The Spectacularity of Cat Rambo

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For the past six weeks, I’ve been part of a writing workshop with a group of fabulous writers. Led by Cat Rambo, we critiqued stories and talked about the nuts and bolts of building a career in SF&F. Part of the reason why I wanted to take an online workshop, is because financially it’d be very difficult for me to drop what I’m doing and go to Clarion West or Viable Paradise. I’d love to go to an intense workshop like these, because though I come from literary-land, I feel like I’ve primarily been on the fringes of SF&F. For me, workshops is where a lot of the excitement happens, where there’s this brilliant mesh of ideas and creativity — that form of collaboration is very inspiring to me in small doses. Mind you, I don’t want to collaborate with another fiction writer long-term because I have specific goals I am trying to accomplish. When those happen, then I’ll reconsider. My goals are very clear.

What I had hoped to get out of this workshop, was to cut all the peripheral noise and anxiety, get back to the basics; and re-emerge with a clear path forward. How had writing for games affected my storytelling? What areas did I need to hone in on? Since the bulk of my time recently has been on writing and developing for games like Firefly and Vampire the Masquerade, I felt like I’ve been losing my perspective on my own, original work. Do I get discouraged? Yep, and those lead to excuses or “writer’s avoidance behavior.” Now, I know it happens to everybody, losing faith in yourself, but it sucks. It’s not a mental thing, it’s not insecurity as in “Oh, I could never be as good as ‘X’, ‘Y’, or ‘Z’.” It’s a “heart” thing. It’s a “what’s the point” and “who cares” thing. Publishing is based on people… And so is another “p” word. A “positive” attitude.

Anyway, to circle back around to what I’d been trying to say, I feel it’s one thing to write and have words down on a page; it’s another to know where you’ve gone wrong through internalization. And for me, I feel that process of internalization is weakened if I “take a break” from writing or am so hyper-focused on a different form I stop exercising those other muscles.

The first lesson I learned was… Don’t take a break. For me (and you may be different) I have to write every day. I have to. Part of that word count has to be spent on fiction even if it’s 500 words. Why? Gaps have an impact like this: I’m working on a few novels and I set them down in favor of paying projects. When I pick them up again, I forget where I left off and I need to “re-learn” where my place is. As I’m ramping up, I then change my mind about the structure, how some of the pieces fit, where I need to research more… It takes me more time to get back into the work than it does to finish it and keep that river of words flowing.

The second, is that I have realized that a lot of the game-related fiction are primarily character sketches or plot-driven to show off the world. That differs from character-driven prose because there’s certain elements that are obscured in favor of the overall goal to highlight the game/setting. I suppose that’s why I’ve been noticing how many writers who “graduate” from games are influenced more by the worlds they’ve worked on rather than the characters. Games are GREAT to learn and develop worlds; certain games are GREAT to understand how to build unique characters. Writing stories, on the other hand, is the only discipline in my mind that will teach you about characterization. That doesn’t mean plot-driven stories are bad, mind you. It’s simply a different style of storytelling and fiction in SF&F has evolved to be more character-specific.

And finally, I just want to reinforce my feelings on this… There are many similarities between writers no matter what your level of experience is. Ego? Online persona? Etc. Don’t get sucked in. I care about people and doing the best job I possibly can. That’s pretty much it. Everything else — worrying about the state of the industry, freaking out about someone else’s kerfluffles, etc. I just don’t have the time. I have a job, a really great one in fact, and writing fiction is in addition to that and everything else I’m doing, too.

Now, to end this messy ‘ole pile of words and get back to the title of this post…

I found Cat to be extraordinarily patient, honest, and excellent all-around. (I’d like to give a shout-out to my classmates, too. They were brilliant!) Cat is a fantastic teacher. Or, to put it bluntly: there was no bullshit. I never felt like this was a top down kind of a class where we were worshipping at her author’s altar. Always encouraging and extremely empathetic, she’s an extraordinarily grounded person and a very fine writer to boot. I am so, so happy for her success and encourage anybody to take one of her classes. I’d also like to thank Kat Richardson for the recommendation (GO KAT!) and the other writers for being patient with me, my questions, and my dry sense of humor.

