immediate buyer for mine.”

— from “Crossed for Gold,” a Car Wars Autoduel Chronicles story by Monica Valentinelli

If you haven’t checked out this heart-pumping anthology yet, what are you waiting for? Vrooom… VROOOOOOM!

Affiliate links will take you to Amazon. You can also pick up this collection wherever books are sold.

New! Workshop to Help you Adapt your Stories to Games

Workshop to Help you Adapt your Stories to Games

Saturday, December 3, 2022

1-3 PM Pacific Time

Are you a writer with a fascinating world? Characters? Have you thought about turning your novel into an RPG or your short story into an interactive game? In this class, gaming industry veteran will walk you through the ins and outs of adapting your work to fit a gaming world. This class is not designed for adaptations of someone else’s work. Scholarships are available!

Join me in December for a fun online workshop to learn how to turn your fiction into a game. Registrations are now open! You’ll get a comprehensive overview so you can confidently learn the ins and outs of adapting your fiction. Hope to see you there!



Progress Report #9: A Storm Has Passed

Last time in Project #8, I updated you with news about the Firefly RPG, including several awards the line won, and mentioned several balls in the air following a Twitter/FB sabbatical in September. As of today, I’m caught up on everything (e-mails, included), and am heavy on the pitch phase, but I’ve got some updates for you that follow after some words about the intersection between research and reality.

This year, I wrote a lot of alternative history and that required loads of research, ranging from the Inquisition to Western colonization and Mussolini-era’s Italy. The key refrain, over and over, that kept coming up was the difference in motivations and values between oppressor and the oppressed, colonists and natives, religious and less devout. This translates, of course, into the way that history is written, but also in the way that it’s perceived. There’s a lot of knowledge that has been obscured for many reasons, in part because the past is not always reexamined to incorporate a different perspective, especially if that alternate view represents a people (or in this case, several peoples) that were hurt, murdered, victimized.

Why go this deeply into the past? Roleplaying games, in particular, provide players with the unique opportunity to examine the past in the context of a game. In my experience, gamers are excellent, fantastic readers who will devour anything you put in front of them, and take that a step further by reading more on the subject. By addressing these topics within the confinement of the space provided, I know that other players and designers, such as myself, will dive into the past and learn more about it. And, while a lot of players might not make a correlation between past and present, especially since this research is put through the lens of alternate history, the material and the game can be both challenging and compelling because it makes villains, heroes, and the people caught in between all that more real.

In addition to roleplaying games, I find historical research is a fantastic way to dig deeper into worldbuilding. Though problematic tropes can be avoided, I feel that the only way to do that is to read multiple perspectives. For example, you might have seen the heated discussions about the Washington Redskins. The word “redskin”, however, has deep historical, cultural, significance that you can read about here. Reading how the past has led to the present, gives writers a deeper sense of the semantic and literal significance of words, and I feel this is why it’s so important. Writing stories and designing games can be entertaining, sure, but I feel the future of media isn’t to repeat the past for the sake of repeating it, especially since we have faster access to more materials to do deeper research than ever before.

Games

Speaking of gaming, I have some fantastic updates for you. As of today, all of my current gaming commitments are complete, but there are more in my future.

  • World of Darkness: Dark Eras – Wrote the Hunter: the Vigil supplement for this book for 1690s Colonial America. My role in this project is now done, and it’s off in the ether of post-editing and development.
  • Vampire the Masquerade: Ghouls – My role on this, too, is now complete, and is in post-editing and development.
  • Conan RPG – I finished my contribution to the corebook, and stepped down as the project manager. Jason Durall has taken my place.
  • Codex Infernus – The Kickstarter was successful, and my role is now done.
  • World of Darkness: Dark Eras II – Contributed to the Geist: the Sin-Eaters supplement for the 1580s-90s Roanoke Colony. The chapter has since been sent off to editing. Of all the things I wrote this past year, this was the most challenging for me.


Comics

I have been talking about how challenging comics is. So I’m going to continue mentioning what I’m doing to make this a reality.

  • Starry Alpha – Last time, I was working on outlines for an established property. Unfortunately, the line has been canceled so this fell through.
  • Pinefresh Theta – Pitch, full script, and sample sketches sent off to an anthology. I was rejected in favor of a different author, who wrote a similar story.
  • Sparkle Mega – Full pitch is still in the works for a short-term series. The pitch window hasn’t re-opened yet, so this got put on hold.
  • Red Sigma – In addition to pitching, I am going the small press publishing route for a collection. Still in planning stage.


Fiction

Phew! So many updates here… I got through half of NaNoWriMo (e.g. 25K) before I had to stop in favor of zombie projects and proofing that ate up a lot of time. The writing sprints greatly impacted my creativity, and the story got out of control so I had to rein it back in. There’s other stuff not listed here, too, but as 2016 progresses it’ll make more sense.

  • Upside Down: Inverted Tropes in Storytelling – Core of the anthology is done, and we’re working through open submissions.
  • Red Byte – Revisions put on hold.
  • Pratchett on Acid – 25K into the new novel, and it is…creative? Inventive? Heh, heh

  • Non-Fiction

    No new movement, here, but I wanted to remind you what I’m working on and what’s coming out.

