[New Release] Echoes of War: Thrillin’ Heroics

Echoes of War Thrillin' Heroics

Howdy Browncoats!

I’m very happy to announce that we will have a new Firefly RPG release coming off press this coming Friday, August 8th, and available for you to order today. Printed copies will be available at Gen Con and then hitting retailers everywhere shortly thereafter. Order from us or your Friendly Local Game Store today and receive the PDF from us for free … TODAY. Just want the PDF? No problem. It’s available now on DriveThruRPG.com. It’s called Echoes of War: Thrillin’ Heroics and I’m here to tell you all about it!

If you’ve been following our Firefly RPG releases, you might be familiar with our Echoes of War line of individual adventures. To date, we’ve released several individual titles in digital beginning with the Wedding Planners Cortex Classic bundle last summer and ending with Bucking the Tiger this past Spring.

Today, we’re thrilled to announce that we’re releasing our first collection of these Episodes. Echoes of War: Thrillin’ Heroics combines a rundown of our Cortex Plus rules, the first four Episodes, and the Serenity Crew into a shiny new tome. For quality assurance purposes, we did take a gander at the rules that were previously provided, and made a few tweaks to our earlier Episodes.

Here’s what you get in Echoes of War: Thrillin’ Heroics:

  • Basic Rules: Get a condensed overview of the Cortex Plus rules—perfect for first-timers who want to give our system a try!
  • Serenity Crew: Background and rules for the main cast, 12 archetypes, and basic rules for your boat.
  • Wedding Planners: Written by Margaret Weis, this Episode first appeared in the GenCon 2013 Exclusive. Transport Liliana Fairchild to a boat called the Rim’s Dream. Easy enough, right?
  • Shooting Fish: Written by Andrew Peregrine, this Episode first appeared in the GenCon 2013 Exclusive. Get your heartstrings tugged when you try to save an orphanage from a lowdown good-for-nothin’ varmint in a boat race.
  • Friends in Low Places: Written by Monica Valentinelli (that’s me!), you’ll be revisiting Serenity Valley, meeting up with good ole Monty, and turn every which way to uncover a terrible plot.
  • Freedom Flyer: Written by Nicole Wakelin, you’ll be flying high…er…low under the radar when you conduct some thrillin’ heroics to help out Maggie Miller, a mechanic who’s down on her luck.
  • Serenity Schematic: We’ve had so many compliments on Ben Mund’s illustration of the Serenity ship, we decided to include it here for new fans, too!

Excited yet? I didn’t tell you the best part. This collection will be the first Echoes of War release we’re offering in print. The books are being shipped to us as we speak and, with a little luck and few Complications, we’ll have copies available for sale at Gen Con 2014, too.

The print edition of Echoes of War: Thrillin’ Heroics is now available for you to purchase direct from us, through your Friendly Local Game Store, or wherever you buy roleplaying games. As always, we’re excited to honor the MWP PDF guarantee. So if you’re itchin’ to get your hands on a full color, softcover copy of this book? You’ll get the PDF for free today by ordering here or from your Friendly Local Game Store and dropping Margaret Weis Productions a line.

If that ain’t shiny, then I don’t know what is. S-s-s-s-s-surprise! And thanks for being awesome. See you at GenCon!

Originally Posted on www.margaretweis.com

New Release: Mortal Remains for Hunter the Vigil

Mortal Remains Cover

As the Prey Evolves…

Everywhere you turn, a vampire eats some poor factory worker. Werewolves shred cars. Witches curse the innocent. Serial killers devastate communities.

But what about the stranger aspects of the World of Darkness?

Mortal Remains picks up where we left off with Night Stalkers, Spirit Slayers, Witch Finders, and Slashers. In Mortal Remains, we explore the Vigil as it pertains to mummies, changelings, prometheans, demons, and sin-eaters.

So Too Must the Hunter…

Inside Mortal Remains, you’ll find:

  • Fiction and ideas for bringing these strange monsters into your Hunter: The Vigil chronicle.
  • New Dread Powers to represent their fearsome arsenals.
  • New Compacts and Conspiracies.
  • Conversions to adapt Hunter: The Vigil’s rules to be compliant with The God-Machine Chronicle’s rules updates.

Mortal Remains is available in digital at DriveThruRPG.com. The print edition will be released soon! I got the chance to edit this supplement and write/design the interstitial fiction for it. WOO!

