Day 43: Personal Development By Way of Slowing Down

After I wrote my article for SFWA.org about my hunt for the value of social media, I realized that I’ve reached a new “phase” in my experiment.

Whether it’s a side effect of not being plugged in twenty-four seven or not, my habits have slowed down considerably. It’s not just caffeine consumption; I’m processing information more slowly and thoroughly than I have in the past six months. After a fashion, this makes complete sense to me. Several studies have pointed out how the web changes not only the way we think, but rewires our brains. For example, you can read this article dubbed Author Nicholas Carr: The Web Shatters Focus, Rewires our Brains. Or check out Does the Internet Change the Way We Think? on Newsweek, where a neuroscientist makes the claim that it doesn’t.

Dealing with what I have been, I would argue that it absolutely has an impact on the way that I think and process information. Typical habits and personality quirks aside, what I suppose is this: because I’m not being bombarded with data point after data point, my mental response time has been adjusting to the lack of information I come across in a day. For the past two weeks, especially after being taken down with a nasty cold, my inertia has slowed.

If you’re keeping up with the analogies I’ve been giving, I’ve mentioned how it feels like I’ve been a student in a school of fish swimming this way and that, in perpetual motion. When I left the school, I headed toward the bottom of the ocean. At first, all I could see is a reef of coral because that was my destination. Then, I literally touched the sea floor and slowed to a halt.

Mind you, I’m not the type of person that can handle just “sitting still” for too long. At the bottom, though, I experienced something I haven’t in a long, long time — silence. Sheer, unadulterated, quiet. Then what? I can’t just sit there and wait until this experiment is over with. Right? Right. My thinking, is that in order for me to function more quickly, I either have to consume or process information more quickly, too. For me, the way to do that, is to become a student once again. To learn. To deliberately choose what I want to know, enhance or revisit.

For the past couple of years, there’s been a number of “personal development” type projects and initiatives I’ve always wanted to do but never got around to doing. Volunteer work. Revisiting my graphic design and layout skills. Running a 5K. (I have a long list.) In the past, the challenge I had, was that I was looking at these experiences from the perspective (or the visualization) that they were already done. So the progress from Point A to Point B (a.k.a. “the journey”) was lost in my expectations for constant progress. While the internet isn’t responsible for my demands (or expectations) of immediacy, I certainly believe it contributed to it. This is part of our culture — get it now. And in my mind, that’s not necessarily a good thing. We admire the artist who can paint an incredible portrait, but we don’t see the hours of practice. The same is true with just about any other creative talent out there — including writing. In a way, I feel talent and ingenuity have turned into thirty-second novelties. To be an expert at anything, takes time and experience. You can read the information and obtain substitute programs that’ll replicate certain tasks, but that’s not the same thing as doing it yourself.

What getting offline has done to my thought processes, is slow them down to the point where my mind cleared. Tabula rasa. Blank slate. By slowing down, I was able to get back to the basics in a valuable, meaningful way. Instead of submitting every short story I write, I’m playing around with techniques in a story I don’t intend to sell. Same goes for just about everything else I’m doing, too. Walk for fitness before run. Learn new jewelry-making techniques by focusing on basic designs before creating the ones I want. Etc. Etc.

Getting back to the “bottom of the ocean” analogy, I floated down onto the sea floor and stopped. Then, I realized I could go in any direction I wanted to, as opposed to following and connecting with the crowd. (In this case, quite literally. For to engage socially, you have to use the tools everyone else is using, too.) Once I clearly identified the areas I wanted to develop, then I started over from the beginning and am building momentum to create and do some really fun things. I’ll be showing you some of those projects over the next couple of weeks, too.

Now that I’ve got forward momentum on the personal development aspects, my next step is to speed up my productivity and get back to where it used to be. For that? I’m going to turn back to the clock and start building in some routines.

In the end, what’s happened here is a complete ideological shift by way of a slower thought process. Because I no longer feel compelled to share my knowledge or participate in a social network, I’m not proving or professing my expertise (either consciously or subconsciously). The end result of not doing that anymore, is that my focus is on development to increase my skills and my talents. The silence and sheer lack of social pressure (whether perceived or not) allows me to do that without fear, without time constraints. If I screw up, who cares? If I fall down, I get back up. If I do something amazing? I don’t have to show the “one awesome thing” right away. Instead, I’m going to work towards several awesome things. With the way my creative energy has exploded, I’m already well on my way to doing just that.

Day 22: A Video about the Value of Time Off

Today I’d like to share with you a video Wil Upchurch (Thank you, Wil!) had sent me in an e-mail. This talk was given by Stefan Sagmeister and discusses the value of time off. Every seven years he takes a one-year sabbatical to refresh and rejuvenate his creativity.

I really enjoyed the video not only because it resonates with my social media experiment now, but because there’s a lot of truth to what he’s saying. Constant production — whether it be words or art or whatever — takes its toll. Add deadlines on top of that or some other kind of pressure (e.g. marketing, promotion, social media, other people, etc.) and the quality can (and will) suffer.

Sometimes it’s hard to recognize when that quality takes a dive. Sometimes it’s difficult to understand why or to catch it before it does. In a way, this video reminds me of a mantra I’ve once heard: Americans live to work; Europeans work to live. Here, Stefan shows how the work can be more fulfilling if you take time off to pursue personal projects. Powerful stuff, because he’s not advocating that you stop doing whatever it is you love, but to redirect your talent into a different direction to help your baseline grow.

