Added Firefly RPG Freebie! A New Sheet!

Interactive Crew and Ship

Hey! Don’t know if you heard the news, but we’ve added the Advancement Sheet to the free download of the Firefly RPG Interactive Crew and Ship Sheet. Download away!

The new Advancement Sheet also has a spot to track your Reputation dice ratings–part of the brand new rules introduced in the upcoming Smuggler’s Guide to the Rim! You can find out more about this upcoming sourcebook when you read the Smuggler’s Guide to the Rim Table of Contents.

Don’t forget! Things Don’t Go Smooth is available in PDF and was just released in stores, too. If you’re enjoying any of our releases, please help us out with a review. We all appreciate your feedback, comments, and kudos! Speaking of which, thanks to Megan for reviewing my Episode Friends in Low Places. She sums up her review by saying: “If quite intricate plots, villains to foil, choices to make and a few good brawls make a good game for you, this is one to take a look at.” Thanks!

Thank you for playing the game! Hope you enjoy this latest release for the Firefly RPG line. Shiny!

[New Release] Echoes of War: Thrillin’ Heroics

Echoes of War Thrillin' Heroics

Howdy Browncoats!

I’m very happy to announce that we will have a new Firefly RPG release coming off press this coming Friday, August 8th, and available for you to order today. Printed copies will be available at Gen Con and then hitting retailers everywhere shortly thereafter. Order from us or your Friendly Local Game Store today and receive the PDF from us for free … TODAY. Just want the PDF? No problem. It’s available now on DriveThruRPG.com. It’s called Echoes of War: Thrillin’ Heroics and I’m here to tell you all about it!

If you’ve been following our Firefly RPG releases, you might be familiar with our Echoes of War line of individual adventures. To date, we’ve released several individual titles in digital beginning with the Wedding Planners Cortex Classic bundle last summer and ending with Bucking the Tiger this past Spring.

Today, we’re thrilled to announce that we’re releasing our first collection of these Episodes. Echoes of War: Thrillin’ Heroics combines a rundown of our Cortex Plus rules, the first four Episodes, and the Serenity Crew into a shiny new tome. For quality assurance purposes, we did take a gander at the rules that were previously provided, and made a few tweaks to our earlier Episodes.

Here’s what you get in Echoes of War: Thrillin’ Heroics:

  • Basic Rules: Get a condensed overview of the Cortex Plus rules—perfect for first-timers who want to give our system a try!
  • Serenity Crew: Background and rules for the main cast, 12 archetypes, and basic rules for your boat.
  • Wedding Planners: Written by Margaret Weis, this Episode first appeared in the GenCon 2013 Exclusive. Transport Liliana Fairchild to a boat called the Rim’s Dream. Easy enough, right?
  • Shooting Fish: Written by Andrew Peregrine, this Episode first appeared in the GenCon 2013 Exclusive. Get your heartstrings tugged when you try to save an orphanage from a lowdown good-for-nothin’ varmint in a boat race.
  • Friends in Low Places: Written by Monica Valentinelli (that’s me!), you’ll be revisiting Serenity Valley, meeting up with good ole Monty, and turn every which way to uncover a terrible plot.
  • Freedom Flyer: Written by Nicole Wakelin, you’ll be flying high…er…low under the radar when you conduct some thrillin’ heroics to help out Maggie Miller, a mechanic who’s down on her luck.
  • Serenity Schematic: We’ve had so many compliments on Ben Mund’s illustration of the Serenity ship, we decided to include it here for new fans, too!

Excited yet? I didn’t tell you the best part. This collection will be the first Echoes of War release we’re offering in print. The books are being shipped to us as we speak and, with a little luck and few Complications, we’ll have copies available for sale at Gen Con 2014, too.

The print edition of Echoes of War: Thrillin’ Heroics is now available for you to purchase direct from us, through your Friendly Local Game Store, or wherever you buy roleplaying games. As always, we’re excited to honor the MWP PDF guarantee. So if you’re itchin’ to get your hands on a full color, softcover copy of this book? You’ll get the PDF for free today by ordering here or from your Friendly Local Game Store and dropping Margaret Weis Productions a line.

If that ain’t shiny, then I don’t know what is. S-s-s-s-s-surprise! And thanks for being awesome. See you at GenCon!

Originally Posted on www.margaretweis.com

Flotsam and Jetsam. Not Eels.

The Tick Weapons Lab Avatar

Been a while since I’ve blogged, and I’m very sorry about that. Have been neck-deep in a maelstrom of change, deadlines, and life upheavals. With the dust settling, let’s just say that I’m a touch behind… Our new place is great (everyone here treats us like gold) and we’ve managed to get the kitchen, master bath, and living room up-and-running. The rest of it, though? HAH, HAH, HAH! Still need to sort through my art supplies and get caught up with “Oh, I should have done that years ago.” For example, to decorate the broom I made I bought these gothic mini-book charms from Etsy. Gee, maybe I should have polished that camping axe in 2008? Yeah, that. Welcome to the Land of Mundania. All these things I conveniently forget–and now have to deal with. Otherwise? How can I be expected to make messes start anything new? Hee.