So About That Episode Guide…

Firefly RPG Front Cover

Phew! The feedback has started to roll in and, by far, one of the most-talked about aspects of the Firefly RPG corebook is the Episode Guide. At first, the reaction we get is one of dismay. “I already know these shows! I’ve met these characters!” Then, when fans start reading it, words like “brilliant” are tossed around. Ahem. That one made me blush. I don’t know if I’m all that smart…

Anyhoo, the decision to make the Episode Guide a little different than the normal fare was based on a series of key concepts. We also benefited from developing the Episode Guide twice. Two episodes were explored for the GenCon 2013 Exclusive, and that really helped us zero in on the presentation for the corebook. We designed the Episode Guide to:

  • Teach new players basic role-playing game concepts. For example, the “Serenity” Pilot shows a mini-scene between Mal and Bendis in Serenity Valley. Each rolls two dice — a very basic dice pool –and the reader is asked to imagine what Bendis might say when Mal tries to cheer him up. Narrating the outcome, after all, is what role-playing is all about. And, in our game? Rolling when failure is interesting is key.
  • Introduce the rules so we can reinforce them later. Some gamers really love crunchy books that they can dive into and read for hours on end. Others don’t have that much time, and prefer a book they can read through end-to-end or digest in shorter chunks. The Episode Guide allowed us to introduce the definition of a rule and then show it in action. By reinforcing key concepts in a different way, we hoped we would make all those fiddly bits less intimidating: character creation, ship-building, and, most importantly, what dice to roll and when. It definitely helps that fans already know the Serenity crew and the show!
  • Offering multiple examples by applying the rules to scenes. One of the more popular examples I’ve heard about, is the duel we lay out in “Shindig.” Written by Dean Gilbert, we take that duel and go, beat by beat, showing how the rules can be used to facilitate a cinematic scene. We also cover various actions that could happen in a game like single player vs. one antagonist, player vs. player, player vs. ship, ship vs. ship, players vs. antagonists, etc.
  • Be faithful to each show. For us, the Episode Guide had two audiences: a Firefly fan interested in rolling dice for the first time and gamers who know the difference between a d100 and percentile die. (Okay, I’m really not funny… But I did try!) Though some fans may not like an Episode Guide, and we did recognize that up front, there are others who expect to see one provided for a game based on fourteen episodes. Once we had a foundation, we then expand on the setting so our ideas are firmly planted in Whedon’s vision. I had a post-it note taped to my monitor when I was writing this game that had these four letters: WWWD. What Would Whedon Do? Did I mention the Chinese? Hee. Remember, we can only cover the show, not the film or the comic books, so our sphere — especially for the corebook — has boundaries. Having said all that, I do want to point out that there are easter eggs. Many. We jammed everything we could into the Episode Guide. We even list the fake Ident cards Wash, Zoe, Mal, and Jayne used in “Ariel”.
  • Expand the setting with rules and sample jobs, characters, ships, and locations. As I alluded to above, we also incorporated a setting expansion to put show elements into a gaming context. Someone asked me if the Firefly RPG has enough material to get new ideas for jobs. At last count, there are well over 50 adventure ideas, many of which were provided by Brendan Conway, 75+ GM characters, and dozens of story ideas seeded throughout the book. We also have the benefit of a system that compliments the setting. Cortex Plus, the story-driven rules Firefly RPG employs, is tailored to the show. Asset and Complication examples are names a Browncoat would expect to see, the Distinctions, many of which were designed by P.K. Sullivan, do as well, ships, which were initially created by Dave Chalker and then expanded upon by Dean Gilbert, zero in on the science fiction aspect of this space western, and the sample characters and Episode ideas are all tied to (or inspired by) what happened in each episode.
  • Ground the game in story, which is perfect for our rules. Most television shows (Firefly included) don’t have a setting bible right out of the gate. The world is built on-the-fly, per the director’s (e.g. cinematic god’s) needs. (This is also why scripts sometimes change after they’ve been written.) There are no hamsters slaving away, running across thousands of keyboards, adding up mathy bits and ensuring the science is solid. Most of the time, that level of detail is recorded after the fact — when viewers fall in love with a show, as a series continues, or as more content is provided. Firefly, in particular, isn’t “just” a space western. It’s also Whedon’s commentary on the Western genre, and he can get away with that because a) he’s Joss Whedon and b) the ‘Verse is a faraway place and the stories are set 500 years in the future. Our job was to explore what was provided to help fans tell stories of their own.

