[New Release] Eyes of Spiragos RPG Adventure

Eyes of Spiragos

Eyes of Spiragos is a Scarred Lands adventure that takes place after Gauntlet of Spiragos on the Fangsfall Peninsula on Ghelspad. This Slarecian Vault scenario has been written and designed by Monica Valentinelli, the co-developer of Dagger of Spiragos and Ring of Spiragos, to deepen the impact of later events and uncovered secrets in this Spiragos-themed series. Typesetting and layout design was performed by Scarred Lands developer Travis Legge.

During the introductory adventure, Gauntlet of Spiragos, the PCs uncovered titanspawn artifacts. With the discovery of these unholy relics, the PCs faced an uncomfortable truth: Though the War between gods and titans is over, true evil lingers still. The events in Eyes of Spiragos deepen their understanding of what that revelation means and how they can overcome its taint.

Eyes of Spiragos is a three-chapter adventure optimized for 3rd level characters. It includes suggestions for further setting and rules modifications for ease of use. Gameplay is flexible but has one, narrative requirement: The PCs must have played through Gauntlet of Spiragos. It is also strongly recommended this scenario is completed prior to the finale: Ring of Spiragos.

The horror in Eyes of Spiragos is primarily physical and psychological to build off of the spider-themed elements introduced in Gauntlet of Spiragos, and to foreshadow what awaits them in future adventures.

Rules and setting information are drawn from the free, introductory adventure “Gauntlet of Spiragos” and the Scarred Lands Player’s Guide. Recommendations drawing from Creature Collection have also been included for a strong, thematic tie and to flesh out options for new encounters.

Eyes of Spiragos is now available on DriveThruRPG.com for $2.99.

My 2017 Publications

Hello everyone,

It’s that time of year! Today, I take a look back at what I’ve published in 2017. This year, I’ve had a busy but rewarding schedule. Let’s see how this year shook out for stories, games, and comics!

This year, my summer travel was pretty intense. Thanks to the fine and upstanding individuals at RopeCon in Helsinki, Finland, I was able to travel overseas to talk about my work and chat with fans. Plus, I was at CONvergence, GenCon, and Geek*Kon as well. I’ve already put together a tentative 2018 schedule that wraps around a few conventions I’ve never been to before, but the shows will be further apart for sure.

As luck would have it, my 2017 list of publications wound up with a stronger emphasis on gaming publications than fiction or non-fiction. That said, there’s a lot happening behind-the-scenes. My agent, Jennie Goloboy, recently announced she’s switched from Red Sofa Literary to the Donald Maass Literary Agency, and I have recently signed a new contract. I’m excited despite (what I feel) has been a lower productivity year for multiple reasons, and it’s something I am holding on to as I move forward.

Games Released in 2017

This year, role-playing game material was the bulk of my publications. Here’s a list of what was released in 2017 thus far–with the caveat that I may be missing a few short adventures.

  • LEGACY OF LIES, Vampire: The Masquerade Dark Ages 20th Anniversary Edition, 2017, Onyx Path Publishing/White Wolf Entertainment AB (Developer)
  • OVER THE EDGE, Dungeons & Dragons 5th Edition, 2017, Wizards of the Coast
  • RUSTED VEINS, Vampire: The Masquerade 5th Edition Playtest, White Wolf Entertainment AB (Consultant)
  • DAGGER OF SPIRAGOS, a Scarred Lands adventure for D&D 5E and Pathfinder, 2017, Nocturnal Media/Onyx Path Publishing (Developer)
  • DARK ERAS COMPANION, Geist: Sin Eaters “Forboding Lands”, 2017, Onyx Path Publishing/White Wolf Entertainment AB
  • UNKNOWN ARMIES 3rd Edition Books 1, 2, & 3, 2017, Atlas Games

Of Note

Though my releases were sparse in other forms, I did move forward on fiction and non-fiction, both behind-the-scenes and in unique ways. For fiction, I kept busy promoting Upside Down: Inverted Tropes in Storytelling which launched late 2016. I also managed to kick off a serial work called Diary of an Aspiring Alchemist, which is available for free on WattPad.

In non-fiction, I self-published eBook called Make Art Not War Challenge: Rules, Essays, and 31 Creative Prompts. The latter is a continuation of this year’s blog initiative and posts linked to my Make Art Not War Challenge.

I also sold two original short stories which will debut next year, a cool bit I’m doing for a card game, and an essay to an upcoming anthology. I do have more news to announce, but for the time being I’m holding off until long after the ink is dry. There’s more to come!

If I’ve learned anything this year, it’s that I’m human after all. (That realization incurs two eyebrow raises and a sip of tea!) Many thanks to friends and family for being so supportive during an interesting and turbulent year.

I’ve left comments open on this post if you’d like to share your news. Hope you’ve fared well, and your future is everything you hope it could be.

New Podcast Episode! Originality No 12: Writing is Time Travel

Originality Podcast

Hello! I am pleased to announce that I’m on a podcast called Originality, hosted by K. Tempest Bradford and Aleen Simms. What is Originality?

“The most common question creative people get asked is, “Where do you get your ideas?” That’s what Originality is all about: exploring the wheres, hows, and whys of creative genius with K Tempest Bradford, Aleen Simms, and a diverse assortment of guests from a variety of fields.”

I guest star on Episode 12: Writing is Time Travel, and talk about RPGs–and so much more! Join us, and check out this nifty little podcast!

There’s a Storm Coming…

There’s a storm coming, and I’ll be a part of it! The Torg RPG, which is a cult classic roleplaying game, will launch on Kickstarter on May 31st. I’ve been asked to write a short adventure for it, along with several other amazing game designers. Watch for the launch at the end of this month!

[New Release] Unknown Armies Books 1-3

Unknown Armies is an occult game about broken people conspiring to fix the world. I worked on all three books, and they are now available for you to download in PDF format. This game is utterly dark, weird, gut-wrenching, and very cool! If you don’t want to get all three, I’d start with the first one or check out the Unknown Armies Kickstarter page for more information.

Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As a player, you are confronted by the consequences of your character’s actions, and challenged by the implicit threat of a world shaped by the will of those who want something more than you do.

Unknown Armies Book One: Play is the book for players. It details:

  • Obsession and identity.
  • All of the rules for resolving actions.
  • The central shock gauge mechanic.
  • How to avoid fights, and how to deal with them when you’re dragged into them anyway.
  • The magick of adepts and avatars.
  • Gorgeous full-color art and layout.

Unknown Armies Book Two: Run is the book for gamemasters. It tells you how to:

  • Present the characters with obstacles to their fevered dreams of changing the world.
  • Oversee character creation and setting collaboration in the first session of play.
  • Draw on the rich and disturbingly familiar world of the occult underground.
  • Create new creatures and antagonists.
  • Resolve conflicts as a fan of the characters.
  • Prepare situations to disturb and entertain.

Unknown Armies Book Three: Reveal is the book of the weird for everyone. It contains:

  • Gamemaster characters, locations, creatures, and events.
  • Heresy and hearsay, alphabetized like a devil’s dictionary.
  • Ideas, hooks, tidbits, scraps, lies, truths, and horrors.
  • Lists, stats, and ephemera.
  • Even more weirdness.
  • Even more magick.

Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games. If this is your jam, check it out!

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Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore near you.

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