Progress Report #2

When I’m online or have chat open, I’m working. I can’t play games or socialize too much; if you see me on Twitter or Facebook it’s usually when I’m taking a quick break or have it on my phone. I wish I didn’t have to be on either network, but this is how I get my news and stay on top of what people are doing. Sometimes, though, I wish I could filter out the news, rants, and ridiculous negativity. It’s hard some days, because I’m a writer, and words resonate with me musically and literally. I suspect there’ll be a purge coming at some point, but regardless I have to use these networks wisely so I can keep creating. I guess that’s why I love my Tumblr account so much! It’s pure, unadulterated joy. Love, love, love logging in and seeing new art filter through every day. Yay!

Does this mean I work too hard? I do put in more than fifty hours a week when you factor in reading and research, but I also have a life and I would not be doing this much if I did not enjoy it immensely. I don’t mean to say that in a snarky way; I’m very intense (as others often point out) but that’s only because I try to make the best out of every possible moment. I don’t always succeed or I go into a mood, but the point is that I’m living. Doing. Writing. And very, very happy I can do this. It may not always be realistic, so I have to take advantage of the time I have now. Many pro writers aren’t making what you might on a salaried position. (GalleyCat has a great collection of three testimonials if you want to see some reports.)

Even when I’m not on a gig, though, I’m always working on something. I have to have a pen and paper and art materials close by or I’ll go crazy. I can tell when I haven’t been doing much of one thing or the other, because that’s when my mood really suffers. I guess you can call me the pragmatic writer? Holistic? Not sure… 🙂 Either way, if you’re going to chase the rainbow, put your tennis shoes on first.

Without further adieu, here’s the updates!

Games

Vampire The Masquerade 20th EditionI announced that I’m the Brand Manager and one of the writers for the Firefly RPG line, which will be published via Margaret Weis Productions. I’m knee deep in outlines and scripts at the moment. More than that, I dare not say…

I’m wrapping up my work for the Mage 20th Anniversary Edition contribution and also working on a Vampire: the Masquerade supplement. Plus, there’s a few other things in the works that I’m not ready to announce just yet. My goal is to wind down work on other games so I can focus on the Firefly corebook and GenCon for this portion of my business over the summer.

Fiction…And COMICS!

The Queen of Crows e-Book | Alternate CoverI’m excited to say that my first comic will be published via Red Stylo Media! *throws confetti* “Last Man Zombie Standing” will be available in an anthology called Unfashioned Creatures, A Frankenstein Anthology late this Summer. If you want to check out some of this publisher’s comics, they do have some available at DriveThruComics.com.

I have also honed my new, original fiction projects down to two: a science fiction novella titled The Red Door and a massive project for the Violet War, which is the setting for The Queen of Crows. Remember, you can now get multiple versions of the original, full color edition from DriveThruFiction.com.

Consulting

John “The Muskrat” Kovalic went to the GAMA Trade Show this year and some new business initiatives that we’d been working on will spring from that. Ninth Level Games launched a Kobolds Ate My Baby Kickstarter that I’ve been behind-the-scenes on; that’ll end on April 3rd. The 50K mark combines Munchkin with Kobolds Ate My Baby!

Onyx Path is moving along; there’s a lot of questions right now, and Rich is taking the time to really think about what the company is doing and what he wants.

We’re focused on GenCon and a few, other foolish surprises…

My New Gig As Brand Manager, Writer for Firefly

Today, I am thrilled to announce that I am the Firefly brand manager for Margaret Weis Productions. I will also be writing for the line, too! Margaret Weis has been a joy to work with and I have a fantastic team filled with very, very talented people.

The Firefly license, which encompasses the hit Fox television series by Joss Whedon, will incorporate role-playing games and supplements so you can game in the ‘Verse.

More news to come!

Shiny! Firefly the RPG

Today, Margaret Weis Productions announced that the company acquired the license to the Firefly television series by Joss Whedon, and they’ll be publishing a role-playing game based on the show. Margaret Weis, who’s written many fine books herself, will be part of a stellar team that’ll work hard to produce this game for you. Some faces, like Cam Banks and Amanda Yahner-Valentine, may be familiar to you. Earlier, the news was also leaked that I’ll be part of this project, too.

I’m thrilled to be part of such a talented team and am still a little dazed from the success of the Cortex Plus Hacker’s Guide Kickstarter. Oddly enough, my essay titled “Roleplay Like You’re On TV!” will help those of you who love Cortex Classic who want to play a contemporary style of dramatic role-playing game using Cortex Plus.

This new project also carries with it a strange synergy for me, too. You see, Margaret’s series titled The Death Gate Cycle, which was co-authored with Tracy Hickman, is one of the first times I fell in love with a fantasy series and served (no pun intended) as a gateway to other series in that vein. To be working with her is a big deal for me. I’m happy she’s involved in this project and flattered I’m included.