You can keep up-to-date on Cat Rambo’s online classes and workshops here: www.kittywumpus.net

She’s worth every penny.

    Mood: It’s caffeination-time.
    Caffeinated Beverages Consumed: Pepsi Max and a cup o’ java.
    Work-Out Minutes Logged Yesterday: I exercised my butt muscles.
    In My Ears: The drawbridge. Hee.
    Game Last Played: Dragon Age II
    Book Last Read: Research materials for work
    Movie Last Viewed: Dreamworks Shrek’s Swamp Stories
    Latest Artistic Project: *Still* *still* *still* need to take pictures… It’s on the list!
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release: Friends in Low Places
    What I’m Working On: Primarily tie-in games work and novels.


Brilliant. Discover New Sci Fi/Fantasy Authors with Opening Acts

Opening Acts:

Opening Acts is a collection the first chapters from twenty-five different genre novels from members of SF Novelists. I think the idea is outstanding and quite brilliant, which is the reason why I wanted to share this with you. A quote from their marketing material follows and includes the Table of Contents.

OPENING ACTS

Twenty-five First Chapters from Twenty-five Writers

Every reader knows that the trouble is not finding something to read, but finding something you want to read. Sometimes, it’s something familiar, something known. Sometimes it’s something new, something unexpected.

SF Novelists proudly offers you twenty-five teasers, twenty-five first chapters across the spectrum of SF and F. Twenty-five tastes, to tempt your appetite for adventure… to lure you into unknown worlds…

And give you something new to read.

Featuring:

  • 7th Sigma by Steven Gould
  • Bone Shop by T.A. Pratt
  • Bones of Faerie by Jenni Lee Simner
  • The Brahms Deception by Louise Marley
  • Carousel Tides by Sharon Lee
  • The Cloud Road by Martha Wells
  • Dangerous Water by Juliet E. McKenna
  • The Dread Hammer by Trey Shiels
  • Flesh and Fire by Laura Anne Gilman
  • Fright Court by Mindy Klasky
  • The Heretic by Joseph Nassise
  • House of the Star by Caitlin Brennan
  • Indigo Springs by A.M. Dellamonica
  • Jade Tiger by Jenn Reese
  • Kat, Incorrigible by Stephanie Burgis
  • Medium Dead by Chris Dolley
  • Midnight at Spanish Gardens by Alma Alexander
  • Play Dead by John Levitt
  • Shade by Jeri Smith-Ready
  • The Snow Queen’s Shadow by Jim C. Hines
  • Spellcast by Barbara Ashford
  • The Spirit Lens by Carol Berg
  • TruthSeeker by C.E. Murphy
  • Up Against It by M.J. Locke
  • With Fate Conspire by Marie Brennan

You can download Opening Acts for free in most versions directly from Steven Gould’s website

For the PDF, click on the following link and it’ll open up a new tab. This one is courtesy of Jim C. Hines. Opening Acts– SFNovelists.PDF

Sign Up for My Newsletter for Free Fiction

Based on the feedback I’ve received over the past couple of months, my monthly newsletter is going to take on a more personal tone. Each month, newsletter subscribers will receive free fiction in their In Box.

To read free fiction, all you have to do is sign up for my monthly newsletter. I use a third party provider called “MailChimp.” They have a great privacy policy and whitelisting service built into their interface.

I hope you’ll consider being a part of my growing community of readers, colleagues and friends. Thanks so much for supporting my work!

– Monica

Favorite Couple in a Genre Novel

Can’t believe I’ve been talking about genre for the past week. Today’s post is the end of a seven day run, and after today I’m going to take a short break because all the books I’ve read are starting to run together. Which is never a good thing, to be sure!

