[New Games Release] Battle for the Undercity for D&D 5E

Battle for the Undercity

Today, I am pleased to announce the release of Battle for the Undercity, a D&D 5th Edition adventure I designed and wrote for a DM’s use in any Forgotten Realms™ campaign. Rules and editing were provided by Scarred Lands developer Scott Holden. This adventure, which is available on the new www.dmsguild.com website, would not have been possible without Wizards of the Coast’s recent announcement.

Despite wearing multiple hats in the gaming industry for over a decade, this adventure is my first foray into writing for Dungeons and Dragons, and I had a lot of fun designing it and the monster variants. The adventure is right in line with my design philosophy as a writer and gamer myself: providing value, which is what (I hope!) is reflected in the final result. So, for my first adventure I wanted to write something that could be run in any city found in the Forgotten RealmsTM with an underlying theme with a variable mood that can be amplified or downplayed according to the locations and characters the party encounters. Designing locations, characters, monster variants, plots… These sorts of things come very easily to me, which means my writing output is all that much faster, when the structure is established. (GAH! As I’m writing this, I’m getting all excited designing a new, experimental hybrid structure… DOWN BRAIN BUNNIES, DOWN!)

Regardless, I feel every writer (aspiring or established) benefits from the quality and structure of the existing D&D 5E material–and that is a no b.s. comment. I wouldn’t have written an adventure that has no guarantee of benefiting me creatively or professionally if I wasn’t impressed with it, and I feel it’s easier to manage expectations based on pre-existing material. My decisions to do future adventures and material will depend upon sales, because I do need to make up costs in order for this to be viable since I’m writing full-time. ‘Course, writing this wouldn’t have been possible without playing 5E myself, since this is a different style of game than what I normally work on.

Battle for the Undercity takes place underground in a section of a major city. The party will navigate sewers, worked tunnels, forgotten crypts, and freshly dug passageways to fend off adversaries in order to rescue hostages and return them safely to the surface unharmed. Can your party emerge victorious and save the day?

In this adventure you will find:

  • Adventure background and hooks
  • Map to the Undercity
  • Detailed location guide
  • Suggestions to increase and decrease the Challenge Rating
  • Advice to customize the adventure to your party
  • New! Crimson Coins thieves’ faction and characters
  • New! Ten Legs tribe, Goblin Beast-Master, and Beast-Rider monster variants
  • New! Corrupted Shield-Guardian monster variant
  • New! Ancient Revenant monster variant

This adventure includes three, separate three-to-four hour long missions that can be run in any order, depending upon the needs and composition of your party members. While this was designed as an adventure module for 7th- to 9th-level characters to be run in the recommended timeframe, you will find notes to adjust the missions to increase or decrease their difficulty and length.

If you’re interested in supporting my work, buy a copy of Battle for the Undercity.

Codex Entry: A Letter from an Up and Coming Inquisitor

To the esteemed design team at Bioware and the publishing team at Electronic Arts:

I wish that time had permitted me to acquire Dragon Age: Inquisition when it was first released, but I was away on travel in lands currently unknown to natives of Ferelden, Tevinter, and Orlais. Sadly, as circumstances would have it, my schedule did not permit me to devote the required resources to play it. And, as the year went on, a series of misfortunes had further, negative effects on my ability to venture into the lands of archdemons and the Fade, magisters and the Imperium, mages and templars.

This has since been rectified, thanks to the gift I received from my partner in life and love during our Christmas (which is your Feast Day). I had just finished traveling through Ferelden for the first time as a mage, in Dragon Age: Origins and Awakening, and the events that occurred were fresh in my mind. While I did not revisit Kirkwall (I have been the Champion, but never the political leader as apparently the choices I made have never led to a full takeover of that fine city), I had played it before and had certain expectations for Dragon Age: Inquisition.

I am happy to report that Dragon Age: Inquisition has exceeded all of my expectations. I am a storyteller and designer of amusements by trade, and I was greatly surprised by the complexity and various levels of interaction with the characters–not to mention the love letters to the fans scattered throughout Ferelden and beyond. The reappearance of minor personages such as Dagda was a welcome sight, and the ability to immerse myself into stories littered behind every soldier, rock, cabin, and cave has allowed me to set aside my gloomy outlook in these dark days of winter and revel in my own curiosity as I travel throughout Thedas collecting shards, bottles, and (of course), herbs such as spindleweed and rashvine.

Though the darkspawn are a familiar, if not bleak, sight–the tales of the Black City, the stories the citizens of Ferelden, Antiva, Orlais, and Tevinterand are the beating of the Inquisition and I cannot go enough of them. Sadly, other stories and amusements require my time, for gold speaks louder than love, but had I the opportunity I would gladly negotiate the possibility of spinning yarns in this epic era. Truly, while it may seem I am a traveling merchant seeking to trade–there is no higher compliment I can give. For, any story I play, read, or watch that draws me in to tell stories of my own? To me, such an occurrence is the mark of a masterful storytelling team. And, while no work of art is without its flaws, I wish to thank you for your artistry, your willingness to listen to feedback, and your attention to detail. This is, by far, one of the best and most noteworthy experiences I have had in a long time.

May your futures be filled with new stories of your own, and your blades be sharp.