More than this, I cannot say. But there’ll be more news coming on this. That, you can be sure of. After all, there’s no better place in the ‘Verse, than at your gaming table.

Success!

Every time I’ve accomplished something this week, I’ve been saying the word “Success!” This comes from the video game franchise Dragon Age. I recently replayed the first game and all the expansions as a cross-class ranger-rogue. (Cross-classers do it better!)

That particular combination of cross classes was very useful — especially since you can summon a wolf/bear/spider to fight by your side AND you can steal, pick locks, etc. AND wield dual and ranged weapons. That gives you more freedom to choose who you want to fight with, too.

Anyhoo, every time you disarm a trap or break into a chest your NPC will say “Success!” After fighting my way through dragons, darkspawn, broodmothers, and the like? This week is made out of successes!

Though… Erm… It should be said that I don’t actually pick locks or disarm traps in real life. Just finish manuscripts, hit word count goals, make progress on projects… that sort of thing.

    Mood: Go, Go Gadget Go!
    Caffeinated Beverages Consumed: Less than usual, but more than normal.
    Work-Out Minutes Logged Yesterday: The Gym.
    In My Ears: Noisia
    Game Last Played: Dragon Age: Awakenings
    Movie Last Viewed: Despicable Me
    Latest Artistic Project: In progress!
    Latest Release: “The Dig” The Lovecraft eZine Issue No. 19

Progress! Reward. Dragon Age: Origins Replay

Re-aligning my schedule means that I’m also plotting out free time and marketing-related activities. With the weather getting colder, my work-outs remain inside the house rather than outside, and time spent with friends and family is typically holiday-or-hobby related. I had a little slip-up last week, where I delved into Whiny Mc Whine Whine Pants once again, which is why I need to acquire and cross-stitch this sign as soon as humanly possible.

However, there was progress made and a direction forward. This, my friends, is the beginning of the slow ride back up to the top of my winding rollercoaster. Though the motor be broken, the wheels rusted or bent, and the cart a little wobbly — the important thing is that it *is* moving again after a period of required maintenance. The creative life is full of ups, downs, and sideways turns; some things are in your control, some aren’t. Understand that? And you’ll weather any storm. Seriously.

But life isn’t all about blue roses (that’s a blog post for another time, by the way), one also needs to balance out work with turning-off-brain-activities. So, I’m replaying Dragon Age: Origins as a male elf assassin named Thorsgaard. (And the Mabari hound is named Loki.) I like Dragon Age because there isn’t one path to interpersonal relationships with the other characters; some are extremely faceted and the female characters DO stand out in their own right. That’s important to me for a lot of reasons, because when you treat ANY gender/sex/etc. as its stereotype, whether that view originate from your own mind or not, it makes the game/story/whatever perpetuate older viewpoints that aren’t realistic anymore.

[Insert a lament of seriously missing Kurt Vonnegut.]

We’re experiencing, right now, a cultural evolution because we communicate faster together than ever before. This won’t last, sadly, if the economics of the internet outweigh the ability to express ourselves freely — something I do think will still happen down the road if technology and methods of delivering content don’t continue to evolve faster than businesses can keep up. Sooner or later, we’ll reach the point where the two converge. After all, we have seen this sort of thing before.

Anyway, apologies for the sidebar, but I feel contemporary game design plays into that concept. Dragon Age: Origins is a re-playable game for me because of its nuanced and complex storytelling approach. It’s not the linear story that draws me to the property; it’s the facets, split plot lines, multiple origins, and the way characters approach the different sexes/races. Even so, I have a lot of freedom to get out of the game what I’m comfortable with. I know some were appalled that a male character made some advances on another male (or vice versa) to which my response is: get over it. That’s realistic and could easily happen in real life. Have you ever been hit on by a member of the opposite sex you couldn’t stand? Yeah, that can happen, too. Why wouldn’t a storyteller provide that as an option in a game — especially one that’s meant for a large audience?

I should also point out, that the ability to save at any time during a game is a huge deal for me. After all, I can break out ye olde timer and gauge playtime accordingly. I foresee a lot of words in my future. Hee.

The only trouble is, playing Dragon Age: Origins has given me other ideas for dark fantasy stories of the original, sure, but also of the Dragon Age and Ravenloft varieties. What can I say? I like my fantasy to have a little necromancy. There are a lot of dead things in the world, not all of which are human.

    Mood: It’s the Eve of Halloween. What’s not to love?
    Caffeinated Beverages Consumed: Coffee, coffee, coffee, coffee, coffee.
    Work-Out Minutes Logged Yesterday: Must. Continue. Movement.
    In My Ears: The screams of darkspawn as I slay them mercilessly.
    Game Last Played: Dragon Age: Origins
    Movie Last Viewed: The Raven
    Latest Artistic Project: In progress!
    Latest Release: “Fangs and Formaldehyde” from the New Hero anthology through Stone Skin Press
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