So what is my favorite couple in a genre novel? Tricky question. Tricky, tricksy. In my head, I automatically separate a romance novel (including paranormal) from any straight-up adventure novel. Why? Well, because I view romance novels as being heavily focused on relationships. For dark fantasy, which is the genre I like to read, I enjoy a good romantic relationship if there’s other things going on in the story. My answer today may surprise you. And I’ll tell you why in a minute.

My favorite couple in a genre novel is…

Wait for it.

Wait for it.

Wizard's First Rule by Terry GoodkindRichard Cypher and Kahlan Amnell from the first book in Terry Goodkind’s series called “The Sword of Truth.” The book is dubbed Wizard’s First Rule.

To be clear, they’re my favorite couple — until they get together.

Okay, let me back up for a second and explain this little Gordian knot before your heads explode. The reason why I like this romantic relationship is because it’s one that, from the start, is never supposed to be consummated. They cannot touch one another. In this book, we don’t know how uber-powerful-rare either one of them is. We know they are battling evil and we know they are falling in love in the midst of all these chaotic things.

But they can’t touch. No smooches. Not even a little peck on the cheek. If she did, she would turn Richard into a mindless slave that did whatever she wanted.

To me, that’s impressive worldbuilding and great conflict because there’s a tangible reason why these two kids shouldn’t be together. Kind of like Buffy and Angel. They get happy, Angel loses his soul and changes back into Angelus. So they can never be happy. Ever.

The reason why I said only the first book, is because although this premise is inventive, they eventually get married and discover they’re not as limited as they thought. (If at all.) The first book is, by far, the strongest one in their relationship because their love happens gradually, highlighting how they get together and how they’re vested in one another. As the series continues, the characters become more and more powerful, and the relationship arc begins to look the same, even with the obstacles and other women thrown in their way. The minute they become oh-so-powerful, my interest wanes because of the type of reader that I am. To connect with the characters, I tend to get into those that don’t evolve into (for lack of a better word) gods.

Now, what’s funny about all of this, is that Wizard’s First Rule is Terry Goodkind’s first novel. I thought it was a solid first for his characters and for his work. The story does teeter more on the dark side, so this is more of an adult novel than one I’d recommend for kids.

Previous Days

Most Annoying Character (Type)

Well, I suppose it had to happen sooner or later. Today I’m supposed to talk about my most annoying character, but I’m going to alter that slightly to “type.” It’s not any one particular character, but it’s the way that they are portrayed.

Yeah, okay I’m not a fan of Jar Jar either…but let’s not go there.

There’s a particular thing that bugs me about characters. Useless characters bother me to no end. You know the kind. They’re the ones you wonder why the author threw them in the book when they have no bearing on the plot or feel like an add-on just to get killed. They’re there to highlight the pretty world or culture, but don’t do anything except turn into meat shields or make the main characters look more competent than they really are. They’re a pet, a token, a staple. But you feel nothing and every time they show up you skip through that section to get back to the main plot.

Mind you, I have no problem with a red shirt. Yes, sometimes the pawns-to-the-slaughter are necessary, but I like to have an emotional or a vested interest in the character. Adding in a character to be killed without characterizing the meat shield doesn’t horrify or scare me. It tells me very terrible things are happening, but not to anyone I care about.

Sheesh. I feel like I’m not making any sense. Okay, let me try to explain it another way. Take the news for example. Say a tsunami hits. Terrible thing. Bodies washed up on the beach. People starving. Yes, this is an emotional gut punch. Now, watch an interview the little girl who lost her puppy or the grandmother who managed to survive. Right there, I feel something because I identify with them. I may not have experienced their specific pain, but I relate to them. And it sticks.

Does that make sense? Meat shields for the sake of having meat shields doesn’t do anything for me — even if it’s to express the terrors that lurk in the night. I’m not a fan of gore porn or gratuitous violence for the sake of having it, nor am I a fan of exploring setting for the setting’s sake. I like my plots tight and my characters to have a purpose.

Er… Something like that.

Previous Days

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