Freelancing for Newspapers | a Book Review

Freelancing for Newspapers

Writing for an Overlooked Market

Written by Sue Fagalde Lick
Published by Quill Driver Books

As the title suggests, this book is a comprehensive “how-to” for freelancers wanting to break into the newspaper print market. I stress the words newspaper and print, because the material here was written by a professional lady with lots of experience in tried-and-true journalistic markets. Her experiences alone are great for any freelancer to read up on and understand, but it also means that her take on freelancing for newspapers is a fairly traditional one based on years of experience.

Read More…

Highlights from Previous Seminars: Freelance Writing 101

Digging through the archive of handouts and seminar presentations, I thought I’d post the notes from one of the roundtables I participated in.

What is a freelance writer?

  • An independent contractor “for hire”
  • A savvy business owner
  • Has great “time-management” skills
  • Knows what they are worth
  • Has realistic expectations and goals
  • A qualified individual performing a service
  • An “expert” in their field

How do I promote myself?

    Online

  • Establish your identity
  • Follow-up emails and thank yous
  • Be professional
  • Avoid “flame wars”
  • Distinguish yourself from fans
  • Network through social media
  • Use proper “grammar” (avoid L33t or LOL-speak)
  • Referrals

    Offline

  • Non-Gaming Seminars
  • Business groups
  • Community organizations
  • Conventions
  • “Best” Time to talk to publishers
  • Dos and Donts of what to say
  • Portfolio/Resume or not to Portfolio

How do I find work?

  • Develop your Own criteria
  • What will you accept as payment?
  • What do you want to write?
  • Who do you want to work for?
  • Be realistic based on experience

About Me: On Game Design

One of the ways that I’ve expanded my portfolio over the past couple years is to write games. I get quite a few questions regarding my game writing experiences, one of which is, “What does it mean when you say you write games?”

Writing games, whether you are writing video games or tabletop role-playing games, has some commonalities. All games need rules, otherwise known as mechanics. Many games, especially role-playing games, need a “world” to play in, and characters to play with.

Video games and computer games require a writer to understand script (or screen) writing. In this particular arena, I do not have the experience to speak to what the game writing process is. I do know, from looking for jobs in the video game design field, that there are several, different requirements that go beyond writing the script for a game. You can see on this list of video game positions that writing is typically not offered as a separate job. I say typically, because not every game company is structured the same way, and I am associated with people who write for video game companies.

Narrative or tabletop role-playing games (RPGs), differ greatly from video games. While I can’t make comparisons about the process, there are, what I would define as, three tiers of writing for game design. The first level, would be to write for a well-established RPG that has its own set of mechanics. In this instance, you, the freelancer, would be writing setting-related material with little-to-no “mechanics” design. You provide the setting and the characters, and simply use the mechanics you have available to support your game or adventure. If you were to tweak a mechanics system, creating new rules to fit your adventure or game, then I would consider that to be the second tier. The third tier is the most time-consuming and, in some cases, the most fun. Not only do you help build the world and create characters and conflict, but you also help set up the framework of rules.

What are game mechanics? In any game, these are the “points of logic” that you and your players need to play the game. Mechanics can affect the plot, determine how strong your character is, how far you can run, what your character knows, and how fast they heal. RPG-style video games, like Knights of the Old Republic utilize behind-the-scene mechanics. Whenever you take an action, it affects your character, but you don’t have to roll the dice to see what the outcome is. Tabletop games, on the other hand, often require you to roll the dice in order to see what happens when you try to shoot a gun, climb a tree, open a lock or even change the direction of the plot.

Unlike video games, writing RPGs requires a lot of technical writing skill. Often, you’ll work through an outline before you write, in order to integrate rules and mechanics in a systematic way to present to the reader. There is room for some fiction, but writing RPGs is primarily about fleshing out a skeleton to provide a playable setting. In fiction, you opt for a seamless story that engages your readers; in RPGs, you commonly break out protagonists, antagonists, scenes, plot seeds, characters, etc. in order to inspire others to participate in the game you’ve created. While there is a lot of debate over how RPGs should be written, several RPGs are based on the concept that the players and the Game Master (GM) or Narrator of your game, drive the story. As a freelance writer for the RPG industry, you provide them with the tools to do just that.

Of course, there are several exceptions to this concept, the easiest example is to point out games like the Army of Darkness RPG. Writing for licensed games requires writers to know the setting they are writing for and often, the process can be pretty tricky.

So there you have it; that’s my opinion on Game Writing 101. As this is a huge topic for discussion and debate, I encourage you to read other articles about game writing for the RPG industry if you’re interested in learning more about it. Over the course of this blog, I’ll be writing about more specific aspects of RPG writing, rather than a generic overview. I will tell you that many game designers are extraordinarily friendly and will be honest with you about the pros and cons of the industry as a whole, which might help you understand your market before you dive, feet first, into it.

Articles about RPG game Design | How to Create an RPG World | How to Write a Role-Playing Game

Freelancing 101: What does it mean to be a freelancer?

For a few months now, I’ve been talking about several topics that range from building a freelance writing business to writing motivation to writing employment. As someone was kind enough to point out, I haven’t devoted any efforts to address what freelancing is, why people are drawn to it, and how hard it can be.

A freelancer, as defined on Dictionary.com is “A person who sells services to employers without a long-term commitment to any of them.” For those of you who enjoy word etymology, according to Wikipedia, the term free lance came from “Sir Walter Scott (1771-1832) in his well-known historical romance Ivanhoe to describe a “medieval mercenary warrior.”

Freelancers tend to work by a “project basis,” rather than on a long term or contractual employment period. Typically, freelancers work for themselves as independent contracts who receive 1099s for their efforts at the end of the calendar year. Some people freelance on a part-time basis; others full-time.

The appeal of being a freelancer? Well, sometimes it allows a writer, artist or other creative type to begin building a portfolio in their spare time while they maintain an unrelated day job. It can offer an opportunity for additional funds, the freedom to keep your own hours, and the ability to work from home.

While there is a huge attraction to the idea that you could go into business for yourself, there is also a downside. First, it’s hard work. You have to find your own leads, come up with a writer’s resume and writer’s portfolio, track your income and expenses, figure out how to manage your time, and promote yourself. The easiest way to explain what freelance writing is like, is to compare it to a full time job.

In a full time job, you have a steady flow of work, a regular paycheck, benefits, and the ability to work with other people. As a freelancer, you have none of that and often keep longer hours to build a reputation. No deposits at an exact date and time, no health insurance benefits, no company. While many people, websites, and movies romanticize a writer’s life–it can be that exact moment of bliss as they describe, but you have to write every day simply, because you aren’t writing for yourself.

So that’s it, in a nutshell, what freelancing is all about. Whether people are drawn to it for the ability to live a free lifestyle or not–many freelance writers take the good with the bad simply because, like me, they love to write.

Freelance Writing Tip #25: Don’t Rely on Future Payments

The fastest way to get burned freelance writing is to spend upcoming payments or rely on them to bail you out of a tough spot. Just like you have to meet your deadlines; publishers should meet theirs. Unfortunately, since every business is structured differently, not every company pays when you expect them to. Some authors who work on multiple assignments might get paid in one lump sum months from when their first assignment was submitted; others might not pay until 60 days after publication, even if that publication is delayed.

The bottom line here is: don’t spend what you don’t have and you’ll save yourself a lot of headaches as you grow your freelancing business.

Previous Posts Next Posts




Monica Valentinelli >

Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore near you.

Archives

Back to Top