In my case, I’ve removed social media because I perceived its effects on me. Have I learned anything from this? On that “deep” personal level? I’m starting to. The reason why I am didn’t come from me, though. That insight came from another author and I’ll be writing about that later this week.

Take a minute and check out this video of Stefan Sagmeister: The Power of Time Off at TED.

[Recommended Link] On Failure

There’s a great post written by author J.M. McDermott (Last Dragon) about failure on the Apex Book Company blog about failure.

He talks about how failure is a natural occurrence and then touches on how people perceive successful authors:

People perceive authors with book deals — multiple book deals — and awards-nominations, if not awards, as successful writers. It feels odd to encounter that when I’m out and about. I don’t feel like a successful writer. Every project is a struggle to get out into the world. Every story is a wrestling match against all the distractions of the world. How many times in a day I fail is amazing to me. How many times in a year that I fail makes me want to drink absinthe until the world blurs into a haze if I think about it too much. Fortunately, I don’t think about it too much. — SOURCE: People Fail All the Time at Apexbookcompany.com

I feel that this post is one every aspiring writer should read, because McDermott’s words are extremely honest and grounded. To quote the cliché: success is in the eye of the beholder. When I was younger, I used to feel embarrassed whenever I talked about my failures. Later on I found there was no reason to feel that way. After all, if you don’t fall down — how can you get back up? How can you learn? Grow? How do you know when you’re successful if you don’t fail?

The other reason why I recommend this post, is for any of you who are feeling a little down in the dumps. McDermott offers some words of advice to help you get through the tough times. So when you have a chance, pop on over and read: People Fail All the Time at Apexbookcompany.com.

Squirrels! For April Fool’s

Hey folks,

Just wanted to pop in and say that I wrote something fun for April Fool’s. Author Lilith Saintcrow, besieged by squirrel terror in her backyard, was the inspiration behind “The Squirrel.”

It starts with…

Once upon an evening dreary, while I pondered weak and weary,
How to script an ensuing volume for my readers galore,
While I nodded, nearly dozing, suddenly there came a scraping,
As of some one gently chafing, up against my screen porch door.
`’Tis my fuzzy feline,’ I muttered, ‘chafing at my screen porch door –
Only this, and nothing more. –From THE SQUIRREL by yours truly

…and gets crazier from there.

After you read Fish April and Squirrel Ballad in all its glory on Lilith Saintcrow’s website, be sure to catch up on Lili’s squirrel shenanigans in related posts. They are high-larious.

Oh, and don’t forget to check out one of Lilith Saintcrow’s many books or stories. Just sayin’. Shameless plug for another author! Hooray!

[Game Design Concept] Politically-Based Card Game

You’ve heard me talk about how life inspires me to write short stories like Lady Yellowbird and the Flight of the Sad Panda, but I haven’t discussed how things around me also inspire me to design, write or play games.

The recent events here in Madison have made me wonder if political tactics and issues can be resolved by playing a game of cards. So how do I envision this working? Well, there’s a few different ways I’d explore in game design to see if it was possible. Since political ideology often runs the gamut of extremely simple to extraordinarily complex, I could see a problem where the politics is over-simplified. In short, you’d have to decide up front whether or not the game would be educational or not.

Educational games can be a ton of fun, but let’s say for the sake of playing devil’s advocate you didn’t want to instruct people about the differences between political parties. In that case, the game mechanic I’d use would have an element of customization. So instead of just having a pre-generated political party, you could customize your own according to what you were trying to do.

Enter the point of the game.

For a politically-based card game, I could see that the main focal point of the game would be to either a) win an election or b) pass a huge agenda (or smaller series thereof). Gameplay would consist of smaller tasks to achieve this goal. The opponent configuration could be player vs. player, team vs. team (requiring more cards) or players vs. general public.

Items you’d want to pass might range in difficulty from national healthcare to something smaller like government research on a disease. Each agenda would have the list of requirements on the card. In order to get national healthcare you need to have X, Y and Z. Maybe that X, Y and Z requires negotiating for certain advocates in order to get it to pass. Maybe to pass it for a vote you roll dice and add the number of advocates. Maybe in order to win an election you need to pass through the relevant phases and “win” by accumulating votes.

In this way, games are born. While this is a really rough idea and isn’t sophisticated by any stretch of the imagination, it’s a start. After brainstorming, I’d work with different prototypes of cards to come up with a simple game. My requirements would be: 1) Everything has to be printed on the cards. This reduces cost to create and doesn’t require additional instructional inserts or pieces. 2) The game isn’t inflammatory. Would have to be accurate, nonpartisan (e.g. not skewed unfavorably one way or the other) and family-friendly. 3) The goal would have to be clear.

So, with those requirements, I’d definitely re-think the end goal and lean more toward “winning an election” than “winning an agenda.” Instead of money, you get votes.

This idea isn’t perfect, but it doesn’t have to be. Many of the kinks would be worked out during rounds and rounds of playtesting or even moreso when (if) I ever worked out a prototype. In many ways, that’s where I feel the true power of game design comes into play. For once you’re at the table, rules can be adapted, tested and fit within the parameters of who’s playing. Theories and concepts are great and all, but until I see them in a game, they’re not a reality. Much like this concept.

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