As you know, we’ve been working on the Firefly RPG launch. I have some news to share on that front. Here’s a picture of a pallet of corebooks being crated for safe shipping! Huzzah!

Firefly RPG Corebook

We’ll be making some announcements soon. I’m pretty sure you’re going to flip out and be supremely thrilled with what we’ve got going on–especially since the corebook will be available internationally! In the meantime, our friends at DriveThruRPG.com are having a big Christmas in July sale through Monday. The Firefly RPG line is 25% off in digital. Shiny! I was thrilled to find an actual play video courtesy of Matthew Tyler-Jones where a shiny Crew dives into my Episode, Friends in Low Places.

Speaking of DriveThruRPG.com, I have a new book out! Unframed: The Art of Improvisation for Game Masters is climbing up the charts. Twenty-three writers and game designers, including yours truly, contributed to this book of essays. Check it out!

In other news, I’ve put down the beads and music and artwork (Yes, this is me hanging my head in shame for…sadly…I have not unpacked those yet… But I DID win a design-a-onesie contest! Don’t ask, it was an alternate universe.) and picked up my controller. My anti-stress relief has been Age of Reckoning: Kingdoms of Amalur. I am min/maxing this game like nobody’s business. Haven’t gone to jail yet–this is a good thing, mind you. But, I like the side quests and all the surprises that are in store for me. Does it have a mini-map. YES. Does it have a world map. YES. Does it have a local map. YES. Can you improve your relationship with merchants over time. YES. Can you give the villains a serious beat down? YES. I think it’s a good prep for my winter play-through of the game with no end: Skyrim. Here, the gameplay is like a cross between Dragon Age and Skyrim, which is really good for somebody like myself who hasn’t played World of Warcraft.

I should probably get back to writing since (you guessed it) I’m behind. The GOOD news is that I finally reached the point where I’m having so much fun I’m writing in my sleep again. THIS IS AN EXCELLENT THING. I may pretend to be a planner, but really? I’m a pantser. When I’m having a blast, that’s when all the crazy comes together to be unraveled… And there’s a lot more coming. Hee.

BEFORE I GO… (Are you sick of me yet?) I kinda sorta had a moment of: “I want to do something awesome for my cat, Rimmon.” Black cats are the least adopted out of all the felines simply because they have black fur. This superstition is rooted in 19th century advertising for Halloween and may stretch back even further, based on the fact that black cats in particular have a very distinctive cry and were thought to be witch’s familiars because of it. Their cry evolved so sympathetic humans would bow to our feline overlords put out food for them at night. Because of the superstition surrounding their black fur, most shelters won’t allow them to be adopted during the month of October due to a long and sordid history of abuse. **NOT** COOL.

Anyway, in response to all this, friend and cartoonist Ursula Murray Husted made this for me, for the Black Cat Society. The link’ll take you to her Tumblr page. We’ve also got a BCS: Black Cat Society FB Group set up, and if you’re a proud owner or appreciator of black cats? You can join us! I’ll be adding the links to the sidebar on my blog, too.

BCS Black Cat Society

That’s all for now! Back to the grindstone…

    Mood: Guilt of a 1,000 Freelancers
    Caffeinated Beverages Consumed: There can never be only one.
    Work-Out Minutes Logged Yesterday: Well? Um…
    In My Ears: There’s a fan. And Lady Crescent Moondragon’s tank.
    Game Last Played: Age of Reckoning: Kingdoms of Amalur–with realistic corpse-twitching!
    Book Last Read: A stack of gaming books for work.
    Movie Last Viewed: Huh… *scratches head*
    Latest Artistic Project: Cue dead silence.
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release: Mortal Remains
    What I’m Working On: Primarily tie-in games work, original comics, short stories, and novels.


So About That Episode Guide…

Firefly RPG Front Cover

Phew! The feedback has started to roll in and, by far, one of the most-talked about aspects of the Firefly RPG corebook is the Episode Guide. At first, the reaction we get is one of dismay. “I already know these shows! I’ve met these characters!” Then, when fans start reading it, words like “brilliant” are tossed around. Ahem. That one made me blush. I don’t know if I’m all that smart…

Anyhoo, the decision to make the Episode Guide a little different than the normal fare was based on a series of key concepts. We also benefited from developing the Episode Guide twice. Two episodes were explored for the GenCon 2013 Exclusive, and that really helped us zero in on the presentation for the corebook. We designed the Episode Guide to:

  • Teach new players basic role-playing game concepts. For example, the “Serenity” Pilot shows a mini-scene between Mal and Bendis in Serenity Valley. Each rolls two dice — a very basic dice pool –and the reader is asked to imagine what Bendis might say when Mal tries to cheer him up. Narrating the outcome, after all, is what role-playing is all about. And, in our game? Rolling when failure is interesting is key.
  • Introduce the rules so we can reinforce them later. Some gamers really love crunchy books that they can dive into and read for hours on end. Others don’t have that much time, and prefer a book they can read through end-to-end or digest in shorter chunks. The Episode Guide allowed us to introduce the definition of a rule and then show it in action. By reinforcing key concepts in a different way, we hoped we would make all those fiddly bits less intimidating: character creation, ship-building, and, most importantly, what dice to roll and when. It definitely helps that fans already know the Serenity crew and the show!
  • Offering multiple examples by applying the rules to scenes. One of the more popular examples I’ve heard about, is the duel we lay out in “Shindig.” Written by Dean Gilbert, we take that duel and go, beat by beat, showing how the rules can be used to facilitate a cinematic scene. We also cover various actions that could happen in a game like single player vs. one antagonist, player vs. player, player vs. ship, ship vs. ship, players vs. antagonists, etc.
  • Be faithful to each show. For us, the Episode Guide had two audiences: a Firefly fan interested in rolling dice for the first time and gamers who know the difference between a d100 and percentile die. (Okay, I’m really not funny… But I did try!) Though some fans may not like an Episode Guide, and we did recognize that up front, there are others who expect to see one provided for a game based on fourteen episodes. Once we had a foundation, we then expand on the setting so our ideas are firmly planted in Whedon’s vision. I had a post-it note taped to my monitor when I was writing this game that had these four letters: WWWD. What Would Whedon Do? Did I mention the Chinese? Hee. Remember, we can only cover the show, not the film or the comic books, so our sphere — especially for the corebook — has boundaries. Having said all that, I do want to point out that there are easter eggs. Many. We jammed everything we could into the Episode Guide. We even list the fake Ident cards Wash, Zoe, Mal, and Jayne used in “Ariel”.
  • Expand the setting with rules and sample jobs, characters, ships, and locations. As I alluded to above, we also incorporated a setting expansion to put show elements into a gaming context. Someone asked me if the Firefly RPG has enough material to get new ideas for jobs. At last count, there are well over 50 adventure ideas, many of which were provided by Brendan Conway, 75+ GM characters, and dozens of story ideas seeded throughout the book. We also have the benefit of a system that compliments the setting. Cortex Plus, the story-driven rules Firefly RPG employs, is tailored to the show. Asset and Complication examples are names a Browncoat would expect to see, the Distinctions, many of which were designed by P.K. Sullivan, do as well, ships, which were initially created by Dave Chalker and then expanded upon by Dean Gilbert, zero in on the science fiction aspect of this space western, and the sample characters and Episode ideas are all tied to (or inspired by) what happened in each episode.
  • Ground the game in story, which is perfect for our rules. Most television shows (Firefly included) don’t have a setting bible right out of the gate. The world is built on-the-fly, per the director’s (e.g. cinematic god’s) needs. (This is also why scripts sometimes change after they’ve been written.) There are no hamsters slaving away, running across thousands of keyboards, adding up mathy bits and ensuring the science is solid. Most of the time, that level of detail is recorded after the fact — when viewers fall in love with a show, as a series continues, or as more content is provided. Firefly, in particular, isn’t “just” a space western. It’s also Whedon’s commentary on the Western genre, and he can get away with that because a) he’s Joss Whedon and b) the ‘Verse is a faraway place and the stories are set 500 years in the future. Our job was to explore what was provided to help fans tell stories of their own.

Phew! Good thing I type fast. I had planned on a shorter post, but hey. It’s Firefly, and it’s totally worth it. Hopefully, this clears up what the Episode Guide is all about. When you see any of my teammates online — past and present — be sure to give ’em a shout! Let me know if you have any questions.

Edit: If you like the Episode Guide, be sure to ALSO thank Amanda Valentine and Philippe-Antoine Menard, who were instrumental in formulating the first iterations of this approach. The layout was designed by Daniel Solis, both times.

Keep flyin’!

Thank You!

FireFly Montage by John S

Montage created by Firefly fan John Stavropoulos.

Yesterday, the Firefly RPG corebook hit Electrum status, which is the highest sales threshold. I am overwhelmed with fan squeeing; so happy you can enjoy this game! I can’t thank my team enough for all their hard work!

Putting an RPG of this magnitude together is a team effort and I’m very appreciative of everyone that’s part of the Firefly RPG line: past, present, and future. I plan on doing a blog series with my team in the future, so you can get to know each person on the team and their amazing efforts. Hopefully, time will allow in their busy schedules to do this! After all, we’ve got more deadlines to conquer!

    Mood: SHINY!
    Caffeinated Beverages Consumed: I lost count.
    Work-Out Minutes Logged Yesterday: LA LA LA
    In My Ears: Midnight on the Water by Jay Ungar
    Game Last Played: Eternal Sonata
    Book Last Read: Reading Love is the Law by Nick Mamatas.
    Movie Last Viewed: Despicable Me
    Latest Artistic Project: National Craft Month
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release:Firefly RPG corebook
    What I’m Working On: Primarily tie-in games work and novels.


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