New Solo Journaling Game! Shards of Remorsica Unfolds on Patreon

Shards of Remorsica | a solo journaling fantasy game for artists and writers | patreon.com/booksofm

Today, I’m pleased to announce a new months-long project unfolding on Patreon. Titled “Shards of Remorsica,” I’m designing a high-fantasy solo journaling game powered by tarot for artists and writers.

In Shards of Remorsica, you play a solo journaling game answering prompts and shuffling cards. Your character is a mythical creature who once thrived aeons ago–but you don’t know which type you are or what magical powers you hold. Reduced to consciousness, you rebuild yourself one day at a time.

As a narrative designer, I’m really excited about this project and its potential for new and existing creators. I hope that you’ll join my Patreon to walk with me on this journey. My first rewards for Patrons were released in May: I’ve offered a draft of the cover and my initial brainstorming notes. There’s a lot more to come!

Patrons will receive a complimentary copy of the game when it’s released. There may be additional rewards as this project progresses. Unlike into shadow: a poetic exploration of personal fears, which was a month-long Patreon project, or Pinching Tarts, a Wonderland-themed game I designed for PocketQuest, Shards of Remorsica’s development will unfold month-by-month until the game has been playtested and polished for publication.

I hope you’ll join me and my existing patrons at patreon.com/booksofm on a journey of mythical discovery.

Until next time,

Monica Valentinelli




This post contains DriveThruRPG.com affiliate links.

On Hunter the Vigil 2nd Edition Open Development

Following my announcement from last year that I am the developer for Hunter the Vigil 2nd Edition which features the Slasher Chronicle, I uploaded my first OpenDevelopment post titled: Hunter 2E OpenDev and Ashwood Abbey and the second one which is Tier Two Compacts and Globalization.

There are a lot of approaches to development, and managing this line will be very, very different from the Firefly RPG for the simple reason that the licensing and setting restrictions aren’t based on a TV show. Hunter: the Vigil was (and is) a widely popular game where you play a human hunter–for all the good, bad, and ugly that entails–fighting the supernatural. The line, which has had continued support since the corebook’s debut eight or nine years ago, will be getting a new edition and this is why I’m on board. In a way, I’m very lucky because I’m focused on enhancements as opposed to creating something from scratch. Since other second edition books for the Chronicles of Darkness have already been released, I have a lot of pre-existing material and systems to draw from to create a new edition–which is great. However, there’s a lot of tweaks I want to make, but to help me make better decisions I am using Open Development as a way to get feedback prior to writing the outline for the corebook.

This, too, is a huge departure from Firefly, as setting restrictions for Hunter aren’t overly specific, nor are they related to the show so I have more flexibility to start with within the conceit of hunting monsters. Here, I’m building a new edition off a hugely strong foundation, and I get the opportunity to have fan feedback because of the relationship between Onyx Path Publishing and Paradox Entertainment. This is a pretty big deal to me, because though as a developer I have to weigh decisions for all kinds of players (meaning I need to avoid one-true-way-isms and focus more on the toolkit approach that Hunter originated with), I can hear from fans what their reasoning is behind what they like about the game. And, most importantly, how certain decisions impact play at their tables as opposed to what they’re gleaning from reading the text itself.

It’ll be interesting to see how OpenDev shakes out, once I get to the rules portion of the conversation, but for now I’m tightly focused on clarifying what those enhancements might be (e.g. tiered play, slashers, etc.) to set some bones down before proceeding. This will also enable me to see where the holes are before proceeding with an open call for writers, especially since I’m keen on lifting the game to a truly global level.

If you’re interested in reading OpenDev, I’ll link to them in my project updates or you can follow along by visiting the Onyx Path website at www.theonyxpath.com.




Monica Valentinelli >

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