[My Guest Design Essay] Dystopia and Cybernetic Birds at Apex

Apexology: Science Fiction and Fantasy CoverToday I popped in to Apex Book Company and talked about my new story entitled “Tailfeather,” which was written for Apexology: Science Fiction & Fantasy. As I was writing the story, several themes emerged between the paragraphs.

When I sat down to write Tailfeather I did not craft the tale with these themes in mind. I imagined a place where there are so many people the food has to be rationed. I pictured a world where some societies have split in two, where half their population operates at night and the other half during the day. I thought about what people — women, especially — would to do survive. What would they be willing to do for food? Shelter? Love? — SOURCE: Dystopia and Cybernetic Birds in TAILFEATHER for Apexology

I hope you will do we the honor of giving the essay a read. If you’re interested in the anthology, it’s only $2.99 in digital and contains several stories.

[New Release] “Tailfeather” in Apexology: Science Fiction and Fantasy

Apexology: Science Fiction and Fantasy CoverHi everyone!

I am thrilled to announce the debut of my dystopian science fiction story entitled Tailfeather in Apexology: Science Fiction and Fantasy. Set in a far-flung future, you learn why Maria undergoes a series of invasive surgeries to become a cybernetic bird for the U.F.S. military. This is the second story that has been published in my ever-expansive setting and I’m happy to be a part of this collection. You can read a little more about the setting’s high concepts in my post entitled Writing the Future, the Slow Creep of Ages.

The anthology is available in digital for $2.99 on Amazon.com, DriveThruSciFi.com and by buying direct from Apex Book Company.

I hope you will do me the honor of supporting my work.

Special thanks go out to fellow author Stephen Blackmoore whose dark fantasy novel City of the Lost debuts in January 2012 from DAW.

Take a peek at the table of contents below! Happy reading!

Apexology: Science Fiction and Fantasy Table of Contents

    Dedalus and the Labyrinth – J.M. McDermott
    The Imagination Hospital – Guy Hasson
    Ride of a Lifetime – Patrick S. Tomlinson
    The Komastu – Jennifer Brozek
    Stinker City – George R. Galuschak
    Tailfeather – Monica Valentinelli
    Temple of Regrets – Maurice Broaddus
    Haunted Empire – Deanna Knippling
    And Night Swallowed the World – Paul Jessup
    BollyWorld Gods, Bubonic Men, and the Cyberpunk Samurai – O.M.R. Anwar and M. Zak Anwar
    Coming Home – Gene O’Neill
    Extremum – R. Thomas Riley and Roy C. Booth
    Ride the Wild Wind – Gill Ainsworth
    In Her Image – Michael A. Burstein
    Unicorn Gold – Alethea Kontis
    Gemphalon – Elizabeth Engstrom
    G-O-O-D-B-Y-E – Nick Mamatas
    Covenant – Lavie Tidhar

Announcing Redwing’s Gambit, a Novella for Bulldogs

Love science fiction? Have a soft spot for origin stories?

I am thrilled to announce I am polishing the final draft of Redwing’s Gambit, a novella about a Bulldogs! RPGnewly-formed crew for the Bulldogs RPG from Galileo Games. This story is about an ensemble cast who has been hired to transport a high-profile politician from one end of the galaxy to the other. The only problem is: there’s a saboteur on board and they’re way out in deep space.

Written as a science fiction mystery, Redwing’s Gambit is the origin story for the ship’s crew and clientele. The plot was designed to help readers get to know these characters and offer a glimpse into the expansive Bulldogs! setting. Oh, and there will be a little ass-kicking along the way.

The novella will debut Fall/Winter of this year. A firm publication date has not been set.

Writing the Future, the Slow Creep of Ages

My friend (and incorrigible Scrabble player) Maurice Broaddus and I had a long conversation last year about setting goals. One thing that he tries to do is have twelve short stories out in the wilds. Good idea! I was up to half a dozen, but right now I’m back down to three, since the others got picked up by various publishers.

Two of those three are set in a far-flung future that was going to be a game. (That’s another story…) Anyway, this setting was developed about ten years ago. To create it, I took three basic elements: economy, politics, and overpopulation and spun them out about five hundred years into the future. For some of the physical setting elements to make sense, the time period is noted 1,000 years ahead.

Here’s what I predicted back then:

+ The Republican Party will splinter, creating new political groups. One portion will be based on a platform for gun rights and will be funded by the NRA. The other, a religious-based group with a heavy emphasis on Christian fundamentalism.

+ Credit card companies will collapse. Due to poor economic conditions, more people will rely on credit cards to survive. Unfortunately, their combined inability to pay these bills will result in a massive institutional collapse. This has a permanent effect on the economy and credit cards are no longer issued to most individuals.

+ Indentured servitude will return, replacing minimum-wage jobs. To erase debt and ease the financial devastation caused by massive debt, some corporations will offer indentured servitude in exchange for a clean slate.

+ Corporations will emerge as families. Instead of having a corporation that you work for, bills to pay, housing to find, etc. My characters have campuses they live on. Everything is provided for them as long as they are loyal to the corporation. It’s a skilled worker’s best chance at having a decent life.

+ Government will fracture into city-states. Five hundred years from now, the expansion of cities and the problems they deal with will be handled moreso on a local than a national level. My characters live in, for lack of a better explanation, micro-countries. While the government is still present, they occupy three spaces at that time instead of one in D.C. They’re in Chicago and L.A. specifically. Part of the reason why these centers exist, is because after a while our Federation of States begins to creep into Canada and parts of Mexico.

+ We ration. Everything. Overpopulation is a drain on all our resources, so goods–including water, basic foodstuffs, clothing, etc.–are not readily available. There is a very visible division between the rich and the poor. No middle class. No lower class. In most places, either you have or you don’t. Over ninety-five percent of the population has nothing. As as result, we do some interesting things to try to survive and help one another.

For this world, many countries degrade through a series of events and factors that we do not work together to prevent. Um, yeah… I did make predictions for multiple countries… The two that I focused heavily on were Russia, due to the huge find they’ll one day discover beneath Siberia, and China.

Now, this is fiction. None of these things may happen, but I feel that they could. Hence, as a writer, I feel I can provide a more realistic setting that you can really relate to. Here, there is no apocalypse. Just the slow creep of time and the aggregation of multiple events.

New Guest Post at Apex: Creating a Language Based on Symbols

In this month’s installment of my Creating an Alien Language series, I take a look at how I would create a rudimentary, symbolically-based language. Here’s a quote from the article:

One of the concepts I mentioned last time was the idea that you need to have some sort of language key to use as your foundation. Before we get any further, I’d like to remind you that your aliens need to be able to create the symbols in the first place.

My basic requirements for a symbolic alien language are:

  • The biological ability to create a symbol
  • The proper instrument(s) to represent a symbol
  • The ability to understand what it means

Mind you, some writers have employed the use of an invisible symbolic language that can be seen either on the astral place or by manipulating subatomic matter. Whether or not your symbolic language appears to humans or other aliens is not something that you need to decide right now, because that could develop as a plot element for your story. However, you still need to know how your aliens will use your language. –SOURCE: Creating an Alien Language: Rudimentary Symbolic Language

Be sure to drop by and check out the full article at Apex Book Company. Word on the street is that they have a book sale going on right now, too.

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