Yours,

The Lady Inquisitor

Added Firefly RPG Freebie! A New Sheet!

Interactive Crew and Ship

Hey! Don’t know if you heard the news, but we’ve added the Advancement Sheet to the free download of the Firefly RPG Interactive Crew and Ship Sheet. Download away!

The new Advancement Sheet also has a spot to track your Reputation dice ratings–part of the brand new rules introduced in the upcoming Smuggler’s Guide to the Rim! You can find out more about this upcoming sourcebook when you read the Smuggler’s Guide to the Rim Table of Contents.

Don’t forget! Things Don’t Go Smooth is available in PDF and was just released in stores, too. If you’re enjoying any of our releases, please help us out with a review. We all appreciate your feedback, comments, and kudos! Speaking of which, thanks to Megan for reviewing my Episode Friends in Low Places. She sums up her review by saying: “If quite intricate plots, villains to foil, choices to make and a few good brawls make a good game for you, this is one to take a look at.” Thanks!

Thank you for playing the game! Hope you enjoy this latest release for the Firefly RPG line. Shiny!

In the Category of Fun Time-Wasters…

Big Giant Sword Fighting Avatar

Thunderstorms and lightning were very, very frightening last night, so I hopped on our Kindle and allowed the very addicting Samurai vs. Zombies 2 to take over.

Samurai vs Zombies 2

Swipe games are a lot of fun to play for me, because each level provides something new. I finally beat the game last night, not without help mind, and have been taking advantage of some of the enhancements to get more coin. There are three separate levels: a daily challenge, the main quest, and multiplayer aspect that pits your main character against the zombie horde. There is a large variety of zombies, oni, and what-have-you; some that are definitely nastier than others. The mechanic is pretty straightforward, and it’s very easy to learn. You have a leadership bar at four tiers that fills up. The more leadership you have, the more allies you can summon, and each has various abilities and specialties. Your main character has two special abilities they can access to impact what’s on the screen. They are also varied and unlocked through play, like the Divine Wind and the Flash Bomb. Outside of these aspects, you level up your character and your defenses as you earn coins during gameplay.

What I like about this version of the game, is that there are multiple ways to play it. The Daily Challenge locks in your strategy, and you win for a nice reward. Multiplayers are nice, but wow…I did burn through a few Revives just to spite the other player for the non-stop barrage. (An aspect I don’t like about playing with stranger, but is mildly reduced here given you don’t have chat and it’s not a free-for-all; multiplayer options do try to match up to your power and expertise.

Once you beat the game at Level 50, you do get the opportunity to replay any level — and earn more coins. The challenge levels post-50 are fairly tough, and I despise certain monsters with a passion as you have to get behind them in order to take them down, but strategy? Well, that’s part of the fun!

It’s not a “deep” game, and the art strays into manga-territory, but that’s okay for me. Sometimes, brain turn-y, off-y swipe swipe and tappity, tap, tapp games are exactly what’s needed when the to-do list overwhelms. The game can be found on iTunes, Facebook, Amazon, Google Play — pretty much everywhere you can find mobile games. Support, like through the Samurai vs. Zombies Defense 2 forums, is available too.

Yep, time-waster. Ah well! After defeating this game, it’s back to late nights of Skyrim for me! Using that one as a reward, because flower collection is time-consuming. Heh.

    Mood: Late start. Super hot yesterday; perfectly cool today!
    Caffeinated Beverages Consumed: Two LARGE cups so far. Switched to tea. Yes, it’s Aveda. And your point is?
    Work-Out Minutes Logged Yesterday: Up down left right up up down down.
    In My Ears: I Love Paris by Frank Sinatra
    Game Last Played: Samurai vs. Zombies and Samurai vs. Zombies 2
    Book Last Read: *eyebrow raise* There was something…
    Movie Last Viewed: The Matrix
    Latest Artistic Project: CLASSES! But… Shoot. Need pictures.
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release: Mortal Remains
    What I’m Working On: Primarily tie-in games work, original comics, short stories, and novels.


Success!

Every time I’ve accomplished something this week, I’ve been saying the word “Success!” This comes from the video game franchise Dragon Age. I recently replayed the first game and all the expansions as a cross-class ranger-rogue. (Cross-classers do it better!)

That particular combination of cross classes was very useful — especially since you can summon a wolf/bear/spider to fight by your side AND you can steal, pick locks, etc. AND wield dual and ranged weapons. That gives you more freedom to choose who you want to fight with, too.

Anyhoo, every time you disarm a trap or break into a chest your NPC will say “Success!” After fighting my way through dragons, darkspawn, broodmothers, and the like? This week is made out of successes!

Though… Erm… It should be said that I don’t actually pick locks or disarm traps in real life. Just finish manuscripts, hit word count goals, make progress on projects… that sort of thing.

    Mood: Go, Go Gadget Go!
    Caffeinated Beverages Consumed: Less than usual, but more than normal.
    Work-Out Minutes Logged Yesterday: The Gym.
    In My Ears: Noisia
    Game Last Played: Dragon Age: Awakenings
    Movie Last Viewed: Despicable Me
    Latest Artistic Project: In progress!
    Latest Release: “The Dig” The Lovecraft eZine Issue No. 19
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