Hello Readers, I’m Uncomfortable…

Sephiroth Avatar

Hello readers, I’m uncomfortable.

I’ve had a massive story in my head, languishing in the background, that I couldn’t bring myself to finish for ten years. Reading history inspired me and learning about genocide horrified me in more ways I could imagine. My fear became tangible, as I realized the story needed to be the one I wanted and could tell, that not every tale is mine. I am the vehicle for the stories that filter through this mind and heart, and my identity and experiences shape them in unique ways.

The closer I get to telling my story, though, the more uncomfortable I get. Not because I worry who will read it, who will like it, who will think it’s “good.” Not because I worry about the money that may or may not come from trying to sell it, either. Not because I spent almost a decade worldbuilding, researching, and working on various drafts and outlines.

I have made my peace with all the things I can’t control, and built several insurance policies in place should I fail. If this story doesn’t work out, then I’ll have another one. Dozens of them. Releasing properties and games and commentary and programs, until something does resonate.

I am uncomfortable because I don’t want to write this story. Not because I don’t care, but because I worry about it that much. I’m terrified I’ll get the details wrong or that I’m sending the wrong message in the story that leads up to the main, epic plotline. Vanity project? Waste of time? No, I’m not worried about that. Everything I do, even the publications that have come out are associated with my name, my brand. It’s the getting it wrong bit that makes me very uncomfortable, it’s telling the hardest parts that are more painful than I expected, and I’m doing it — I’m writing these stories — anyway.

You’ll find out more in October.

Mood: Monday mania
Caffeinated Beverages Consumed: Oh crap, I lost count.
Work-Out Minutes Logged Yesterday: Writing!
In My Ears: Air conditioner
Game Last Played: Pokémon Go
Book Last Read: Epic Fantasy anthology
Movie/TV Show Last Viewed: The Originals Season 4. You ended it too sooooooooon!
Latest Artistic Project: Make Art Not War 2017 Challenge and Rules
Latest Releases: In Volo’s Wake for Dungeons & Dragons 5th Edition, Unknown Armies Books 1-3, and Kobold Guide to Gamemastering.
Current State of Projects: Read my latest project update. New project update coming when I get time.




Enjoy One of My Horror Stories for Free!

“Prey” is one of the older pieces I wrote, and it will probably show up in a personal collection at some point. I tend to look back at my older stuff and wince, but this piece is one that I’m still proud of. “Prey” first won a contest quite a few years ago, then was picked up by Pseudopod.org and performed on their podcast. (If you prefer to listen to Flash: Prey read by Christina Ellis rather than read it, be sure to click through!)

Anyway, I wanted to offer “Prey” to you here on my website, as my way of saying “Thanks, for reading!” I hope you enjoy the story!

Prey

A musky scent drifts lazily on stale, moonlit air. Alara knows this scent—fear—it holds little meaning to her. Her hawk’s eyes narrow as she circles above the cemetery searching for her dinner. Focusing on a small, brown mouse huddled against a piece of stone, Alara dives to strike. The mouse sees her and freezes.

Something hot hisses and sparks, burning her dinner to a blackened crisp. Alara leaps to the night air, squawking in alarm. She lifts higher caught by the smell of pungent, moldy earth and burning candle fat. Faint sounds penetrate the smells; a harsh voice interrupts the monotonous droning. Alara knows the voice—it belongs to her master.

Circling above the voices, Alara’s winged form is thinly veiled by the moonlight’s smoke-filled mist. Syllables turn into well-formed sounds; she knows little of the language of men. Swooping again, her watchful eye catches white, wriggling worms breaking free from the ground before her master. Her body streams through the air, diving for her prey. Clamping down on the worm, she leaps to finish it off, but the thing won’t let go.

Alara spits wriggling flesh out of her beak. A human hand rises from the ground and creeps forward. Her master’s mouth turns foul; blackened sparks of menace fly from his skinny lips. The more he speaks, the faster the unnatural thing turns over well-shoveled earth. Alara looks from her master to the rising form and loudly complains. Nothing here is safe to eat.

Carefully placed candles burn brighter than a midday sun. Shaking her foggy head, she casts off a ravenous glare that bores into her feathers. A naked hand grabs for her wing and misses. Alara lifts gently above her attacker and dives, pecking at it. Fingers pry at her tail feathers, she screams out in pain and flings herself on her master. Instead of saving her, he throws bits of oily words at her, coating her wings. She knows her own scent now—fear. A face appears before her, her master’s face, holding something sharp that glints in the moonlight. Inhuman eyes glow as he pulls back his knife. Alara juts forward, pecking blindly at whatever is in front of her.

Howling in pain, her master stops the flow of menacing words. The candles’ light dims; Alara pecks her master again and again with wings outstretched. He swings the knife at her, his anger thick. Pushing herself off the ground, she attacks his eyes with her talons. Black ooze seeps along the deep grooves in his face. Her master drops the blade and Alara forces herself up to a low hover. She cannot move, or fly, or breathe.

Opening her beak, she gasps for precious air. Black ash swirls around her, stinging her eyes. Somehow, she finds the strength to peck hard, claw harder until she has no master left.

Too exhausted to lift her head, Alara crashes into a deep sleep, dreaming of mice and fish and morning’s light.

Cyber Monday! New Coffee Mug and eBooks Sale

Wanted to pop in briefly and mention a couple of sales going on today. Apex Book Company is running a forty percent off sale on their store. Use the discount code GIVE16 at checkout to save on some great books.

Over at DriveThruFiction.com, there’s a ton of sales going on, too. I’ve been checking out the reference materials for writers, and have seen the print edition in several bookstores. There’s no discount to be applied, you can visit the DriveThruFiction Sale to check out the books, or you can check out the DriveThruFiction Black Friday Sale which ends today. Some titles that I recommend would be Dynamic Characters, On Writing Horror, and the 101 Habits of Highly Successful Novelists.