Phew! Good thing I type fast. I had planned on a shorter post, but hey. It’s Firefly, and it’s totally worth it. Hopefully, this clears up what the Episode Guide is all about. When you see any of my teammates online — past and present — be sure to give ’em a shout! Let me know if you have any questions.

Edit: If you like the Episode Guide, be sure to ALSO thank Amanda Valentine and Philippe-Antoine Menard, who were instrumental in formulating the first iterations of this approach. The layout was designed by Daniel Solis, both times.

Keep flyin’!

Happy Firefly RPG Day!

Firefly RPG Front Cover

Last Friday I shared the new cover for the Firefly RPG. On Monday, we made an announcement that the Firefly RPG Corebook would go live today. And it has! You can grab a copy on DriveThruRPG.com and start flyin’!

It’s been an amazing journey so far, and there’s more to come. Thanks to Margaret Weis, my team, and all the fans for being so great and supportive. Shiny!

Progress Report #2

When I’m online or have chat open, I’m working. I can’t play games or socialize too much; if you see me on Twitter or Facebook it’s usually when I’m taking a quick break or have it on my phone. I wish I didn’t have to be on either network, but this is how I get my news and stay on top of what people are doing. Sometimes, though, I wish I could filter out the news, rants, and ridiculous negativity. It’s hard some days, because I’m a writer, and words resonate with me musically and literally. I suspect there’ll be a purge coming at some point, but regardless I have to use these networks wisely so I can keep creating. I guess that’s why I love my Tumblr account so much! It’s pure, unadulterated joy. Love, love, love logging in and seeing new art filter through every day. Yay!

Does this mean I work too hard? I do put in more than fifty hours a week when you factor in reading and research, but I also have a life and I would not be doing this much if I did not enjoy it immensely. I don’t mean to say that in a snarky way; I’m very intense (as others often point out) but that’s only because I try to make the best out of every possible moment. I don’t always succeed or I go into a mood, but the point is that I’m living. Doing. Writing. And very, very happy I can do this. It may not always be realistic, so I have to take advantage of the time I have now. Many pro writers aren’t making what you might on a salaried position. (GalleyCat has a great collection of three testimonials if you want to see some reports.)

Even when I’m not on a gig, though, I’m always working on something. I have to have a pen and paper and art materials close by or I’ll go crazy. I can tell when I haven’t been doing much of one thing or the other, because that’s when my mood really suffers. I guess you can call me the pragmatic writer? Holistic? Not sure… 🙂 Either way, if you’re going to chase the rainbow, put your tennis shoes on first.

Without further adieu, here’s the updates!

Games

Vampire The Masquerade 20th EditionI announced that I’m the Brand Manager and one of the writers for the Firefly RPG line, which will be published via Margaret Weis Productions. I’m knee deep in outlines and scripts at the moment. More than that, I dare not say…

I’m wrapping up my work for the Mage 20th Anniversary Edition contribution and also working on a Vampire: the Masquerade supplement. Plus, there’s a few other things in the works that I’m not ready to announce just yet. My goal is to wind down work on other games so I can focus on the Firefly corebook and GenCon for this portion of my business over the summer.

Fiction…And COMICS!

The Queen of Crows e-Book | Alternate CoverI’m excited to say that my first comic will be published via Red Stylo Media! *throws confetti* “Last Man Zombie Standing” will be available in an anthology called Unfashioned Creatures, A Frankenstein Anthology late this Summer. If you want to check out some of this publisher’s comics, they do have some available at DriveThruComics.com.

I have also honed my new, original fiction projects down to two: a science fiction novella titled The Red Door and a massive project for the Violet War, which is the setting for The Queen of Crows. Remember, you can now get multiple versions of the original, full color edition from DriveThruFiction.com.

Consulting

John “The Muskrat” Kovalic went to the GAMA Trade Show this year and some new business initiatives that we’d been working on will spring from that. Ninth Level Games launched a Kobolds Ate My Baby Kickstarter that I’ve been behind-the-scenes on; that’ll end on April 3rd. The 50K mark combines Munchkin with Kobolds Ate My Baby!

Onyx Path is moving along; there’s a lot of questions right now, and Rich is taking the time to really think about what the company is doing and what he wants.

We’re focused on GenCon and a few, other foolish surprises…

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