    • Worldbuilding Book – I’m working with my agent to hone my pitches for interested publishers. Pretty excited about this!
    • For Exposure: The Life and Times of a Small Press Publisher – A book of essays written by Jason Sizemore, the publisher for Apex Book Company as part of the company’s 10 year celebration. I have written a satirical essay which is titled “The Case of the Mysterious Splatter.” It has footnotes. Many, many footnotes. It’s now available.
    • The Gorramn Shiniest Dictionary in the ‘Verse – This language guide for the Firefly TV show will be out this Spring from Titan Books. You can pre-order it now. Awesome!

    Thus endeth the latest update!

    Progress Report #6: Thar Be Dragons

    I’m firing myself when it comes to these progress reports, but for the love of the stars…there’s a good reason why I’ve been fairly quiet on the writerly front.

    While the Firefly RPG has been the primary focus for my day job, other projects I lovingly refer to as “zombies” have come back from the dead. Plus? Dragons or more aptly named: a multi-headed hydra who answers to the name Reality. Moving, hospitals, friends…my routine got buggered. Everyone’s doing well, just altered a bit as Lord Lardbottom is beginning to lose his sight (Do they make bifocals for cats?) and other human parts were tinkered with. (Thankfully, not mine as I am not a fan of hospitals in general, but will suck it up if I need to and am able to attend…with vigor.) Still, that doesn’t excuse my lack of bloggery, and I’m beginning to think it’s more valuable for me to write for you here, than Tweet or FB anecdotes. Hrmm…

    And now we pause for a moment of discovery. I’m listening to Good Omens in the background for the first time, and ZOMG THERE’S QUEEN IN MY STORY ZOMG!!! A-hem. Yes, *huge* Queen fan. And I’m not sorry about it! Though I should say that singing Fat Bottomed Girls at the top of one’s lungs while driving will entertain shockingly bizarre looks from other drivers.

    Annnnnd back to the task at hand. Routine? Yeah, that got shot to hell in some kind of bullet-tested handbasket. Potentially made out of glass, but not sure. So, I’m back to setting goals, to-do lists (it is squamous), and taking it one day at a time. Slow and steady wins the race. Don’t ya love turtles?

    The good news about changes in life, the universe, and everything is that my theme song has shifted to the opening sequences for Rawhide. Oh, if ever…I am rollin’, rollin’, rollin’…

    Games

    My work on roleplaying games since the last progress report which, if I remember correctly, was accessed via a TARDIS. Here’s a status update on where I’m at right now.

    • Firefly RPG – The print edition of the Firefly RPG corebook is now available at a friendly local game store near you. Shiny!
    • Echoes of War: Thrillin’ Heroics – We surprised fans with a print compilation of our first four Echoes of War Episodes, including “Friend in Low Places”, and the Serenity Crew. We sold out at GenCon!
    • Echoes of War: Bucking the Tiger – A digital version of this Episode went live in the month of May as promised!
    • Things Don’t Go Smooth – This book is currently in layout and is slated for a Q4 release. I have a blog post you can read about on the MWP website. Get the lowdown on Things Don’t Go Smooth.
    • Hunter the Vigil: Mortal Remains – This book went live in May. I wrote and designed the interstitial fiction for this supplement; I also edited this book.
    • Cortex Plus Hacker’s Guide – I wrote an essay geared for Cortex Classic fans interested in tweaking their sheets for a more cinematic style.
    • Unframed: The Art of Improvisation for Game Masters – I wrote an essay about worldbuilding by the seat of your pants. Sounds about right, eh? This was released in July.
    • World of Darkness: Dark Eras – Wrote the Hunter: the Vigil supplement for this book for 1690s Colonial America. Threw everything and the kitchen sink into this supplement! It is jam-packed with story.
    • Brandon Sanderson’s Mistborn RPG – I contributed to the Skaa supplement for this game and Logan Bonner is my developer. It’s still on the schedule; I hope to give you an update on this in the coming months.
    • Vampire the Masquerade: Red List – Working on it! We’re expanding the outline and dumping more into this supplement. Hang in there!
    • Vampire the Masquerade: Ghouls – I’m writing the fiction for this book, which will be edited by my developer. I’m also editing the main text.
    • …and more Firefly and soon-to-be-announced fun!

     

    Comics

    I am working on three original scripts, one of which I have a publisher for. I pitched to a few publishers and individual writers but haven’t heard anything back. (Yes, I’ve been depressed about the lack of responses.) Instead of waiting and pitching another five years to get a standalone comic published, I’ve decided to move ahead with a pair of scripts. From there, we’ll see. I’m in the project set up phase right now. More to come after some ink is dry! But yes, this is all on spec.
     

    Fiction

    Project set up for a pair of novels I need to finish by the end of the year. A light has opened for my Violet War novel, a possibility I cling to–and it’s rejuvenated me. Short fiction is on hold and I’m putting off revisions for a Lovecraftian novella in favor of my novels. Both are on spec.

    My schedule will shift at the tail end of October, but I’m not waiting any longer to start working on these projects. Like Queen Bavmorda oh how I want the darkness to come so I can hibernate in my writer’s tower a touch, but the key word for me right now is finding a work-life balance that’ll support writing my own original work while I get these comics and novels done.

    That’s all for now cats and kittens… Hope you’ve enjoyed this edition of “What Monica’s been up to!” and I’ll see you in a new blog post. I’ve got a Cortex Plus Halloween hack I’m mulling over and other hilarity of a funner (artistic) variety.

    Because funner is totally a word. Funotally.

    Cheers!
     

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