Last but not least, something fun! After I cracked a joke about wanting this illustration on Facebook, my friend Charlie Bates illustrated a fairy smacking a troll upside the head with a rainbow and dubbed it the “Rainbow Smackdown”. This illustration is now available via Society 6; you can get a T-shirt or a coffee mug and support an amazing artist. Plus, this is on sale for Cyber Monday, too. Bonus!

rainbow-smackdown-mugs

It’s Inktober (Photos)

Jack The Pumpkin King Avatar

It’s Inktober! Opted to post some of the pieces I’ve been drawing for fun. I’m having a blast playing around with different types of inks and markers when I can. I’d really like to get into Copics, but the Prismacolors work great, too. Crayola markers are warping the paper a little too much. Love the pigment, don’t like the effects on paper they have. Feels great to get back in the habit of drawing again, and I’m having fun with it. <3 vampire-skull

stormy-house

jack-skellington

broken



Update on Summer Scheduling and an Invitation

Yuna Final Fantasy X-2

As a full-time writer, one of the interesting things that happens is due to the nature of how I get work and when it’s due. Longer projects free up my brain space to tightly focus on that one thing, while shorter projects mean I need to be very intense about what I’m working on from day to day. Right now, I have a variety of both that I’m managing closely, because essentially spec work tends to get put off further and further in favor of what I know will pay. This may sound pretty technical, and it is, but this allows me to build a career similar to what my friend Matt Forbeck has done. I cannot physically afford to not be writing or designing, to just put out “a” game or “a” novel a year. That would kill me and kill my ability to work.

If you want to be a freelance game designer/writer, the big secret is that in order to get the work, focus on competency and completion. Online drama is a distraction, and there has been quite a bit of that the past couple of weeks in my spheres which I’m now walking away from.(2) I’ve talked to many writers over the years, and it always amazes me how many people would be satisfied being an internet celebrity–I am not one of them. However, even I have to focus on building awareness of myself and my work to let people know it exists and, most importantly, that it’ll be worth your time. Dreaming about the art of game design or fantasizing about a novel may sound wonderful and idyllic, but dreams have very little to do with actual production. A dream inspires you–and that’s fantastic–but what happens after that is what gets the game/novel/book on the shelf. This, in point of fact, is what I often talk about on panels: the pragmatic nature of producing games consistently. Or, as I often say: “In order to chase the rainbow, put your running shoes on first.” Developers know this all too well, and if you’re wondering what we do, I encourage you to check out my older post about gaming development for the multi-award winning Firefly RPG line(1). That turned out to be a shorter list of what I wound up doing, since I did do quite a bit in addition to that, but it’s a good primer.

Behind the scenes, this means that by the time a release comes out, that release has been in the works for anywhere between three months to two years or longer. When it’s a release completed for other people, it’s easy to see where to pick up and leave off. When it’s “on spec”, meaning I don’t see the immediate returns or they’re not guaranteed, then I set a lower priority to those. Certainly, for my own fiction I took a step back to refocus and see where (I felt) it was falling down before I started pursuing publication again this year.(3)(4) But, that old adage is true: writers are sharks. If we don’t keep swimming, we die. It does suck, though, that NDAs and professional courtesy often prevent me from talking about the specifics on projects(5), but I do have a little more flexibility to do that in person just because I can better respond to questions–similar to the Reddit AMAs I’ve done, like the Reddit AMA for the Firefly RPG, and the Reddit AMA for the Upside Down: Inverted Tropes in Storytelling anthology.(6)

To that end, my next couple of weeks are packed! There will be two or three announcements coming up shortly (PLUS! Hopefully, something cool for the charity I’m involved with (www.rcrfcharity.org) and quite a few conventions I’m going to this summer, too. I also had a fantastic meeting with my agent, too, and I am super pumped about that! All this means, is that I’m hyper-focused on work right now, so the blinders are going back on for a bit. There are a lot of really amazing things in the pipe, and while I continue to seek out new and even bigger profile opportunities for myself, I want to nail delivery on what I’ve got going on. Thus, if you’re ever curious about me or my work beyond the career bits, I invite you to come to my panels and interact with me at shows. I’ll be at GenCon: Indianapolis this year, but I’ll also be at CONvergence and WorldCon as well. Planning on lots of party games for WorldCon, so there will be some shenanigans, for sure.

(1) In case you didn’t know, the corebook was nominated for the Product of the Year and the Game of the Year in the 2015 ENnie Awards, nominated for Game of the Year in the 2015 Origins Awards, 2nd Runner Up for Game of the Year 2014 in the Golden Geek Awards, and The Escapist nominated it for Game of the Year 2014 as well. Plus, Echoes of War: Thrillin’ Heroics won a Judge’s Spotlight Award in the 2015 ENnie Awards, too!
(2) If it’s the drama llama, I don’t want to hear about it any longer. I got sucked in, and I’m pulling myself out of that nonsense.
(3) I’m of the mind that stagnation equals a terrible, horrible death for creative types, but not everything needs to be published as soon as it’s finished, nor can everything be for various reasons.
(4) Sometimes projects fall apart for completely different reasons. There are, on my hard drive for example, at least a dozen or so other small press games I’ve worked on that have never seen the light of day.
(5) My friends know that I don’t talk about work. That’s not why I’m friends with them, nor do I want them to be friends with me just to talk about work.
(6) I do need to give a warm and friendly shout out to Fox TV, because if it wasn’t for their belief in my work I wouldn’t have been able to work on Firefly: The Gorramn Shiniest Language Guide and Dictionary in the ‘Verse.


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